Destil
Explorer
Flexibility.Terraism said:That's the thing, though - why shouldn't those be as powerful?
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Flexibility.Terraism said:That's the thing, though - why shouldn't those be as powerful?
A (minor) globe of invulnerability supresses spells of a certian level or lower. Most meta-magic does not change the spell's accual level. Heighten spell does. So a minor globe that keeps out 3rd level spells is useless against a +1 heightened fireball (4th level) or a +2 heightened melf's acid arrow. Other effects that deal with 'spell levels' (a rod of absorbition or spell turning) would likewise be affected.Khorod said:Where does it say that a Heightened Spell can get through a globe of invulnerability?
Terraism said:That's the thing, though - why shouldn't those be as powerful?
Spatzimaus said:To keep things balanced, the high-level spells MUST be more powerful than any permutation of a lower-level spell. But, that isn't to say you should never use metamagic on lower-level spells; even though a metaFireball is less powerful than, say, Delayed Blast Fireball, it still has its uses, since you can choose which metamagics to use. A Heightenedx3 Charm Person is less powerful than a Charm Monster (same DC, same slot, more targets), but you don't HAVE to triple-heighten it. Maybe Heighten twice and Extend... who knows.
Destil said:Interpretation, and a problematic one at that... A heightened fireball as 7th for 20d6, save DC +17 (and a 7th level spell that has all the side perks, like not being affected by globes), or a empowered empowered fireball, 10d6 + 1/2(10d6) + 1/2(10d6) = 20d6, save DC +13. This would make empower quite pale in compairson...