Mercule
Adventurer
theredrobedwizard said:Maybe it's just me, but I don't see D&D through Fantasy lenses. I see Fantasy through D&D lenses.
I think this is a major disconnect between two significant groups of D&D players. I have never, in my life, wanted to play D&D. I've wanted to play a pseudo-Medieval fantasy roleplaying game and found D&D to have adequate mechanics that were easy to teach and learn.
I despise the notion that D&D emulates the D&D genre. I can see the argument that D&D is such a potpourri of fantasy sub-genres that the whole is a separate sub-genre. The game system should not actively seek to be its own, though. It should allow for the emulation of other, extant fantasy genres.
But, others feel just as strongly the opposite way.
rounser said:Because you're growing racial features with feats. It kills my suspension of disbelief in the same way that taking puberty as a feat would. Simulation defines what is simulated, ala what they did with Eberron, rather than the other way around as it should be. Regressive, unnecessary introduction of D&Disms purely for design convenience.
This is my issue, as well. It's the same reason I found the monster classes in Savage Species to be utter crap. The flavor bent to the numbers, rather than defining the flavor, then setting the numbers. Sometimes, level adjustment (or something similar) is the only way to balance an option -- minotaurs really don't work as an ECL 1 character.