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Jägerkin
I need help building a race called Jägerkin. They're from a fantastic comic called Girl Genius.
My only problem is that they are a definite race, and I'm having trouble just picking a suitable race from the MM to rename. They are mostly underpowered. I wanted racial stats and abilities that reflect their great endurance and enthusiasm for combat, and their great longevity and loyalty.
I'm thinking stat bonuses on STR and WIS or CON, skill bonuses in Endurance and Perception. Regular 6 square speed. I figured Draconic Heritage, renamed of course, would ably reflect their resilience, and I don't know what to do after that. A racial encounter power of some kind and some minor bonus somewhere would about even it up with the PC races, but I'm not confident to figure those without it being overpowered. I'm not even confident in what I have here being balanced. If it helps with ideas, I'll describe the race at a bit more length.
They're kind of like orcs, but german, and with a much, much better disposition, and much harder to kill. They can be can be a little on the dumb side when they are with the group, (Jägerkin have a fierce loyalty to the clan) but when they spend time away they become very clever and pragmatic in addition to being boisterous and violent. They have great longevity; the ones shown are more than a hundred years old. They don't have darkvision or low-light vision, but they do have a very keen sense of smell.
They'd be very very fun to roleplay. They take hats very seriously, judging people by theirs and becoming very violent at slights to their own. Of course, their standards aren't very mainstream.
I need help building a race called Jägerkin. They're from a fantastic comic called Girl Genius.
My only problem is that they are a definite race, and I'm having trouble just picking a suitable race from the MM to rename. They are mostly underpowered. I wanted racial stats and abilities that reflect their great endurance and enthusiasm for combat, and their great longevity and loyalty.
I'm thinking stat bonuses on STR and WIS or CON, skill bonuses in Endurance and Perception. Regular 6 square speed. I figured Draconic Heritage, renamed of course, would ably reflect their resilience, and I don't know what to do after that. A racial encounter power of some kind and some minor bonus somewhere would about even it up with the PC races, but I'm not confident to figure those without it being overpowered. I'm not even confident in what I have here being balanced. If it helps with ideas, I'll describe the race at a bit more length.
They're kind of like orcs, but german, and with a much, much better disposition, and much harder to kill. They can be can be a little on the dumb side when they are with the group, (Jägerkin have a fierce loyalty to the clan) but when they spend time away they become very clever and pragmatic in addition to being boisterous and violent. They have great longevity; the ones shown are more than a hundred years old. They don't have darkvision or low-light vision, but they do have a very keen sense of smell.
They'd be very very fun to roleplay. They take hats very seriously, judging people by theirs and becoming very violent at slights to their own. Of course, their standards aren't very mainstream.
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