JA' - "The Divine Avengers - A Four Lands Adventure Recruiting

That's all that really matters... the way you see it J. :angel: it is your world after all. We're just walking, talking and hacking undead to pieces in it!
 

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Vertexx69 persuaded me to change role from Battlefield Support to Warrior. So here's the first draft, complete with new name.

[sblock=Valinn]Name: Valinn
Class: Oracle
Race: Human
Size: Medium
Gender: Male
Alignment: Chaotic Good
Hero Points: 3

Str: 14 +2 (14) Level: 9 XP: 75,000
Dex: 12 +1 (12) BAB: +6/1 HP: 82+dice (48+3d8+34)
Con: 16 +1 (14/+2E) CMB/CMD: +08/+19 Dmg Red: -
Int: 08 -1 (8) Speed: 20' Spell Res: -
Wis: 10 +0 (10) Init: +1 Spell Save: -
Cha: 20 +5 (16/+2R/+2L) ACP: -14 Spell Fail: -

Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +10 +5 +1 +0 +0 (+5) =26 (31 v Rng)
Touch: 14 (19 vs Rng) Flatfooted: 25 (29 v Rng)

Base Mod Misc Total
Fort: 3 +3 +0 +6(7)
Ref: 3 +1 +0 +4(5)
Will: 6 +0 +0 +6(7)

Weapon Attack Damage Critical
Mace/Morning Star/Energy Body +7/+2 1d8+2 X2

Languages: Common, Celestial, Northern/Southern/Eastern/Western

Abilities:
Oracle's Curse: (Haunted)
- Retrieving any stored item from your gear requires a standard action
- Any item you drop lands 10 feet away from you in a random direction
- Add mage hand, ghost sound, levitate, minor image to Spells Known

Oracle's Mystery: (Life) Bonus Class Skills and Spells Known
- Handle Animal, Knowledge (nature), and Survival
- Detect Undead, Lesser Restoration, Neutralize Poison, Restoration

Revelations:
- Channel Energy: 8/day, 5d6 dmg, DC 21 Will
- Energy Body: 9 rounds/day, 1d6+9 dmg
- Safe Healing: Healing Spell don't provoke AoO

Orisons: 8
- Spark, CW, DM, RM, L, S, PF&D, R (mage hand, ghost sound)

Spell Casting: 8/8(1st), 7/7(2nd), 7/7(3rd, 5/5(4th)

Spells Known: (Bonuses)
5(1st) - CLW, SoF, Hide from Undead, Comp Lang, Bless (Detect Undead, 3/day DF)
4(2nd) - Make Whole, Instant Armor, CMW, Augry, Shatter (Lesser Restoration, Levitate, Minor Image)
3(3rd) - CSW, Dispel Magic, Water Walk, Searing Light,
2(4th) - Death Ward, SM4 (Neutralize Poison, Restoration)

Items:
Vestments of Divinity: 2 item set bonus: +1 all saves vs effects by evil foes
- Ephod of Authority, +1 caster lvl for Channel Effects
- Cord of Favor, +5 Sense motive & 3/day sacrifice a 1+ spell slot to cast divine favor
- Restful Crystal, Can sleep in heavy armor without becoming fatigued
- Lesser Arrow Deflection Crystal, +5 AC vs all ranged attacks
- D-Stride Boots, +2 Acrobatics & 5 charges/day as standard action use 1/3/5 charges to
teleport without error, 20/40/60ft

Feats:
1 Heavy Armor Proficiency
- Tower Shield Proficiency (Bonus-Human)
3 Lookout
5 Extra Channel
7 Channel Smite
9 Vital Strike

Traits:
Divine Conduit, +1 Save DC for Channel Energy
Dangerously Curious, +1 bonus to Use Magic Device, Class Skill

Skill Points: 36
Skills Ranks Mod Misc Total
Languages 5 -- +0 --
Diplomacy 9 +5 +3 +17
Knowledge (Nature) 1 -1 +3 +3
Knowledge (Nobility) 1 -1 +3 +3
Knowledge (Planes) 1 -1 +3 +3
Knowledge (Religion) 1 -1 +3 +3
Sense Motive 9 +0 +8 +17
Use Magic Device 9 +5 +4 +18

Equipment: Cost Weight
+1 Full Plate 2,650g 50lbs
- Restful Crystal 500g --

+1 Tower Shield 4,200g 45lbs
-Lesser Arrow Deflection Crystal 2,500g --

+2 Bracers of Constitution 4,000g 02lbs

Muleback Cords 1,000g .25lbs

Cord of Favor 3,000g 02lbs

Ephod of Authority 800g 01lbs

Dimension Stride Boots 2,000g 01lbs

Ioune Torch 75g --

MW Cold Iron Morning Star 316g 06lbs
MW Stone Mace 312g 08lbs

Backback 2g 02lbs
-Rations 10g 10lbs
-Bedroll 1s --
Waterskin 1g 04lbs
Traveler's Outfit 1g 05lbs
--8g 4s

Total Weight: 135 lbs

Lgt Med Hvy Lift Push
Max Weight: 173 346 520 1,040 2,080

Age: 24
Height: 6'1"
Weight: 160lbs
Eyes: Green and black
Hair: Red w/long Mustache
Skin: Pale and freckled[/sblock]
 

hmm, I'm pondering joining this with a 5/4 cavalier hell knight; but the party already seems a bit heavy weight.

That said, assuming I used the boon campaign feat(rising the affective druid level to 9) and used the beast rider archtype, could the character have a huge sized wolf? (this arche type mentions having huge sized mounts that normally max out at med size at level 7, but makes no note as to the changes for huge while noting the changes for large; in this case I basically want to take the change of med to large to do large to huge)
... I just like the idea of having a mount able to to chomp on an enemy caster and then prance away with it :cool:
[and yes, I know it takes longer to mount such a massive creature :P]

So do you want another heavily armored character who is in turn mounted on a rather big wolf, that is also armored?:angel:

Any ways, its late and i have yet to read up on four lands, so TTYS ;3
 

While I never got an answer when I asked about mounted feats, J. did say heavy dungeon crawl in his 1st post, so I'm guessing tight spaces and not a lot of mounted combat opportunities. We do need a skill-monkey though, and with undead not immune to crits/precision-based dmg in PF, it makes the rogue much more useful against the types of critters we'll be facing. ;)
 

Sorry Verteix, yes you can have a mounted feet,,but your right as a rule anything mouted is going to limited in use..at times it could be a huge benefit though.

Zerith,

Welcome and no were not top heavy..if your standing toe to toe with a big bad then your going to need all the phyiscal damage you can muster...a wolf may be streching it a bit but it is dooable
 

I just got access to "Ultimate Combat" and traded Weapon Training 1 to Armored Defense, which gives me DR 6/-. :lol:

And once I make my Lesser Iron Ward Diamond armor crystal for 1,000g, it'll get up to DR 9/-! :angel:

Do I need to add anything else to the mini stat block I put in my IC post?
 
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well, I could always get a small PC race and then a med sized mount: same height and length/width to fight properly as a human :3 (gnomes, they can be mounted in a crawl for LoLs :D)
[also, large sized creatures can squeeze though 5' wide areas:cool:]
and when I said 'heavy' I meant a lot of ppl in heavy armor ^_^;


but since a skill monkey is not present, I could do something like a 5/4 rogue assassin, (yesh, the character would be evil! du du du!!!!) and then justify him working with the other PCs with mark of justice (or even a custom mark just to prevent future nonsense)
but I don't want to try such a character if you have any kind of second thoughts about the concept. I just think it might be a good contrast to the basically all good cast thus far :3

as it stands I have three basic characters I am thinking of bringing in.
Calv/Hellknight: basically a brute force fighter with the Cavalier's level 1-5 abilities to bolster the party

Rouge/Assassin: sneaky and nefarious, ready, if not eager, to get his hands dirty on a near whim like manner while acting without remorse.
Good for spice in the PC interaction, hit and miss for fast progression (he wont dilly dally with moral decisions (do we kill the evil guy or take him prisinor with us and hop it dos not hack fire? Spaby Staby, but then who would not have their moral character not berate the brigand for thinking so lowly of the value of 'human' life?)

And then, a more naive character who would basically be a bard (not sure if he would multi class or get a PrC yet)
Would have the upside of being more reactive to the environment (most scenes of horror are kinda lost on hellknights and assassins)

Any thoughts? :3
 

The rouge assassian could be dooable..but here is the stretch for you...he is lawful good :) he is a church sactioned assassian only killing on orders from his church superiors.....it would avoid the religious and ethical conflict that would be generated if you guys roleplay as champion of the church and your evil..now a lawful good one ..lots of interesting twists and plots

I like the idea of a cav (knight in shinning armour) type of thing...and your gonna need heavy armour with most of your foes :)
 

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