JA' - "The Divine Avengers - A Four Lands Adventure Recruiting


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[sblock=Battlescar]
Code:
Name: Olaf "Battlescar" Luminar
[B]Class:[/B] Fighter
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Hero Points:[/B] 3

[B]Str:[/B] 19 +4 (16/+2R/+1L)             [B]Level:[/B] 9              [B]XP:[/B] 75,000
[B]Dex:[/B] 17 +3 (16/+1L)                 [B]BAB:[/B] +9/4             [B]HP:[/B] 95 (60+3d10+18)
[B]Con:[/B] 13 +1 (13)                     [B]CMB/CMD:[/B] +13/+26      [B]Dmg Red:[/B] 6/-
[B]Int:[/B] 13 +1 (13)                     [B]Speed:[/B] 30'            Spell Res: -
[B]Wis:[/B] 08 -1 (8)                      [B]Init:[/B] +5              Spell Save: -
[B]Cha:[/B] 07 -2 (7)                     [B] ACP:[/B] - 3              Spell Fail: -

                  [B] Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +10   +1    +3     +0    +0   +1     =25
[B]Touch:[/B] 14                       [B]Flatfooted:[/B] 21

                        [B] Base   Mod  Misc  Total[/B]
[B]Fort: [/B]                     6    +1    +0    +7
[B]Ref: [/B]                      3    +3    +0    +6
[B]Will: [/B]                     3    -1    +2    +4
[B]
Weapon                          Attack             Damage[/B][B]*   Critical[/B]
Lg Sv Bastards X2     (+16) +14*/+9*/+13*/+8*    2d8+5[3]    17/20 X2
Lg LongBow                       +12/+7           2d6           X3
Stone Clubs X2              +12/+7/+12/+7         1d6+4

[B]*Bonus Damage:[/B]
Single Melee Attack +2d8 or +1d6
Single Ranged Attack +2d6
Melee vs Evil Outsiders +2d6
Melee vs Undead +1d6+1
Melee vs Incorporial Undead +2d6+1

[B]Languages:[/B] Common, Celestial

[B]Abilities:[/B]
Bravery: +2 will
Armored Defense (DR +3/-)
Armor Training: (+2)
Weapon Training: (+1 Heavy Blades)

[B]Feats:[/B]
1 Exotic Weapon Proficiency-Bastard Sword
- Vital Strike (Bonus: Fighter1)
- Dodge (Bonus: Human)
- Two Weapon Fighting (Bonus: Fighter2)
3 Improved Buckler Defense
- Oversized Two Weapon Fighting (Bonus: Fighter4)
5 Master Craftsman
- Improved Two Weapon Fighting (Bonus: Fighter6)
7 Craft Magic Arms & Armor
- Improved Critical-Bastard Sword (Bonus: Fighter8) Retrained BF1
9 Craft Wondrous Items

[B]Traits:[/B]
Reactionary, +2 Initiative
Undead Slayer, +1 dmg vs undead

[B]Skill Points:[/B] 36
Skills                   Ranks   Mod  Misc  Total
Acrobatics                 3     +3   +0     +10
Disable Device             9     +3   +2     +14
Climb                      1     +4   +3     +9
Craft (Armorer)            9     +1   +7     +17
Knowledge (dungeoneering)  1     +1   +3     +5
Knowledge (engineering)    1     +1   +3     +5
Perception                 9     -1   +0     +8
Ride                       1     +3   +3     +7
Survival                   1     -1   +3     +3
Swim                       1     +4   +3     +9

[B]Equipment:              Book Cost  Weight  My Cost[/B]

+1 Adamantine Full Plate  17,500g  50lbs   6,000g
- Blushine                 1,500g  --      1,500g
- Ghost Fighting Gauntlets 4,000g  --      4,000g
-- Gauntlet Locks X2          16g  --      16g

"Sacred Truth"
+1 Lg AS Bastard Sword     2,550g  12lbs   1,550g
- Sacred                   6,000g  --      3,000g
- Everbright               2,000g  --      2,000g

"Sacred Justice"
+1 Lg AS Bastard Sword     2,550g  12lbs   1,550g
- Sacred                   6,000g  --      3,000g
- Everbright               2,000g  --      2,000g

Ring of Arming             5,000g  --      5,000g
- Studded Leather Armor       25g  20lbs   25g
- Stone Clubs X2               --  06lbs   --
- Lg Longbow                 150g  06lbs   150g
- Lg Quiver
-- Lg Cold Iron Arrows X40     8g  12lbs   8g

Ioune Torch                   75g  --      32.5g
Strongarm Bracers          6,000g  10lbs   3,000g
Buckler                       15g  2.5lbs  15g

Backback                       2g  02lbs   2g
-Rations                      10g  10lbs   10g
-MW Artisan Tools             55g  05lbs   55g
-Bedroll                       1s  --      1s

Waterskin                      1g  04lbs   1g
Traveler's Outfit              1g  05lbs   1g

Belt pouch                     1g  01lbs   1g
-MW Thieves Tools            100g  02lbs   100g
-2g 4s

[B]Wishlist:[/B] (for rest of starting wealth, and future treasure drops)
Lesser Demolition Weapon Crystals (3,000g X2)
Lesser Arrow Deflection Crystal (2,500g)
Dimension Stride Boots of the Light Step (10,500g)
Soulfire Armor Enchantment (+4)
Holy Weapon Enchantment (+2 X2)
Blueshine Armor Enhancement (+1,500g)
Necklace of Adaptation (9,000g)
Heavy Fortification, Darkwood Buckler +1(36,205g)
(+4) Large Composite Forcebow of Endless Arrows* +1 (22,900g)
* Think of the bow from the orginal D&D cartoon

Total Weight: 96 lbs

                        Lgt   Med     Hvy     Lift     Push
Max Weight:             116    233    350    750    1,750

Age: 24
Height: 6'10"
Weight: 320lb
Eyes: Blue
Hair: Blond w/long Mustache
Skin: Tan w/crisscrossed scars
[sblock=Appearance] A giant of a young man, this blue-eyed, blond-haired warrior of the church is something to behold. His obviously heavy muscling is coated in a generous layer blubber,and this gives him an even more massive silhouette. His gaze seems touched by an innocence that should be belied by the deadly skill he possesses, yet there it is. His roughly hewn face has been the target of more than a few fists and weapons, leaving his nose permanently bent to the left and a mosaic of scars over his entire body.

When traveling, this mountain of a man doesn't look like a lifelong soldier of the church. He can be seen wearing a midnight blue/black suit of gold-studded leather armor with matching bracers, quiver, gloves and boots. This ocean of dark color is offset against his creamy tan pants, belt, shirt and deeply hooded cloak. While in this attire he carries an 8ft longbow, his quiver bristling with 5ft long javelin sized arrows. From each hip hangs a slender, if crudely hewn, large stone club. And this ensemble is completed with an elegant, blue-black stained, darkwood buckler secured to the forearm of his off hand.

But as soon as enemies begin to close in on him, Olaf shows his fighting face. thrusting his fists out to each side, Battlescar throws back his head bellowing some phrase in the hauntingly tremulous, and breathy celestial tongue. The supple, studded leather is replaced by an impressively engraved suit of black full plate that looks like it has been dipped in translucent, liquid sapphire.

The helmet, nestled amongst the high neck-guards built into the scalloped pauldrons, is a work of art in and of itself. The lines of the draconic wings sweeping back from its sides, flow seamlessly down through the extended jawline, that is sculpted to emulate that of the blue dragon, complete with jutting lower teeth. The hinged visor is attached just above, and is bisected by, the prominent nasal horn and is fringed at the back with the 5 types of metal and 5 colors of glass representing the ten basic dragon types. It completes the top half of the draconic visage with heavily-spiked brow-ridges over the eye holes and triangular nostril ridges, snapping down into the lower jaw guard with overlapping side teeth.

His archer's apparatus and clubs now gone, in their place are a twined pair of 6-ft long by 7-inch wide silver bastard swords, locked into his adamantine gauntlets.

V The tips of the blades flare out into the arc of an axehead instead of a point.
====) vs ====>

Barely-glowing tiny-yellow glyphs pulse around the central blade-furrows, where the names of each are engraved in large celestial script as "Sacre-Veritas" and "Sacre-Aequitas". Dark charcoal-grey marbling and jagged veins of pearly opalescence seem to crawl down the lengths of these holy weapons, like lightning-stabbed storm clouds racing across a rain swollen sky.[/sblock][sblock=Personality]There has never been a fighter with less guile than Olaf. He is a simple boy who protects whoever the church tells him to protect. Being raised by the clergy the church has created a savant level talent, and a ferociously loyal weapon in Olaf. He likes pretty girls and shiny objects, even though they almost always lead him into traps, but he never seems to remember when the next lure is dangled in front of him. He also loves to tinker with and engrave useful items.[/sblock][sblock=Background]After his noble parents were slain in a border dispute, he was left to the church as a newborn. Olaf was raised to never question the church or its orders, handling everything from ruffians trying to loot the smallest country shrines, to being dispatched out to slay savage beasts preying on highborn noble parishioners.

He was never given a traditional education by the church, aside from what he picked up at the master-at-arms' forge where he apprenticed, and so has little skill beyond his fighting prowess and abilities to shape metal and the objects made from it. Long were the nights when Battlescar could be seen working the white-hot star metal known as adamantine, into the various pieces that would years later become his own suit of magnificent black full plate. While spending his years at the smiths forge, he also became quite knowledgeable with the inner workings of devices and how to bypass their intended function. With these skills, naturally followed a growing awareness of his surroundings, as not paying attention at the forge could easily get you severely burned, or flipping a lever at the wrong moment could get your fingers broken or worse. Such was his faith and focus, that through his craft at the forge he began to be able to fashion his own sort of magic, even without the aid of spells or books.

As his martial skills began to become the stuff of legend, he was belted into "The Defenders of the Faith". Once in the order, he soon caught the notice of some of the same nobles he had been defending for years without so much as a simple thanks, and special missions began to follow. They were especially impressed with his ability to stretch the stipends and other resources he was allocated, with his unique ability to craft a wide variety of magical objects with nothing but his skill and determination.[/sblock][/sblock]
 
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What are your feelings on the "Flaws" system from Unearthed Arcana pg. 91?

Should I build you an NPC skill monkey, Rogue9 J.? We might be in a sticky spot without some serious perception/disable device action. Unless our sorcerer is picking up an eternal wand of knock (4,420g)?
 
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I seem to be falling behind, so here's what I have at the moment: A level 9 character without any equipment.

I am assuming that wands, scrolls, etc. can come out of the non-magical equipment funds.

[sblock="Elegida"]
[sblock=Game Info]
Race: Human
Class: Oracle(9)
Level: 9
Experience: 75000
Alignment: Chaotic Good
Languages: Common
Deity: [/sblock]
[sblock=Abilities]
STR 14 (+2) [base 14] {5 pts}
DEX 12 (+1) [base 12] {2 pts}
CON 13 (+1) [base 13] {3 pts}
INT 10 (+0) [base 10] {0 pts}
WIS 10 (+0) [base 10] {0 pts}
CHA 20 (+5) [base 18] {10 pts}
[/sblock]
[sblock=Combat]
HP: 69 = [(9d8) = 6*8 + <still to roll>] + 9 [Con] + 3 [Favoured Class Bonus] + 9 [Feat:Toughness]
AC: 11 = 10 + 0 [Armor] + 0 [shield] + 1 [DEX]
Touch: 11 = 10 + 1 [DEX]
Flatfooted: 10 = 10 + 0 [Armor] + 0 [shield]
INIT: +5 = +1 [DEX] +4 [Feat:Improved Initiative]
BAB: +6/+1
CMB: +8 = +2 (STR) +6 (BAB)
CMD: 19 = 10 +2 (STR) +1 (DEX) +6 (BAB)
Fort: +4 = +3 [base] + 1 [CON]
Reflex: +4 = +3 [base] + 1 [DEX]
Will: +6 = +6 [base] + 0 [WIS]
Speed: 30 ft.
Damage Reduction:
Spell Resistance: 0[/sblock]
[sblock=Weapon Stats]
[/sblock]
[sblock=Racial Traits]
Bonus Feat
Favored Class Bonus:
- Bonus Hit Points (3x)
- Bonus Oracle Spell (6x)
Heart of the Wilderness[/sblock]
[sblock=Class Features]
Orisons
Oracle's Curse: Haunted
Oracle's Mystery: Life
Revelations:
Level 1: Channel
Level 3: Energy Body
Level 7: Life Link[/sblock]
[sblock=Feats]
Class Feats:
Armor Proficiency, Light
Armor Proficiency, Medium
Shield Proficiency
Simple Weapon Proficiency

Feats:
Bouncing Spell
Extend Spell
Heighten Spell
Improved Initiative
Spell Penetration
Toughness[/sblock]
[sblock=Skills]
Skill Ranks: 36 = [4 (class) +0 (INT)] x 9 (LvL) + 00 (misc) + 00 (Favored Class)
Max Ranks: 9
ACP: -0
Skills:
() = class skill
^ = trained only
Code:
Total                         Stat   Rank  CS  Misc  ACP
+15 =  Diplomacy              +05    +07   +3  +00       CHA
+07 =  Heal                   +00    +04   +3  +00       WIS
+05 =  Knowledge (Nature)^    +00    +02   +3  +00       INT
+05 =  Knowledge (Nobility)^  +00    +01   +3  +01       INT
+05 =  Knowledge (Planes)^    +00    +02   +3  +00       INT
+05 =  Knowledge (Religion)^  +00    +01   +3  +01       INT
+09 =  Perception             +00    +09   +0  +00       WIS
+04 =  Sense Motive           +00    +01   +3  +00       WIS
+14 =  Use Magic Device^      +05    +09   +0  +00       CHA
[/sblock]
[sblock=Equipment]
Code:
Equipment                                Cost   Weight
Total weight carried: 0 lbs.
Treasure: 0gp, 0sp, 0cp Gems:

Carrying Capacity
Light: 0 to 58lbs
Medium: 59 to 116lbs
Heavy: 117 to 175lbs
Maximum weight possible: 175 [/sblock]
[sblock=Details]
Size: M
Gender: Male
Age: 27
Height: 5' 10"
Weight: 180 lbs.
Hair Color: Red
Eye Color: Blue
Skin Color: Tanned[/sblock]
[sblock=Background]The Child's problems started when she was very young. First it was little things; objects moving when no one was looking. This gradually increased until objects were flying across the room and doors were opening and closing on their own. At this stage, The Child's parents called in the parish priest, Father Lastivio, who eventually determined that the hauntings were caused by The Child. A rite of exorcism had not effect and the villagers, including The Child's parents, wanted him to burn as a witch. However Father Lastivio is a kindly man and so he did what the church always does in such situations, passed the problem on to his superiors. In this case the local bishop. The bishop's exorcism attempts where as unsuccessful as the priests and so The Child was sent to the “Church of the Light”, where the gods confirmed that he was one of the chosen ones.

The Child's name was changed to Elegida and he was put with the novice priests to learn the skills he needs as a chosen one. Meanwhile Elegido forgot his original name and disowned the family who wanted him dead.

As Elegida is not a priest he has never been ordained. Instead after his coming of age, he was assigned to a number of the church's orders. In each case, while his performance was exemplary, his independent nature meant that he just didn't fitted in. Thus was passed from order to order.

Finally, the church hierarchy assigned him to a special task force that they are putting together.
[/sblock] [/sblock]
 
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One thing ghost, your character needs to be male.

I think the mundane money pool is for items that the church is going to enchant once the game starts.
 


Ver

Yes if you want to use item creations you can.
3.5..I understand your interst in the 3.5 feats but this is basically a pathfinder game..I dont mind one or two but we need to stick as close to pathfinder as we can. The two large weapon one is fine as per our discussion earlier.
Flaws - I prefer to stay away from..
The mastworks rules were for a 3.5 game lets not tamper with them in this one sorry i should have been more spefic.
 

Okay changed my 3.5 feats, and created a bunch of the gear I had before for half the price. I've built my own Dwarven Plate, so I have over 8k in mundane cash left over. Can I use this cash to buy supplies for item creation, or were we supposed to be buying a boat? :angel:
 


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