Here is what I have so far. 
[sblock=Sydrem Olmave, the Righteous Flame]
[sblock=Game Info]
Race: Human
Class: Paladin 2/Celestial Sorcerer 7
Level: 9
Alignment: Lawful Good
Languages: Common
Deity: The Light[/sblock]
[sblock=Abilities]
STR: 14
DEX: 8
CON: 12
INT: 10
WIS: 14
CHA: 20[/sblock]
[sblock=Combat]
HP: 00 = [2d10+7d6=??] + 9 (CON) + 9 (misc) + 7 (favored class)
AC: 17 = 10 + 6 (armor) + 1 (shield) - 1 (DEX) + 1 (misc)
AC Touch: 10 = 10 - 1 (DEX) + 1 (misc)
AC Flatfooted: 18 = 10 + 6 (armor) + 1 (shield) + 1 (misc)
INIT: -1 = -1 (DEX) + 0 (misc)
BAB: +5 = +2 (Paladin) +3 (Sorcerer)
CMB: +7 = +2 (STR) + 5 (BAB)
CMD: 20 = 10 + 2 (STR) - 1 (DEX) + 9 (BAB)
Fort: +14 = +5 (base) + 1 (CON) + 8 (misc)
Reflex: +9 = +2 (base) - 1 (DEX) + 8 (misc)
Will: +18 = +8 (base) + 2 (WILL) + 8 (misc)
Speed: 30 ft.
Damage Reduction: N/A
Spell Resistance: 0
Spell Failure: 0%[/sblock]
[sblock=Weapon Stats]
+1 Longsword(melee): +8 = +5 (BAB) + 2 (STR) + 1 (misc)/ DMG = 1d8+3(S), CRIT 19-20x2
[/sblock]
[sblock=Racial Traits]
+2 to Any (Cha)
Bonus Feat
Skilled
Favoured Class: Sorcerer[/sblock]
[sblock=Class Features]
Proficiency With All Simple And Martial Weapons, With All Armour, And With Shield (Except Tower Shields)
Aura of Good
Celestial Bloodline
Celestial Resistances (Acid 5, Cold 5)
Detect Evil
Divine Grace
Heavenly Fire 9/day (1d4+3)
Lay On Hands 7/day (1d6+1 or 1d6+6)
Smite Evil 1/day[/sblock]
[sblock=Feats & Traits]
Sorcerer Bonus 1st lvl- Eschew Materials
1st lvl- Combat Casting
Human 1st lvl- Toughness
3rd lvl- Reward of Life
5th lvl- Arcane Armour Training
7th lvl- Defencive Combat Training
Sorcerer Bloodline 7th lvl- Extend Spell
9th lvl- Arcane Armour Mastery
Traits:
a) Courageous
b) Sacred Touch[/sblock]
[sblock=Skills]
Skill Ranks: 27 = [2 (class) + 00 (INT)] x 09 (LvL) + 09 (misc) + 00 (Favored Class)
Max Ranks: 09 
ACP: -2
Skills:
() = class skill
^ = trained only
	
	
	
		Code:
	
	
		Total                      Stat   Rank  CS  Misc  ACP
-01 =  Acrobatics          -01    +00   +0  +00   -2   DEX
+00 =  Appraise            +00    +00   +0  +00        INT
+06 =  Bluff               +06    +00   +0  +00        CHA
+00 =  Climb               +02    +00   +0  +00   -2   STR
+00 =  Craft:_____         +00    +00   +0  +00        INT
+13 =  Diplomacy           +06    +04   +3  +00        CHA
+na =  Disable Device^     -01    +00   +0  +00   -2   DEX
+06 =  Disguise            +06    +00   +0  +00        CHA
-03 =  Escape Artist       -01    +00   +0  +00   -2   DEX
-03 =  Fly                 -01    +00   +0  +00   -2   DEX
+na =  Handle Animal^      +06    +00   +0  +00        CHA
+06 =  Heal                +02    +01   +3  +00        WIS
+06 =  Intimidate          +06    +00   +0  +00        CHA
+09 =  Know:Arcana^        +00    +06   +3  +00        INT
+na =  Know:Dungeoneering^ +00    +00   +0  +00        INT
+na =  Know:Engineering^   +00    +00   +0  +00        INT
+na =  Know:Geography^     +00    +00   +0  +00        INT
+na =  Know:History^       +00    +00   +0  +00        INT
+na =  Know:Local^         +00    +00   +0  +00        INT
+na =  Know:Nature^        +00    +00   +0  +00        INT
+na =  Know:Nobility^      +00    +00   +0  +00        INT
+na =  Know:Planes^        +00    +00   +0  +00        INT
+08 =  Know:Religion^      +00    +05   +3  +00        INT
+na =  Linguistics^        +00    +00   +0  +00        INT
+02 =  Perception          +02    +00   +0  +00        WIS
+06 =  Perform:_____       +06    +00   +0  +00        CHA
+na =  Profession^:_____   +02    +00   +0  +00        WIS
-03 =  Ride                -01    +00   +0  +00   -2   DEX
+09 =  Sense Motive        +02    +04   +3  +00        WIS
+na =  Sleight of Hand^    -01    +00   +0  +00   -2   DEX
+09 =  Spellcraft^         +00    +06   +3  +00        INT
-03 =  Stealth             -01    +00   +0  +00   -2   DEX
+02 =  Survival            +02    +00   +0  +00        WIS
+00 =  Swim                +02    +00   +0  +00   -2   STR
+10 =  Use Magic Device^   +06    +01   +3  +00        CHA
	 
 [/sblock]
[sblock=Spellcasting]
Spells Known (CL 7th, DC 16 + Spell Level)
3 (5/day)- Fireball, Haste, Magic Circle Against Evil
2 (8/day)- Admonishing Ray, Resist Energy, Scorching Ray, Shatter
1 (8/day)- Ant Haul, Bless, Feather Fall, Magic Missile, Shield, True Strike
0 (at will)- Acid Splash, Daze, Detect Magic, Detect Poison, Light, Mage Hand, Mending[/sblock]
[sblock=Equipment]
	
	
	
		Code:
	
	
		Equipment                    Cost  Weight
Mithral Chainmail	  4150 gp 
Mithral Light Shield	  1009 gp
+1 Longsword		  2315 gp
Mithral Dagger		   502 gp
MW Cold Iron Dagger	   304 gp
Adamantine Warhammer	  3012 gp
Ring of Protection +1 	  2000 gp
Headband of Charisma +2	  4000 gp
Cloak of Protection +2    4000 gp
Muleback Cords		  1000 gp
Ring of Sustenance	  2500 gp
Mithral Holy Symbol	   525 gp
Ioun Torch		    75 gp
Handy Haversack		  2000 gp
 	
Total weight carried:
	 
 Treasure: gp, sp, cp Gems:
Carrying Capacity:
light- 173
medium- 346
heavy- 520[/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 33
Height: 6'1"
Weight: 205
Hair Color: Black
Eye Color: Brown
Skin Color: Brown
Appearance: 
Demeanor:[/sblock] 
[sblock=Background]Kellish Knight of the Dawn [/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[sblock=Level Ups]
Level 2
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock] [/sblock]