JA' - "The Divine Avengers - A Four Lands Adventure Recruiting

Starting Wealth :)

Yes there is a reason, you are attached to the church and not suppose to be wealthy. The second reason is that your going to be getting a ton of cash in the beginning to help equip yourself from the church :)
 

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Looks like I'm building a strait lvl 9 human fighter. Could I steal 1,500g from my magic side to buy non-magical adamantine full plate? (it costs 16,500g)
 


character proposal

In the original game, I played a battle sorcerer. I'd like to play a LG Inquisitor in this game. I've been looking over the class, and I'm working on a character.
 

Are we allowed to take the Leadership feat in this game? And if so, do we make our own cohorts (and possibly followers)?
 

Leadership - yes you can take it but it is going to have miminal impact on the game. any cohorts etc would strickely be in a supporting role and their usefullness very limited.
 

Here is what I have so far.

[sblock=Sydrem Olmave, the Righteous Flame]
[sblock=Game Info]
Race: Human
Class: Paladin 2/Celestial Sorcerer 7
Level: 9
Alignment: Lawful Good
Languages: Common
Deity: The Light[/sblock]
[sblock=Abilities]
STR: 14
DEX: 8
CON: 12
INT: 10
WIS: 14
CHA: 20[/sblock]
[sblock=Combat]
HP: 00 = [2d10+7d6=??] + 9 (CON) + 9 (misc) + 7 (favored class)
AC: 17 = 10 + 6 (armor) + 1 (shield) - 1 (DEX) + 1 (misc)
AC Touch: 10 = 10 - 1 (DEX) + 1 (misc)
AC Flatfooted: 18 = 10 + 6 (armor) + 1 (shield) + 1 (misc)
INIT: -1 = -1 (DEX) + 0 (misc)
BAB: +5 = +2 (Paladin) +3 (Sorcerer)
CMB: +7 = +2 (STR) + 5 (BAB)
CMD: 20 = 10 + 2 (STR) - 1 (DEX) + 9 (BAB)
Fort: +14 = +5 (base) + 1 (CON) + 8 (misc)
Reflex: +9 = +2 (base) - 1 (DEX) + 8 (misc)
Will: +18 = +8 (base) + 2 (WILL) + 8 (misc)
Speed: 30 ft.
Damage Reduction: N/A
Spell Resistance: 0
Spell Failure: 0%[/sblock]
[sblock=Weapon Stats]
+1 Longsword(melee): +8 = +5 (BAB) + 2 (STR) + 1 (misc)/ DMG = 1d8+3(S), CRIT 19-20x2
[/sblock]
[sblock=Racial Traits]
+2 to Any (Cha)
Bonus Feat
Skilled
Favoured Class: Sorcerer[/sblock]
[sblock=Class Features]
Proficiency With All Simple And Martial Weapons, With All Armour, And With Shield (Except Tower Shields)
Aura of Good
Celestial Bloodline
Celestial Resistances (Acid 5, Cold 5)
Detect Evil
Divine Grace
Heavenly Fire 9/day (1d4+3)
Lay On Hands 7/day (1d6+1 or 1d6+6)
Smite Evil 1/day[/sblock]
[sblock=Feats & Traits]
Sorcerer Bonus 1st lvl- Eschew Materials
1st lvl- Combat Casting
Human 1st lvl- Toughness
3rd lvl- Reward of Life
5th lvl- Arcane Armour Training
7th lvl- Defencive Combat Training
Sorcerer Bloodline 7th lvl- Extend Spell
9th lvl- Arcane Armour Mastery


Traits:
a) Courageous
b) Sacred Touch[/sblock]
[sblock=Skills]
Skill Ranks: 27 = [2 (class) + 00 (INT)] x 09 (LvL) + 09 (misc) + 00 (Favored Class)
Max Ranks: 09
ACP: -2

Skills:
() = class skill
^ = trained only
Code:
Total                      Stat   Rank  CS  Misc  ACP
-01 =  Acrobatics          -01    +00   +0  +00   -2   DEX
+00 =  Appraise            +00    +00   +0  +00        INT
+06 =  Bluff               +06    +00   +0  +00        CHA
+00 =  Climb               +02    +00   +0  +00   -2   STR
+00 =  Craft:_____         +00    +00   +0  +00        INT
+13 =  Diplomacy           +06    +04   +3  +00        CHA
+na =  Disable Device^     -01    +00   +0  +00   -2   DEX
+06 =  Disguise            +06    +00   +0  +00        CHA
-03 =  Escape Artist       -01    +00   +0  +00   -2   DEX
-03 =  Fly                 -01    +00   +0  +00   -2   DEX
+na =  Handle Animal^      +06    +00   +0  +00        CHA
+06 =  Heal                +02    +01   +3  +00        WIS
+06 =  Intimidate          +06    +00   +0  +00        CHA
+09 =  Know:Arcana^        +00    +06   +3  +00        INT
+na =  Know:Dungeoneering^ +00    +00   +0  +00        INT
+na =  Know:Engineering^   +00    +00   +0  +00        INT
+na =  Know:Geography^     +00    +00   +0  +00        INT
+na =  Know:History^       +00    +00   +0  +00        INT
+na =  Know:Local^         +00    +00   +0  +00        INT
+na =  Know:Nature^        +00    +00   +0  +00        INT
+na =  Know:Nobility^      +00    +00   +0  +00        INT
+na =  Know:Planes^        +00    +00   +0  +00        INT
+08 =  Know:Religion^      +00    +05   +3  +00        INT
+na =  Linguistics^        +00    +00   +0  +00        INT
+02 =  Perception          +02    +00   +0  +00        WIS
+06 =  Perform:_____       +06    +00   +0  +00        CHA
+na =  Profession^:_____   +02    +00   +0  +00        WIS
-03 =  Ride                -01    +00   +0  +00   -2   DEX
+09 =  Sense Motive        +02    +04   +3  +00        WIS
+na =  Sleight of Hand^    -01    +00   +0  +00   -2   DEX
+09 =  Spellcraft^         +00    +06   +3  +00        INT
-03 =  Stealth             -01    +00   +0  +00   -2   DEX
+02 =  Survival            +02    +00   +0  +00        WIS
+00 =  Swim                +02    +00   +0  +00   -2   STR
+10 =  Use Magic Device^   +06    +01   +3  +00        CHA
[/sblock]
[sblock=Spellcasting]
Spells Known (CL 7th, DC 16 + Spell Level)
3 (5/day)- Fireball, Haste, Magic Circle Against Evil
2 (8/day)- Admonishing Ray, Resist Energy, Scorching Ray, Shatter
1 (8/day)- Ant Haul, Bless, Feather Fall, Magic Missile, Shield, True Strike
0 (at will)- Acid Splash, Daze, Detect Magic, Detect Poison, Light, Mage Hand, Mending[/sblock]
[sblock=Equipment]
Code:
Equipment                    Cost  Weight
Mithral Chainmail	  4150 gp 
Mithral Light Shield	  1009 gp
+1 Longsword		  2315 gp
Mithral Dagger		   502 gp
MW Cold Iron Dagger	   304 gp
Adamantine Warhammer	  3012 gp
Ring of Protection +1 	  2000 gp
Headband of Charisma +2	  4000 gp
Cloak of Protection +2    4000 gp
Muleback Cords		  1000 gp
Ring of Sustenance	  2500 gp
Mithral Holy Symbol	   525 gp
Ioun Torch		    75 gp
Handy Haversack		  2000 gp
 	

Total weight carried:
Treasure: gp, sp, cp Gems:

Carrying Capacity:
light- 173
medium- 346
heavy- 520[/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 33
Height: 6'1"
Weight: 205
Hair Color: Black
Eye Color: Brown
Skin Color: Brown
Appearance:
Demeanor:[/sblock]
[sblock=Background]Kellish Knight of the Dawn [/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[sblock=Level Ups]
Level 2
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock] [/sblock]
 

Karvin

Karvin in an inquisitor of the light who uses a longbow and morningstar. He has healing spells and is ready to hunt undead. He needs HP and non-magical equipment.

removed older version of Karvin
 
Last edited:

I am definitely interested but still haven't worked out a character concept.

I was going for the divine caster spot but Lou has taken care of that, so I'll have a look at the skill monkey; which I prefer anyway.
 

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