Wormwood
Adventurer
Whizbang Dustyboots said:Most folks who use it never seem to have actually been really slapped in the face --
Pity, that.
Whizbang Dustyboots said:Most folks who use it never seem to have actually been really slapped in the face --
And I had seen no indication of them changing their mind on the Eberron TLA until Wyatt announced it.TwinBahamut said:My point was that WotC has shown no sign that they are going to listen to the "gnashing of teeth" over demons/devils or cosmology.
I was one of several involved in the debate over the TLA change on the WotC board, and it seemed more like it was three or four very loud individuals who just would not let the thread die than a huge outcry among the messageboard.Besides, as far as I can tell, it was far more than just a vocal minority in the case of Eberron.
Did I say anything about "interesting"? It also helps explain where the heck the 4e stuff is coming from. If there's a class in the 4e PHB that's all about throwing noodles, then that's gotta go somewhere, and "Oh well there have always been people who threw noodles in Eberron; you just never noticed them" is really lame.I disagree with the necessity of having a timeline advance to provide an interesting 4E ECS.
Keith said that the 4e ECS has to do everything the 3.5 ECS did: introduce the setting to new people.After all, they could just summerize or revise all the various material in the supplements released since the original ECS, as well as just make up new stuff that takes place in year 998. Besides, I don't really care about getting new stuff in the 4E ECS. The ECS should cover the basics, not expand the setting.
Did they have to do a timeline jump to explain having Warlocks from Complete Arcane or Bo9S stuff in Eberron?
You apparently haven't heard all the complaining about the Player's Guide to Eberron, its sidebars, and trying to cram Every Single Thing WotC has Published into the setting.Do such things need explanation at all? I don't think DMs or Players need WotC to use drastic measures the describe the setting for a new edition, and Eberron is certainly open and flexible enough to accept change to the mechanics without a change to the setting.
If you are not looking for something interesting in the ECS, then what new information do you want? "interesting" is about the only thing I look for in the fluff of D&D books... I can't imagine using something uninteresting, at the very least... Even if all you care about is that the words are new, I don't see why they need a time jump to achieve that. I, certainly, never argued that they should just reprint the 3E ECS with a few modifications.Rechan said:Did I say anything about "interesting"? It also helps explain where the heck the 4e stuff is coming from. If there's a class in the 4e PHB that's all about throwing noodles, then that's gotta go somewhere, and "Oh well there have always been people who threw noodles in Eberron; you just never noticed them" is really lame.
It is not an internetism. It is an idiom. I have been hearing it for years. Get over it.Whizbang Dustyboots said:I'm really hoping we can retire "slap in the face" as an Internetism in 2007. Most folks who use it never seem to have actually been really slapped in the face -- it's a lot more severe than it's used as being, most of the time.
QFT.mhacdebhandia said:I wasn't overly concerned by the prospect of a timeline advancement, but I'm pretty happy that it's not advancing, too.
To echo what I originally posted on the WotC boards, I simply can't imagine that the posts of three or four posters on two separate threads were what drove this decision. To me, that assumption is sheer egotism on the part of the posters in question - "we did it all by ourselves!"I was one of several involved in the debate over the TLA change on the WotC board, and it seemed more like it was three or four very loud individuals who just would not let the thread die than a huge outcry among the messageboard.
So I guess that when James said in his announcement, "We hear you", he was just blowing smoke up the messageboarders asses?Hamburger Mary said:So I don't think this was remotely a reaction to the rabid posting of a few Eberron fans. I think that it was a course of action they weren't strongly committed to in the first place, and that the massive outcry over the FR changes caused them to reevaluate it and conclude that, in the case of Eberron, it wasn't required.
No. I think he, James Waytt, did hear them. He read those threads, one of which was specifically about his book.Rechan said:So I guess that when James said in his announcement, "We hear you", he was just blowing smoke up the messageboarders asses?
James Wyatt said:The fact (unfortunate though it may be) is that Eberron and the Forgotten Realms are two different beasts. Eberron is still a relatively new setting, and from the start it has taken a very PC-centered approach to events in the world. There aren’t a ton of high-level NPCs running around, doing the things that PCs should be doing. There haven't been world-shattering events that altered the world and demanded timeline advancement. Its novel line has told stories within the context of the setting without dramatically altering the setting.
James Wyatt said:Partly that's because, quite frankly, we haven't started work on the new Eberron campaign setting.
That last one is especially critical, particularly the highlighted part. He doesn't say "I was convinced by Shady314's repeated complaints about how it would ruin his personal campaign." In fact, he says nothing about Andy, Chris, or even himself being influenced by the fans whatsoever. Yes, he "heard" the fans. However, the facts of the matter are that the TLA had not been set in stone, that Eberron is very different from FR, and that when the upper managers of WotC considered the issue they decided that it was the wrong approach for Eberron.James Wyatt said:Andy Collins and Chris Perkins, who both occupy manager positions just above me (Chris is my boss), apparently started asking themselves independently whether this decision was a good idea. I had been wondering about it, too, of course. Andy talked to me about it on Friday, and Chris talked to me about it yesterday.
And the key point Andy made to me is that the job of a campaign setting is not to tell stories. The job of novels is to tell stories, and the job of you folks at your gaming tables is to tell stories. But the function of a campaign setting is to give you a place to tell your stories, a backdrop, background characters (your PCs are always the protagonists), and lots and lots of ideas for stories to tell.