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JA's - The Borderland Keep

ooc: How are the men armed? Heinz will not accept any that don't have bows, in keeping with his philosophy of staying the hell away from the giants' clubs.

Heinz doubts that Tetke would join the squad, given the elf's views on the situation. Edoryan said that he'd send his bird along, meaning that he would not be going himself. The dwarf Aldin didn't even come yesterday and is probably not fond of horse riding.

That leaves Catylina, and while Heinz would like the company, he doesn't expect her to come on this mission. While he has yet to witness them, he has no doubt that her mysterious melee skills are indeed deadly, but this would not be the time for close quarters fighting.

If he is to be the only Steward on this trip, Heinz will bring along his entire squad of 6 archers.
 

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Catyline declines Heinz offer of a side trip but does offer to send along her girls if he wants. "They are a troup of light cavalry so please use them as such." she says And. try not to get them killed." she adds with a smile.

As she says this she has a bad feeling about the trip and she hopes the joke won't bounce back on her.
 

Edoryan awakes feeling refreshed, and quickly has his men set about breaking camp so they can move onward toward Rosedawn. He sends Nonios to fly escort for Heinz and the men heading back to the homestead.
 

Tetke prepares his spells, making only a small temporary revision such that he will be able to use his snapdragon fireworks without drawing of the powerful but limited magic of his ring.
 

I shouldn't divert too many troops for this Heinz thinks when Catylina makes her offer to send her 'girls' along, but then he looks at the faces of his men, who have had little company aside from each other in quite a while. "Thank you. A little friendly giant-slaying competition between our troops wouldn't hurt I suppose."

Heinz makes sure that everyone is bringing at least two days' rations and a waterskin. "We should be able to catch up to the caravan before then, but better safe than sorry."

And so they set off - twelve men, six women, a boy and an eagle.

Along the way Heinz asks the boy about the local area, any druids he might know about, anything he might know of the enemies, and so on.
 


"We may not encounter any foes. But if we do, they may greatly outclass us in brute force. Range, mobility, my magic, and if need be hit-and-run tactics are our advantages. Javelins are useless in such a fight: one shot from close range and you're done, and then the enemy can charge you.

Tell Captain Sky that if he can spare no archers for this trip, then my men and Catylina's girls will handle it. We're still a baker's dozen - should be enough."
 

The sgt in charge removes his men from the party without saying a word and goes to speak with his Captain who looks briefly at the party and does not say a word.

OCC: Waiting on Distracting Flare..i sent him a email...i truly overlooked his not joining the party going to the smoke and left him out in the cold....
 

OOC: DistractingFlare had to bail on my game for IRL reasons, I believe. I suppose the same would have gone for this game, though perhaps either he forgot to mention it or we just missed it.
 

Okay


The delivery of the teenager goes without a hitch, but the party is somewhat suprised to see the number of people at the farmstead has increased dramitically and that there appears to be a new circular stone foundation being added to one end of the house.


It takes the party the better part of a day to catch back up to the wagons, but the road is well travled and marked.

The pace continues for the next ten days and the crew is joined by more wagons from the surronding countryside carrying wheat and other commoditoes. Captain Sky offers protection to all and as that word spreads even more wagons and carts come and soon you find yourself in the midist of a caravan some 150 wagons strong spread out over a mile.
 

Into the Woods

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