Jefe Bergenstein
Legend
Moridin said:Obviously, I'm asking those questions rhetorically. The point that saves are just duration rolls spread out over several rounds is a very good one. Does it skew things in favor of the target? A bit. But you've also not seen every way that saving throws can be affected by the classes and their abilities, so you'll see eventually that things shake out a bit differently.
So if in the end the fighter has a better chance to save due to his class this change makes even less sense. Why invent an entirely different mechanic to tack onto the attack vs. defense system, when you can just have ongoing attacks vs. the defense.
In the end, I think that it works out just fine in gameplay, and shifts the responsibility of duration tracking onto the player's combat round instead of on the DM side of things.
Since everyone rolls saves, everyone is equally responsible for duration tracking. Similarly, if everyone rolled ongoing attacks vs. defense, then everyone would still be responsible. Its a net gain of nothing, while having an additional and IMO goofy mechanic crammed in there.