Kwalish Kid
Explorer
I think you're on the right track here.Zinegata said:Not really. I think the problem he pointed out is the Law of Darwinian Game Option Selection - No matter how many options there are in the game, there are always a few, clearly superior options that will always be chosen by players who are driven to succeed.
(Okay, I made that term up, but what I described is rather Darwinian.)
Which is a bit disappointing since that's really not much different from 3.X. Some choices are still better than others.
There are two kinds of selection at work before one of these powers comes to our attention. First, the power must be useful, but not overpowered enough, to survive the design process. Second, the power must be one interesting enough to be included in the preview adventure.
The preview adventure may be specifically designed to show off particular abilities at particular times.