Shroomy
Adventurer
fafhrd said:Wait. What? You are talking about the notorious 2-3 round battle of 3.x right?
Don't forget the laundry list of buffs needed for that 2-3 round combat.
fafhrd said:Wait. What? You are talking about the notorious 2-3 round battle of 3.x right?
ZombieRoboNinja said:Heh, I don't think I've seen a single review from a Paizo guy that wasn't DEEPLY critical or suspicious of 4e... I'll be pretty surprised if they end up dumping 5 grand to become an early developer.
He did specifically mention spells cast "throughout the course of battle" but even if we take buffs into account, utility powers in 4e seem to require an action of less than a standard action, so there's actually more opportunity to burn through your roster if you so choose.Shroomy said:Don't forget the laundry list of buffs needed for that 2-3 round combat.
I'm sure you can use Players Roll All the Dice in 4e just as easily as in 3e. (I use it currently, and I'm sure my players like making their defense rolls instead of my rolling for the bad guys!)ehren37 said:I see no problem with that. Aside from D&D, wizards in most fantasy stories pretty much attack with magic exclusively.
Really the only thing I've heard about 4e that I just shake my head at is the static saves.
I've found it interesting to watch the commentary of various 3rd party developers and free lancers. Contrary the comments someone made above, 3rd party publishes have the LEAST reason to be honest about their negative views, if they have them.Gundark said:Yeah I'm getting suspicous of the Paizo suspiciousness. I'm even doubting they make 4e products. I don't think the 3.5 market can sustain them for long term.
Zaruthustran said:I appreciate the level of detail in Jason's post. But I have to shake my head at the default pessimistic mentality. What I mean by that is that in the whole review, Jason seems to start out auto-disliking any given rule or feature. If it's really good feature, he upgrades it to what can only be described as grudging acceptance. But if the feature is okay/merely adequate, then he actively dislikes it.
That's not healthy, and it's not fair. A review of 3E--or any game!--in the same style would likewise come away as generally unfavorable. "Death in 3E is a process that begins at -1 and ends at -10, with characters taking an additional 1 point of damage each round unless they stabilize (a 10% chance). The -10 threshold does not scale with level, and the low starting hit points of first level characters combined with the massive damage potential from crits means that 1st to 6th level characters can be taken from full hit points to stone dead by a single arrow. How lame is that?"
I mean, come on. Can we get a little optimism here? If you really dislike new games so much--if you view a new game arms folded, pouting, with a grouchy "you need to impress me" attitude--then please give yourself a break and just stop playing them.
Cadfan said:That seems a little unfair. In 3e, you'd get one type of kobold that the DM would kit out with different weapons and tactics. In 4e, you get several types of kobolds already kit out with different weapons and tactics. Its unfair to pick out one type of kobold in 4e and complain that it doesn't have the same breadth of the entire 3e kobold race.
Or, just maybe, he simply said what he thought. What basis do you have for your "default" claim and how does one tell the difference between a default dislike and a discovered dislike?Zaruthustran said:I appreciate the level of detail in Jason's post. But I have to shake my head at the default pessimistic mentality. What I mean by that is that in the whole review, Jason seems to start out auto-disliking any given rule or feature. If it's really good feature, he upgrades it to what can only be described as grudging acceptance. But if the feature is okay/merely adequate, then he actively dislikes it.
I wonder if there was a misapplication of the rules or if it might be something they will/have fixed in the final rules. We know the temp HP cannot stack, I wonder if ongoing damage also should not stack - at least from the same attack type.themilkman said:2.) Coin-toss rolls. In the BBD fight, the dragon recharged his breath weapon just about every other round, and we failed about 75% of our saving throws to stop ongoing damage. This means that some people had damage from two (or more) effects stacked up. If you're taking 10+ damage per round automagically, you're not going to stand for long. I'm not sure what to do about this, but for the times when we weren't horribly overwhelmed, it did make for some pretty tense throws.
-The Milkman