Dragonlance Session 16
Chapter 6 History Test
Day 99 Noon to Day 101 Breakfast
Fluergreen 18 to Fluergreen 21
PC Killed 3 Monsters Killed 224 Villains Captured 2 Villains Escaped 6
Start Time 5:50 End Time 9:10
Story Award You in the Army Now. You have stolen red army engineer uniforms. You have enough to make reasonable uniforms.
Story Award the One that Got Away. A Sivak Dragoncian got away. Parts of the city are on high alert.
Magic Items Ring of Feather Fall, Arcane Gate Scroll. Ritual Book on Divination and Phantom Steed.
I had an average group of four. Grif Sheepsbane Swarmkeeper Ranger Phantom Rogue 4 Human. Paksenarrion Eldritch Knight 9 Human. Ed tiny Sheep Familiar. Ililar Shivrotsk Cleric of Order 9 half dwarf half elf. Arthena Oath of Vengeance Paladin 9 Silvanesti Elf Yrrin Lion Mount.
The group moves forward into the nearly sunk tavern. A Green Toad is on the stage waiting finally for an audience after 300 years. When Grif starts heckling the act, the toad throws fire on to the oily water and Paks burns. Toad does give out a wizard occasionally visits the green room.
In the green room, the dragon skull questions the group. “Wrong Answer,” and the death dragon attacks. And is put down before the end of the second round. Leaving the green room, they take a short rest and two hours of searching the wizard’s lab.
Arthena, “You know. Why is the place so clean. It not dusty. There are coffee stains fresh on mantle. There is.”
Demelin, “Welcome class. The pretest for the robes begins. Defeat this monster.” She tosses an air elemental gem at the party which activates. “Good use of allies. Paks, you did not cast one spell. And the lion is shedding into the potion base. Clear up the mess. Reshelve the books. And meet me for coffee in a half hour. You can keep the history book. I was there and the scrolls keep those, you will need them.”
Between the history book and Demelin, the group learns the following. During a conflict called the Third Dragon War, many generations before the Cataclysm, the hero Huma Dragonbane defeated Takhisis and prevented her conquest of Krynn. When the Dragon Queen left the world, her wicked dragon servants went with her. To maintain the balance between good and evil, most of Krynn’s metallic dragons agreed among themselves to retreat to hidden reaches of the world.
Centuries passed. In that time, the last kingpriest rose to power in the land of Istar. This religious leader dreamed of an earthly paradise—a pleasure city to reward those he deemed righteous. The kingpriest and his servants created a great flying island. He named this aerial city Onyari, the City Without Sin, claiming it would be a place where he and his worthiest (and wealthiest) subjects might cast off mortal weakness and live like the gods.
But the kingpriest and his servants were loath to reveal how they created their paradise. The city was constructed on an ancient sacred site where, for millennia, dragons of Krynn had gone to die. The kingpriest harnessed the magical resonance of the dragons buried there, lifting the city into the sky.
When the metallic dragons remaining on Krynn learned the kingpriest had desecrated the resting place of their dead, they were furious. Though some dragons urged a more moderate path, the gold dragon Karavarix refused to hold back. He led a contingent of metallic dragons to the soaring city, intent on forcing it to land. The god Paladine tasked the Knight of Solamnia Zanas Sarlamir with peaceably ending the conflict between the dragons and the kingpriest. However, Sarlamir’s quest was a dismal failure, ultimately resulting in the knight attacking and killing Karavarix. The resulting battle between the dragons and Onyari’s people ended in Sarlamir’s death and the city’s ruin. The flying city fell apart across the Northern Wastes, its bulk ultimately crashing in the hidden depression where it lies now.
Not willing to acknowledge his failure, the kingpriest suppressed all records of Onyari, and those who knew of the failed marvel refused to speak its name. In the wake of the Cataclysm, those few who remember Onyari at all know it only as the City of Lost Names.
Demelin survived by great luck. Simply luck. The Red Dragon Army has moved in to the abandon mansion. Lord Soth has taken over the bastion of Takhisis. The Threshold of Heavens was the city flight bridge. But Demelin has never been in it even when the city was in flight. The Dragonlance which Knight Sarlamir has appeared in the Temple of Paladine. It is cursed. T
The group breaks for dinner, fresh crab and steak from Kalaman which Demelin gets by teleporting to market occasionally. The plan. Sneak down the rough stairs Demelin has carved. Circle counter wise toward Paladine’s temple. Eliminate all draconians encountered on the way. The plan starts off well as with the noise and activity the group manages to avoid most patrols.
Suddenly Grif’s eyes are covered. “Made You look. Look at me no brains.” A kender has ambushed the group. Keebler Kender, “Help me get brains, eat brains, of the Sivak and Kapak draconians. I give you my precious ring of feather falling.” The group agrees. After the ambush succeeds Keebler Kender, “You know, I have a great idea brain cookies. See you later dudes.”
As the group approaches the bridge it is guarded by six Sivak. They could go around but if they fight, some could see. Paks, “We passed an engineer work group about three blocks ago. How about we ambush them Boss. Um Knight. Um Leader.”
Arthena, “Arthena will do for now squire. Good idea.” Using pass without a trace and finally most of the group rolling higher than the monsters, the group gets surprise on the work group. (This is only time where the players had two initiatives above 12 all night. Most of time they were 10 or lower.” Within 12 seconds the guards and officer are most dead. Except for one Sivak who wisely escaped. They make the engineers strip out their clothing, and shove it into a bag of holding.
While question Bob Builder he reveals a black-robed wizard named Lohezet and the cleric of Takhisis named Belephaion lead the forces in the city. They spend their time in the Threshold of the Heavens. But you need a code word. The group sneaks away. Being in uniform and having the lion slung over two poles, they are able to bluff the Sivak as lion will be on the menu. As soon as they turn the corner, Arthena releases her mount.
The group makes there way pass a recently dead brass dragon and holds up to morning in a mostly destroyed house.
DM Note. Review when bonus actions can interrupt your second attack. We pick up at page 149 in a rubble house near the temple.
End of Session 420.