New group with mostly new people. Some are figuring out how to fill out character sheets and which dice to use.
Descent into Avernus # 2 Session 1
Chapter 1
Copping a Copper for a Copper Piece.
PC killed 0 Monsters Killed 7 Villains Captured 1 Villains Escaped 0
Gain a level. 10 downtime days. 80 GP. NOTE I increase the GP because I forgot you were on salary from the Flaming Fist. Also I am using milestone leveling out the book.
Start time 7:20 End time 8:54. Short time but I will break early for various reasons.
I had a strong group of six. Mostly new players. Gary Barbarian 1. Ditty Kong Barbarian 1. Healing Man Cleric 1. Smog Warlock 1. Thad Vlad the Chad Sorcerer 1. Lexis Drunn Rogue 1.
Okay this my Tuesday group mainly new people. Remember people your spell save DC is 8 + your ability modifier page 10 + your proficiency page 12. So it around 12 or 13. You spell attack modifier is your ability modifier page 10 + your proficiency page 12. Generally, +4 or +5 plus the d20 roll. Check to see what happen with D&D Beyond.
TLDR.
A tenday ago the capitol city Elturel was scooped up and disappeared. The city leader of Baldur’s Gate left to see if he could help. The international mercenary group the Flaming Fist has hire you as rookie cops. Report to Captain Zodge at Basilisk Gate.
When the group arrives at Baldur’s Gate, they are to meet their contact Captain Zodge. A small crowd of peasants are blocking the gate and throwing rubbish. The city watch called the Flaming Fist have close the gate.
Ditty Kong, “I say we bust heads, take names, and eat their chewing gum.”
Healing Man, “Brothers and Sister Lexis we should try a peaceful resolution. Like persuasion or intimidation.”
Players, “Who are you? And What have you done with Travis!”
Healing Man, “I told you I would go against my normal type.”
Gary and Kong flash their copper badges and fart in the crowd general direction which breaks a hole in the crowd like a flash of wind.
Captain Darmin Zodge, “Ok. You the rookies. We been hired to keep the peace. And it will be peaceful. Don’t start anything but you are welcome to finish it as long as the paperwork is in order. The death cults of Bane, Bhaal, and Myrkul has been taking Hellriders the knights of Elturgard and killing them. You are welcome to kill them.
Ditty Kong, “I love the knight life. I love to.”
Captain Zodge, “Follow orders. ARREST the Hellriders if they start trouble. Arrest or kill the death cult members if you have too. One our spies Tarina has more information. Meet her at the Elfsong Tavern. Do NOT KILL her. Get the information. Be NICE. She has dangerous friends. The tavern is a few blocks to east. Move out.”
On the way to the tavern Healing man calls the party to halt as three kids throw something off the roof missing Smog. They hear the kids.
Nat. “How can you tell Gaters from others.”
Jenks. “Gaters, know there are three type of people. Survivor’s. Loot Drops. Or body.”
Squiddly, “What the difference between a Loot Drop and a necro?”
Nat, “Run! The barbarians look pissed.”
They enter the Elfsong tavern and find out Tarina is upstairs playing dice. Half of them tuck their badges away. Tarina get the other three in game of Baldur’s Bones which is kind of like twenty-one but with dice. After coming out a head of the game after an hour, Tarina is willing to talk business. But the group has to wait to nine bells before she tells because some friends are coming. The game begins again.
The Three kids Nat, Squiddly and Jenks enter the upstairs.
Nat. “How can you tell Gaters from others.”
Jenks. “Gaters, know there are three type of people. Survivor’s. Loot Drops. Or necro.”
Squiddly, “What the difference between a Loot Drop and a necro?”
Healing Man, “I want to know?”
Squiddly, “It will cost you a gold piece each.” As he goes to collect. A fight breaks out at another table. No one interferes even when the winner turns the loser’s head backwards.
Squiddly, “See. You a loot drop because we taking your coin. Buddy is a survivor who just did a loot drop. And poor Eddie is now a necro. Because that who we going to sell the body to.” The Three Urchins drag the body down the stairs.
Lexis, “Nice kids.”
Tarina, “The nicest kids in towns. Others would have stolen your pants by now and sold them back to you.”
Two or three hours slowly pass. The rest of group have hidden their badges away and are wandering around the upper floor of the tavern. Slowly seven sailors have entered the floor pretending not to know each other but doing it badly. Finally, Captain Dead-Eye who wears an eyepatch in the middle of his forehead arrives. Tarina and Dead-Eye exchange polite conversation with each other. Dead-Eye is mad because Tarina accidently got Captain Sessprin killed in a bad smuggling operation. After a few minutes, the coppers (THAT YOU PCS) notice the seamen are getting ready to draw weapons. So they attack.
After a very tough fight (IT IS.DMS. REDUCE THE Captains to hit or damage or something.) The group has nearly lost Thad Vlad the Chad and taken a prisoner. Gilligan Denver confesses to the ship Uncivil Serpent being at the dock guard by eleven sailors. Tarina gives the meeting location of some the dead three is at Bacchus Bathhouse. Reminding them is just appears to be meeting place.
The group will pick up next week on page 20. They have voted on investigating the bathhouse.
Read up on the Dead Three.
Dead Three – Forgotten Realms Wiki (fandom.com)
For your log sheet. DDGC-BG
IA. Chapter 1 Session 1. 80 GP gained. Add 10 downtime days. I will bring an example log sheet next week.