FoolishFrost
Hero
Okay, the idea is to publicly, and jointly, go through the development of a character class for 4th edition DnD.
I'm thinking we make the wuxia: A hand to hand martial artist based on the following concepts:
- It should have high maneuverability on the battlefield, especially using encounter based powers.
- It should have a selection of powers that are ALL linked to a fighting style, and while any can be taken, those that follow the characters chosen fighting style offer a slight edge.
- The fighting style and powers should allow the possibility of Str/Dex/Wis/Con vs XXX, depending on the path the power chooses.
For example, if we use an elemental base:
(Cloud Style) Air: Dex based powers. Maneuverability and avoidance.
(River Style) Water: Wis based powers. Mystical and Chi abilities.
(Lightning Style) Fire: Str based powers. Strikes and throws.
(Mountain Style) Earth: Con based powers. Damage soakers.
If, for example, you were playing a Mountain Wuxia, every power from the Mountain Style set you pick would allow a special bonus. See page 125 of the player's handbook for an example under "Scorpion Strike". If you pick the Brutal Scoundrel path, you get a special bonus power you can use.
The idea is to make a system where they can expand their chosen path with abilities from other ones, while guiding them to stay near their roots.
Okay, that's enough for a start. Who wants the next crack at it?
I'm thinking we make the wuxia: A hand to hand martial artist based on the following concepts:
- It should have high maneuverability on the battlefield, especially using encounter based powers.
- It should have a selection of powers that are ALL linked to a fighting style, and while any can be taken, those that follow the characters chosen fighting style offer a slight edge.
- The fighting style and powers should allow the possibility of Str/Dex/Wis/Con vs XXX, depending on the path the power chooses.
For example, if we use an elemental base:
(Cloud Style) Air: Dex based powers. Maneuverability and avoidance.
(River Style) Water: Wis based powers. Mystical and Chi abilities.
(Lightning Style) Fire: Str based powers. Strikes and throws.
(Mountain Style) Earth: Con based powers. Damage soakers.
If, for example, you were playing a Mountain Wuxia, every power from the Mountain Style set you pick would allow a special bonus. See page 125 of the player's handbook for an example under "Scorpion Strike". If you pick the Brutal Scoundrel path, you get a special bonus power you can use.
The idea is to make a system where they can expand their chosen path with abilities from other ones, while guiding them to stay near their roots.
Okay, that's enough for a start. Who wants the next crack at it?