*Post edited to reflect new changes*
I wouldn't call myself a GREAT DM, especially when it comes to mechanics. This usually has me combining other people's good ideas more than being entirely original. So I feel like I need a second opinion just in case I may have messed up. If I'm doing something wrong by creating this thread, I apologize and suggest it to be deleted.
First things, I'd like to say I'm using the following "4e Fan Creations" to enhance my game:
*malcolm_n's Druid(http://www.enworld.org/showthread.php?t=230397)
*saric's Bard(http://www.enworld.org/showthread.php?t=231413)
*Stalker0's New Skill Challenge System (http://www.enworld.org/showthread.php?t=230567)
*pukunui's Aasimar(http://www.enworld.org/showthread.php?t=229067)
*Nift's Multi-class Feats Revision(http://www.enworld.org/showthread.php?t=230200)
I'm also allowing anything WotC's first 4e Dragon issues(Warforged, Illusion spells, etc) and will continue to allow most stuff. Okay, anyway, now to the actual house rules.
General
*Take 20 is back in almost exact form. Can't be used in Skill Challenges. Can't use be used with Knowledge-type Checks.
Race And Flavor
*Flavor:
-Dragonborn are Half-Dragons(but still keep the name). Can be Human, Elven, and Dwarven, but do not gain any benefits from those secondary races.
-Tiefling and Aasimar are identical(including visually) to what they were in 3e. Can be Human or Elven, but again no benefits from those secondary races.
-Eladrin are "Fey-touched"/Half-Fey Elves.
-None of the above have any real separate culture/nation much like Half-Elves.
*Aasimar: Same as link provided save for:
-+2 Wisdom, +2 attribute of their choice: Strength, Constitution, or Charisma.
*Dragonborn:
-+2 Strength, +2 Wisdom.
*Eladrin:
-Drop Longsword proficiency.
*Half-Elves:
-+2 Charisma, +2 any other attribute.
-Multi-Talented: Half-Elves do not need to fulfill any attribute prerequisites for feats with the [Multi-Class] tag. (please refer to Nift's thread linked above)
*Tiefling:
-+2 Intelligence, +2 attribute of their choice: Dexterity, Wisdom, or Charisma.
*Also allowing Warforged and Gnome.
Classes
*Ranger: (More like "Scouts")
-Perception is their auto Trained Skill.
-Prime Shot is only available to Archery Style Rangers.
*Warlord:
-Diplomacy or Intimidate is their auto Trained Skill. They can pick three others.
Feats
*Intelligence may take of the place of one attribute in certain feats' prerequisites. The Intelligence score must be equal to the old requirement. The feat can still be earned with the old requirements as normal. Feats are listed with the replaceable attribute requirement:
Expanded Spellbook (WIS)
Astral Fire (DEX or WIS)
Dark Fury (CON or WIS)
Spell Focus (CHA)
I wouldn't call myself a GREAT DM, especially when it comes to mechanics. This usually has me combining other people's good ideas more than being entirely original. So I feel like I need a second opinion just in case I may have messed up. If I'm doing something wrong by creating this thread, I apologize and suggest it to be deleted.
First things, I'd like to say I'm using the following "4e Fan Creations" to enhance my game:
*malcolm_n's Druid(http://www.enworld.org/showthread.php?t=230397)
*saric's Bard(http://www.enworld.org/showthread.php?t=231413)
*Stalker0's New Skill Challenge System (http://www.enworld.org/showthread.php?t=230567)
*pukunui's Aasimar(http://www.enworld.org/showthread.php?t=229067)
*Nift's Multi-class Feats Revision(http://www.enworld.org/showthread.php?t=230200)
I'm also allowing anything WotC's first 4e Dragon issues(Warforged, Illusion spells, etc) and will continue to allow most stuff. Okay, anyway, now to the actual house rules.
General
*Take 20 is back in almost exact form. Can't be used in Skill Challenges. Can't use be used with Knowledge-type Checks.
Race And Flavor
*Flavor:
-Dragonborn are Half-Dragons(but still keep the name). Can be Human, Elven, and Dwarven, but do not gain any benefits from those secondary races.
-Tiefling and Aasimar are identical(including visually) to what they were in 3e. Can be Human or Elven, but again no benefits from those secondary races.
-Eladrin are "Fey-touched"/Half-Fey Elves.
-None of the above have any real separate culture/nation much like Half-Elves.
*Aasimar: Same as link provided save for:
-+2 Wisdom, +2 attribute of their choice: Strength, Constitution, or Charisma.
*Dragonborn:
-+2 Strength, +2 Wisdom.
*Eladrin:
-Drop Longsword proficiency.
*Half-Elves:
-+2 Charisma, +2 any other attribute.
-Multi-Talented: Half-Elves do not need to fulfill any attribute prerequisites for feats with the [Multi-Class] tag. (please refer to Nift's thread linked above)
*Tiefling:
-+2 Intelligence, +2 attribute of their choice: Dexterity, Wisdom, or Charisma.
*Also allowing Warforged and Gnome.
Classes
*Ranger: (More like "Scouts")
-Perception is their auto Trained Skill.
-Prime Shot is only available to Archery Style Rangers.
*Warlord:
-Diplomacy or Intimidate is their auto Trained Skill. They can pick three others.
Feats
*Intelligence may take of the place of one attribute in certain feats' prerequisites. The Intelligence score must be equal to the old requirement. The feat can still be earned with the old requirements as normal. Feats are listed with the replaceable attribute requirement:
Expanded Spellbook (WIS)
Astral Fire (DEX or WIS)
Dark Fury (CON or WIS)
Spell Focus (CHA)
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