Judgement Day (Full)


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Aha... so now I have a mandate to cheese. Let's see...

Wizard 5/Mindbender 1/Ur-priest 2/Mystic Theurge 10/Master Transmogrifist 10/Fatespinner 2.
 
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Someone should play a void disciple, too. At level 4 you get the ability to 'pretend' to have any feat, for four rounds, twice per day.

Combine this with Innate Spell, and you can cast ANY two spells from ANY list, four times each.
 
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Kerrz said:
I might need a ruling here.

In the Book of Exalted Deeds, the Risen Martyr PrC (BED p.68) states that when it reaches level ten, its body is moved wholly to the upper planes. Since this is a planar campaign anyway and we're dealing with the end of the world, that wouldn't be a limiting factor, would it?

I'm not sure I want to play a Risen Martyr anyway, but I've been thinking of it, and wanted clarification before I dug too deeply.

Won't be a problem if you can planeshift. As for the HPs, you get half max +1 per HD.

By the way, when you guys finish your characters and submit them, I would like a book and page number for each class, feat, spell ect. With the amount of stuff I'm allowing theres no way I can sort through everything without help.
 

Now, lets see if I got this right.

Evil PCs: Rkhet, Bialaska, d'Anconia, Cursed Quinn

Good PCs: Endovior, RobotRobotI, Kerrz, Jarval, Steve Gorak
Maybe/Undecided: Ferrix, Prof Yeti
 

My way of travelling through planes is acceptable with having a cohort with the ability? Otherwise it will be pushing players into being Arcane or Divine spellcasters and prevent the less magically focused characters.
 

Bialaska said:
My way of travelling through planes is acceptable with having a cohort with the ability? Otherwise it will be pushing players into being Arcane or Divine spellcasters and prevent the less magically focused characters.
I think in that case you'd want to really take the advice of "Take Care of your Cohorts" to heart. But there's also a warrior based PrC in Manual of the Planes that allows you to rip open a portal to a plane they've been to before at seventh level.

I think the Cohort is about the only practical way you'll go about it though.
 

Well, if I'm going with fighter I'd like a choice between prestige classes, not having to take a specific one, just because I need some plane shifting.

Also are the characters supposed to work together or in a group? Certain characters are more fitting for groups, while others are mostly loners.
 

Hidy Ho good neighbouroonies. I'm Gonna be your friendly ol' CO-DM along with my Criminally Misunderstood buddy Albie. In case you haven't guessed allready, I'll be handling all those wonderfully good peoples.

Now onto more serious matters, for those of you who don't want to be spellcasters, there ARE items in both the DMG(Amulet of the Planes) and the Manual of the Planes(Dimensional Sextant) which account for planar travel.

Plus keep in mind that not EVERY person needs a method of travelling across planes.. it's just suggestible... like fire resistance would be suggestible if you go to the elemental plane of fire, not NECCESARY, just.. a good idea.
 
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