Judgement Day (Full)

I'm simply not that happy with my build. There an awful lot of classes and abilities that don't scale particularly well to 30th level IMO. Back to the drawing board :D.
 

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What's so special about that Ur-Priest/Wizard? If I should make a dual character, I'd be doing Druid/Wizard/Arcane Hierophant/Mystic Theurge 4/4/10/12. Practised Spellcaster for both classes and you'll have spells as a level 30 Wizard and as a level 30 Druid and you'll have some other sorts of niftyness. Arcane Hierophant is found in Races of the Wild.

For evil characters there's also the option of Cleric/Wizard/True Necromancer 3/3/24. With appropriate feats you'll also be around CL 30 for both classes. True necromancer is detailed as a 14 level prestige class in Libris Mortis.
 

Ah, but you can't do that and still take ten levels of Master Transmogrifist. That's the main point of my build - the dual progression is just a nice bonus.
 

Bialaska said:
What's so special about that Ur-Priest/Wizard? If I should make a dual character, I'd be doing Druid/Wizard/Arcane Hierophant/Mystic Theurge 4/4/10/12. Practised Spellcaster for both classes and you'll have spells as a level 30 Wizard and as a level 30 Druid and you'll have some other sorts of niftyness. Arcane Hierophant is found in Races of the Wild.

For evil characters there's also the option of Cleric/Wizard/True Necromancer 3/3/24. With appropriate feats you'll also be around CL 30 for both classes. True necromancer is detailed as a 14 level prestige class in Libris Mortis.

Epic progression for the Mystic Theurge is only one caster level per level alternating divine and arcane every other level. I don't have Libris Mortis, but if they don't list Epic progression there, I would assume it would be the same way.
 

I'll have a more complete draft of my character posted today, but I'm still waiting for word on the following:

Hey Albedo! Could'ja answer my questions on Minions and Custom Magic Items? :)
 

Presenting Nook...
This is my first atempt at an epic character, so any hints/suggestions/whatever is appreciated!

Books I've used other than Players Handbook, Monsters Manual, Dungeon Masters Guide and Epic Level Handbook:

Complete Warrior
Complete Arcane
Miniature Handbook
Savage Species


Nook
Male
Silver Half Dragon Anthropomorphic African Elefant
Fighter 16 / War Hulk 6 / ( + 2LA from Anthropomorphic Animal + 3Hit Die from Anthropomorphic Animal + 3LA from Half Dragon)


Build:
Half Dragon Level Adjustment
Half Dragon Level Adjustment
Half Dragon Level Adjustment
Anthropomorphic African Elefant Level Adjustment
Anthropomorphic African Elefant Level Adjustment

Level 1 - Anthropomorphic African Elefant - 1d10 hp, 1BAB, 36skill points, 2ref, 2will, 1st feat, Racial Features, Template Features
Level 2 - Anthropomorphic African Elefant - 1d10 hp, 1BAB, 6skill points, 1ref, 1will
Level 3 - Anthropomorphic African Elefant - 1d10 hp, 1BAB, 6skill points, 1fort, 2nd feat
Level 4 - Fighter1 - 1d10 hp, 1BAB, 6skill points, 2fort, 1st fighter feat, 1st ability increase
Level 5 - Fighter2 - 1d10 hp, 1BAB, 6skill points, 1fort, 2nd fighter feat,
Level 6 - War Hulk1 - 1d12hp, 6skill points, 2fort, 3rd feat
Level 7 - Fighter3 - 1d10 hp, 1BAB, 6skill points, 1ref, 1will
Level 8 - Fighter4 - 1d10 hp, 1BAB, 6skill points, 1fort, 3rd fighter feat, 2nd ability increase
Level 9 - War Hulk2 - 1d12hp, 6skill points, 1fort, 4th feat
Level 10 - Fighter5 - 1d10 hp, 1BAB, 6skill points,
Level 11 - Fighter6 - 1d10 hp, 1BAB, 6skill points, 1fort, 1ref, 1will, 4th fighter feat,
Level 12 - Fighter7 - 1d10 hp, 1BAB, 6skill points, 5th feat, 3rd ability increase
Level 13 - War Hulk3 - 1d12hp, 6skill points, 1ref, 1will
Level 14 - Fighter8 - 1d10 hp, 1BAB, 6skill points, 1fort, 5th fighter feat,
Level 15 - Fighter9 - 1d10 hp, 1BAB, 6skill points, 1ref, 1will, 6th feat
Level 16 - Fighter10 - 1d10 hp, 1BAB, 6skill points, 1fort, 6th fighter feat, 4th ability increase
Level 17 - War Hulk4 - 1d12hp, 6skill points, 1fort
Level 18 - Fighter11 - 1d10 hp, 1BAB, 6skill points, 7th feat
Level 19 - Fighter12 - 1d10 hp, 1BAB, 6skill points, 1fort, 1ref, 1will, 7th fighter feat,
Level 20 - Fighter13 - 1d10 hp, 1BAB, 6skill points, 5th ability increase
- Becomes Epic -
Level 21 - War Hulk5 - 1d12hp, 1BAB, 6skill points, 8th feat
Level 22 - Fighter14 - 1d10 HP, 6skill points, 1fort, 1ref, 1will, 8th fighter feat,
Level 23 - Fighter15 - 1d10 hp, 1BAB, 6skill points,
Level 24 - Fighter16 - 1d10 hp, 6skill points, 1fort, 1ref, 1will, 9th fighter feat, 9th feat, 6th ability increase
Level 25 - War Hulk6 - 1d12hp, 1BAB, 6skill points, 1fort, 1ref, 1will


Hair: Black
Eyes: Dark purple
Height: 14'7''
Weight: 3400 lbs
Age: ?
Alignment: Neutral Good
Size: Large
Type: Dragon
Speed: 70 ft.
Fly speed: 110 ft.
Maneuverability: Good
Space: 10 ft.
Reach: 10 ft.

STR: 69 (+29) [16points + 20racial + 12WarHulk + 4Level+ 10enchantment + 5Inherent]
DEX: 31 (+10) [10points + 2racial + 2Level+ 6enchantment + 5Inherent]
CON: 37 (+13) [10points + 10racial + 6enchantment + 5Inherent]
INT: 19 (+4) [4points + 2racial + 5Inherent]
WIS: 23 (+6) [0points + 4racial + 6enchantment + 5Inherent]
CHA: 21 (+5) [0points + 2racial + 6enchantment + 5Inherent]


HP: 493 (19d10 + 6d12 + 325Con + 12temporary from Greater Heriosm)
Regenerate 6hp/round


AC: 56 (10base + 10dex + 10armor + 17natural armor + 5deflection + 5insight + 4luck + 1dodge - 1size) / 34 / 51


Saves:
Fortitude: +47 (15base + 13con + 5resistance + 4morale + 4luck + 1competence + 5insight)
Reflex: +30 (10base + 10dex + 5resistance + 4morale + 1dodge + 4luck + 1competence + 5insight)
Will: +35 (10base + 6wis + 5resistance + 4morale + 4luck + 1competence + 5insight)


Spell Resistance: 21

Immunities:
Fear Effects
Sleep
Paralysis Effects
Cold damage
All Mind-Affecting spells and effects
All death spells, magical death effects, and energy drain and negative energy effects.


Init: +14 (10dex + 4improved initiative)


Base attack bonus: +19/+14/+9/+4


Attacks:
Main Hand: Rend: +5 Medium Greataxe of Flaming Burst: +55/+50/+45/+40 (19base + 29str + 4morale + 3luck + 1haste + 1competence + 1prowess - 2two-weapon - 1size), 1d8+32 (+29str + 3luck) damage, Threat 13-20/x2, +1d6 damage
Off Hand: Maim: +5 Small Greataxe of Icy Burst: +41/+36/+31/+26 (19base + 15str + 4morale + 3luck + 1haste + 1competence + 1prowess - 2two-weapon - 1size), 1d8+32 (+29str + 3luck) damage, Threat 13-20/x2, +1d6 damage

Full Attack:
Main Hand: Rend: +5 Medium Greataxe of Flaming Burst: +55/+55/+50/+45/+40 (19base + 29str + 4morale + 3luck + 1haste + 1competence + 1prowess - 2two-weapon - 1size), 1d8+32 (+29str + 3luck) damage, Threat 13-20/x2, +1d6 damage
Off Hand: Maim: +5 Small Greataxe of Icy Burst: +41/+41/+36/+31/+26 (19base + 15str + 4morale + 3luck + 1haste + 1competence + 1prowess - 2two-weapon - 1size), 1d8+32 (+29str + 3luck) damage, Threat 13-20/x2, +1d6 damage

Attacks when using Fetish of Growth:
Main Hand: Rend: +5 Large Greataxe of Flaming Burst: +56/+41/+46/+41 (19base + 31str + 4morale + 3luck + 1haste + 1competence + 1prowess - 2two-weapon - 2size), 2d6+34 (+31str + 3luck) damage, Threat 13-20/x2, +1d6 damage
Off Hand: Maim: +5 Medium Greataxe of Icy Burst: +41/+36/+31/+26 (19base + 16str + 4morale + 3luck + 1haste + 1competence + 1prowess - 2two-weapon - 2size), 2d6+34 (+31str + 3luck) damage, Threat 13-20/x2, +1d6 damage

Full Attack:
Main Hand: Rend: +5 Large Greataxe of Flaming Burst: +56/+56/+51/+46/+41 (19base + 31str + 4morale + 3luck + 1haste + 1competence + 1prowess - 2two-weapon - 2size), 2d6+34 (+31str + 3luck) damage, Threat 13-20/x2, +1d6 damage
Off Hand: Maim: +5 Medium Greataxe of Icy Burst: +41/+41/+46/+31/+26 (19base + 16str + 4morale + 3luck + 1haste + 1competence + 1prowess - 2two-weapon - 2size), 2d6+34 (+31str + 3luck) damage, Threat 13-20/x2, +1d6 damage


Special Attacks:
Breath Weapon:
Once per day
6d8 cold damage
Reflex save reduce damage to half.
DC: 10 + 12 + 6 = 28
30 ft. cone of cold


Skills:
Skill points: 180
Max Rank for class skills: 28
Max Rank for cross-class skills: 14

Class skills:
Climb: 62 (28ranks + 29str + 4morale + 1competence)
Intimidate: 38 (28ranks + 5cha + 4morale + 1competence)
Jump: 64 (28ranks + 29str + 4morale + 1competence + 2synergy)
Swim: 62 (28ranks + 29str + 4morale + 1competence)

Cross-class Skills:
Hide: 25 (14ranks + 10dex + 4morale + 1competence - 4size)
Move Silently: 29 (14ranks + 10dex + 4morale + 1competence)
Tumble: 42 (6ranks + 10dex + 4morale + 20competence + 2synergy)


Feats:
Lvl 1 - Power Attack: Trade up to 19 from attack to damage
Lvl 3 - Cleave: If kills oponent, can do an extra attack
Fighter lvl 1 - Combat Reflexes: Can make aditional AoO = dex modifier
Fighter lvl 2 - Two-Weapon Fighting: Reduce two-weapon fighting penalty
Lvl 6 - Great Cleave: No limits on cleaves
Fighter lvl 4 - Improved Initiative: +4 initiative checks
Lvl 9 - Flyby Attack: Can make a move action and another standard action any time during the move action.
Fighter lvl 6 - Exotic Weapon Proficiency (Bladed Gauntlet)
Lvl 12 - Improved Critical (Bladed Gauntlet): Double threat range
Fighter lvl 8 - Improved Two-Weapon Fighting: Gain 2nd off-hand attack
Lvl 15: Improved Flight: Improves Maneuverability by one step
Fighter lvl 10 - Greater Two-Weapon Fighting: Gain 3rd off-hand attack
Lvl 18 - Power Critical (Bladed Gauntlet): Gain a +4 bonus to confirm a critical
Fighter lvl 12 - Overwhelming Critical (Bladed Gauntlet): Deal an extra 2d6 damage on criticals
Lvl 21 - Fast Healing: Regenerate 3hp/round
Fighter lvl 14 - Perfect Two-Weapon Fighting: Can make the same number of attacks with off-hand weapon as with main weapon
Lvl 24 - Fast Healing: Regenerate 3hp/round
Fighter lvl 16 - Epic Prowess: Gains +1 bonus on all attack rolls


Languages:
Common
Draconic
Sylvan


Equipment:

Book of Str +5 137,000
Book of Con +5 137,000
Book of Dex +5 137,000
Book of Int +5 137,000
Book of Wis +5 137,000
Book of Cha +5 137,000
Total 822,000

Circlet of Mok'na - Head slot (Cirlcet of wis +6 and cha +6) 90,000
+6 Encantment to Wisdom and Charisma

The night drew to en ending. Mok'na still danced, spinning around the hearth as an incorporeal dream. Veils trailing arms and wings alike, spinning a never-ending illusion of pain and sorrow.
"Can you see it, Nook? Can you see it?" Her voice was like a soothing wind, her eyes like twin-fires behind the ivory mask covering her eyes.
"I see that you can... Take this, my love, for your protection."

Mask of Mok'na - Eye slot (Lenses of +5 insight to AC and saves) 206,250
+5 Insight to AC and Saves

Her lithe body was motionless. Blood trailing the countless wounds, seeping steadily into the soil.
"It wasn't supposed to be like this..." Nook mumbled, then removed her Mask, placing it over his own eyes.

Stone of Traveling - Neck slot (Amulet of the Planes) 120,000
Can utilize Plane Shift, Must make a DC 15 Intelligence check

The ruins was forgotten. Old. Dusty. Not at all to Nooks likeing. However, he must go there, she said, to find the means of escaping.

Tribal Harness - Vest slot (Continous Divine Favor 9th level) 27,000
+3 luck bonus on attack rolls and damage rolls.

The typical tribal harness... Leather harnesses, like a succession of belts, criss-crossing his torso. How he despised the thing. It is, and will ever be, tied to him.
Somehow, somewhere... they are waiting.

Tribal Loincloth - Armor slot (+10 Armor bonus) 1,000,000
+10 Armor bonus to AC

A simple loincloth, but appearances can decieve. Powerfull magic was poured into this piece of fabric, most of the tribes shouldermen exhausted their powers for week making this. And it was done.

Belt of Luck 132,000
+4 Luck to AC and Saves

She giggled. "You have been fooled! This is not a mundane belt! It's my lukcy! Hah! No wonder you lost the game. Now, you die."
He didn't.
She was right, it was a lucky belt.
But not for her.

Cape of Mageor - Cloak slot (Cloak of Spell Resistance +22) 100,000
+22 Spell Resistance

"Friend... You will avenge us, I am sure of it. Take this, my finest as of yet. Good luck." He turned his back, and enterd his hut, without another word. The cape, a dull grey in color, was of a fabric Nook had never seen before. Yet it felt... strong.

Bracers of Thorns - Wrist slot (Bracers of Natural Armor +6 and +6con) 108,000
+6 Natural Armor Enchantment
+6 Enchantment to Constitution

The druidess laughed in delight. "Oh, thank you ever so much! I simply love the way you took care of those nasty demons." Her eyes turned ice at the mention of demons, here, in the sacred forest. "It seems... I must leave this place. Nowhere is safe, anymore."
She does not know, yet, that she is doomed. This whole damned continent is. Damn it.
"I will grant you one favor before leaving this forest. Stand still..." She placed an acorn on each wrist. In a matter of minutes, they grew to encircle his wrist, as well as most of his arm. The thorns penetrated his skin, yet no pain was fealth. He felt his skin grow even harder and healthier.
"You should be safe now. Perhaps we will meet again. Perhaps not. Now, go."

Hands of Krees - Hand slot (Gloves of Epic Strength +10, and dex +6) 1,054,000
+10 strength and +6 dexterity

The shouldermen of the tribe had been working for hours. Chanting and dancing around the fire.
"Fools!" Mageor exclaimed. "You don't need some silly physical improvement. You're our most formidable fighter, yet they insist; Make him even more formidable. Stronger, quicker.... BAH! What you need, my friend, is magical protection!"

Ring of Friendship - Ring slot 1 (Continous Greater Heroism) 264,000
+4 Morale bonus on attack rolls, saves and skill checks. Immunity to fear effects, 12 temporary hit points.

"Take this friend. Good luck."

Ring of Moreneor - Ring slot 2 (Ring of Continous Mind Blank and Soulfire) 144,000
Protected against all devices and spells that detects, influence or read emotions or thoughts. Protects against all mind-affecting spells and effects.
Grants Immunity to all death spells, magical death effects, and energy drain and negative energy effects.

The madman ran around in circles. "I've done it! Finally, I've done it!" His giggeling subsided, and his gaze turned to Nook. "Now, you want this, do you? Poor thing.... You know, I had to do it to her. Only a pure soul could make what I need. She was pure.... Oh, so pure..."
The madman was dead before he even knew what hit him.

Boots of Run'ie - Feet slot (Boots of Continous Haste and +20 tumble) 180,000
Haste: One extra attack with any weapon when using a Full Attack action. Grants +1 bonus to attack rolls and +1 dodge bonus to AC and reflex saves. Increase all modes of movement by 30 ft.
+20 Competence bonus to Tumble

He was ever elusive, Run'ie. Every time Nook thought he had him, he was gone. When he finally got trapped by his own folly, it was too late for "poor" Run'ie. Rend took his head, the vile assasin now dead. Maim, still thirsty for blood, removed his feet.
"The boots... Ah, finally..."

Stone of Ra - As Iridescent Ioun Stone 18,000
Sustain Creature without air.

Stone of Mo - As Pale Green Ioun Stone 30,000
+1 competence bonus on attack rolls, saves, skill checks and ability checks.

Stone of Si - As Lavender and Green Ioun Stone 40,000
Absorbs spells of 8th level or lower. Absorbs 50 spell levels.

The three sisters, Ra, Mo and Si.
Ever questing.
Never finding.
All they want, it their long-lost brother.
He is lost.

Fetish of Health - Attached to left tusk (As a Ring of Sustenance) 5000
No need to eat or drink, and only need 2 hours sleep.

Fetish of Growth - Attacked to right tusk (As Ring of Growth) 36,000
Can grow in size, 1 category. Gains +4str, -2dex, -1 on attack rolls and AC.
Can be used once per day, for 9 minutes.
All equipment is changed as well.

Fetish of Protection- Attached to trunk (Ring of Protection +5 and resistance +5) 175,000
+5 deflection bonus to AC and +5 resistance bonus to saves.

The tribe gathered all their most powerfull magic items and gave it away. The Champion was leaving, to find out what happened, that night so many years ago. They all saw him safe away from the continent, then they simply.... wanished.

Rend: +5 Wounding Bladed Gauntlet of Magebane and Evil Outsider Bane 162,330
Maim: +5 Wounding Bladed Gauntlet of Magebane and Evil Outsider Bane 162,330

Twin-blades forged by the clerics of Morl. The bane to all evil, they said.
We will see, I say....
We will see!


Misc items:
Bag of Holding
30000 gp in different gemstones
1000 in mundane items, like bedrolls, torches, flint, tolls, etc.

2090gp


Race:
Darkvision 60 ft.
Low-light vision
Immunity to sleep and paralysis effects
Immune to Fire attacks


Class:
Fighter:
Bonus feats.

War Hulk:
Ability Increase: gains +12 str
No Time to Think: Has 0 ranks in int, wis and cha based skills. Exception is Intimidate
Great Swing: Can attack 3 "squares" with 1 attack, as a Full-round action
Mighty Rock Throwing: Can throw rocks of 50 pounds 50 ft. Use str instead of dex, dea 2d8 damage.
Mighty Swing: As great Swing, except that it takes a standard action.
Sweeping Boulder: When throwing stones, attacks 2 "squares".



Proficiencies:
Simple Weapons
Martial Weapons
Light Armor
Medium Armor
Heavy Armor
Shields


Info:

Little is known about Nook. He came from the continent of Derafia, from some kind of seclusive tribes-people. He doesn't say much, but rather let his actions and body-language speak for him.

What his goals are? Who knows. All that is known is that he has entered a pact with The C, taking on some of the Gods properties, in effect making him half draconic.
 
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Wrahn said:
...
8. Delayed Blast Fireball, (Maximized, Quickened, Twinned)
Horrid Wilting, (Quickened, Twinned, Chained, Enhanced, Maximized)...

Improved Metamagic can't reduce the cost of a Metamagic feat below +1, so by my count the M.Q.T. Delayed Blast Fireball should require a 10th level slot. How're you fitting it in an 8th?

Similarly, by my count the Horrid Wilting should be 15th level. (8 base, +1 Quickened, +1 Twinned, +1 Chained, +3 Enhanced, +1 Maximized) How does *that* fit in an 8th level slot?

Secondly, Chain Spell only works on spells with a single target, why are you Chaining the already multi-target Horrid Wilting?
 

Jarval said:
Supreme Healing (all spells from the Healing domain are treated as both Empowered and Maximised, with no effect on the level of spell slot required). (Ex)

Actually, that's not *quite* how those PrC abilities work.

It's not that all spells from the Healing domain are Max+Emp, but that all Domain spells from the Healing domain are Max+Emp.

i.e., it only applies to Healing domain spells that are prepared in your Domain slots. It doesn't apply to any random healing spell you cast spontaneously. ;)
 

Pyrex said:
Improved Metamagic can't reduce the cost of a Metamagic feat below +1, so by my count the M.Q.T. Delayed Blast Fireball should require a 10th level slot. How're you fitting it in an 8th?

Similarly, by my count the Horrid Wilting should be 15th level. (8 base, +1 Quickened, +1 Twinned, +1 Chained, +3 Enhanced, +1 Maximized) How does *that* fit in an 8th level slot?

Secondly, Chain Spell only works on spells with a single target, why are you Chaining the already multi-target Horrid Wilting?

This is the eighth level spells for my character:

8. Limited Wish, (Quickened) Delayed Blast Fireball, (Maximized, Quickened, Twinned) Cacophonic Burst, Greater Anticipate Teleport, Mind Blank, Horrid Wilting, (Quickened, Twinned, Chained, Enhanced, Maximized) Sound Lance


put another way

Limited Wish,
(Quickened) Delayed Blast Fireball,
(Maximized, Quickened, Twinned) Cacophonic Burst,
Greater Anticipate Teleport,
Mind Blank,
Horrid Wilting,
(Quickened, Twinned, Chained, Enhanced, Maximized) Sound Lance
 

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