Judgement Day (Full)


log in or register to remove this ad

Pyrex said:
I'll have a more complete draft of my character posted today, but I'm still waiting for word on the following:

Hey Albedo! Could'ja answer my questions on Minions and Custom Magic Items? :)

K, what were the questions again?
 

Pyrex said:
Actually, that's not *quite* how those PrC abilities work.

It's not that all spells from the Healing domain are Max+Emp, but that all Domain spells from the Healing domain are Max+Emp.

i.e., it only applies to Healing domain spells that are prepared in your Domain slots. It doesn't apply to any random healing spell you cast spontaneously. ;)
Knew how the rules worked, but expressed it badly. To be honest, I haven't really bothered with those abilities, as I liked the other domain spells better :)
 

AmorFati said:
Presenting Nook...

1. Once you hit epic levels, you no longer gain BAB. You instead gain an epic bonus (which doesn't give you extra attacks). So your BAB should be +19/+14/+9.

[edit: hmmm... actually, disregard that. Not quite sure how that figures in with ECL.]

2. Twink the weapons a bit. Flaming Burst is not worth the +2 at these levels. Get Wounding: -1 Con is -15 hp for a 30hd creature. Magebane's also nice, since pretty much everybody at these levels fall under the description. Since we'll be fighting Abominations, Evil Outsider Bane can't go wrong. And also, get Keen instead of using a feat on it. If you don't have the money to get a full +10 weapon, the enhancement bonus should come last, since you can just get the caster in your party to cast Greater Magic Weapon on them.

4. Buy a rod of cancellation or two, or maybe some way to cast Disintegrate. Otherwise a simple otilok's resilient sphere or forcecage and you're boned.

5. With strength like this, do you really need weapon specialization? Get spring attack instead. Or maybe some monstrous feats to take advantage of the flight speed. Or maybe pump up ride and do the lance cheese. I don't play fighter much, tho, so I don't know the details.

6. Inherent bonus to Int doesn't get you new languages, far as I can tell. You've got too many.

7. Don't bother spending so many ranks in Tumble. The epic usage for it is a glorified featherfall spell. Get the boots of swiftness, which gives you a +20 competence (along with other, more important benefits), and use it as an untrained skill. The most you'll want out of tumble is the "move at full speed across threatened squares without provoking AoO", which is DC25.

8. Twink your stats to odd numbers, and buy +5 books instead of +4.

9. Either get Mind Blank or bump up your will save somewhat. 27 isn't good...

10. See if you could give up some things and pick up a few levels of Frenzied Berserker. Supreme Power Attack would be good with this.

11. Pick up some miscellaneous wondrous items. They're cheap, and they're versatile. Especially important for the warrior type, who don't get real spells.
 
Last edited:

AmorFati: There are twelve Magic Item slots total. "It's possible for a creature with a humanoid-shaped body to wear as many as twelve magic items at the same time." (DMG, 214)

You have more than twelve magic items. Which ones aren't active?
 

I guess I wasn't paying too much attention, look at this.

I would get a quickened dimensional door at will (216,000) which will take care of the closing problem (Dim door and full attack) and take care of the forcecage and resiliant sphere problem. (Unless dimensional locked)

There is an issue of counting on your friendly spell caster for the enhancement bonus. By passing Epic damage reduction requires +6.
 

Kerrz said:
AmorFati: There are twelve Magic Item slots total. "It's possible for a creature with a humanoid-shaped body to wear as many as twelve magic items at the same time." (DMG, 214)

You have more than twelve magic items. Which ones aren't active?

Some of those items are command word items, so to use them all he has to do is hold them. Some of them he spent double the money for so they would be slotless or occupy non-standard item locations.
 

Who's going to buy an epic weapon, though? Those are bloody expensive just to bypass a bit of DR. And he's doing 40+ per swing anyway. If he really wants it, something that lets him Shapechange into a creature with default epic weaponry would probably be cheaper.

Also, I would go easy on the Spell x at will/constant spell x items. The prices for those things are guidelines - rather inaccurate ones. The extreme example is the use-activated truestrike.

Dimension door ends your round, regardless of what actions you have left. Check the spell description. You'll need teleport.
 
Last edited:

Wrahn: Even with non-standard item locations, can you have more than twelve at once?

I mean, really, you could put a ring on your toe. Or even the other eight fingers.

By your logic, I could have 30 Ioun stones if I could find 30 effects that didn't stack. Where's the limit? He's got 13 continuous effect wearables (the tusk and trunk slots seem dodgy...) and an amulet that's command activated, in addition to three Ioun stones.
 

Heh. Actually, the caster level bonus from the Orange Ioun Stone is unnamed... that's probably an oversight, but you could theoretically spend three million gp on a hundred of those things.

Nonstandard bodies still have the same slots - an octopus can still only wear two rings, for example - just in different places. But in addition to those you can have any number of slotless items. That's why all bonuses are named, so that they don't stack.

What I do find a little off is the insight bonuses to AC/saves: similiar items do not appear anywhere in printed material, and they significantly boost character power. A +5 resistance/+5 insight can be bought at a steep discount to +10 resistance, but do exactly the same thing. That's why all item creation requires the DM's approval, though, I suppose.
 
Last edited:

Remove ads

Top