Methos of Aundair said:
ECS (page 23) states that warforged can be affected by spells of the healing sub-school, albeit at half-strength. Yet the prestige class specifically contradicts that very statement (ECS page 84) with the healing immunity class feature. Healing immunity states “… juggernaut becomes more like a construct and less like a living creature, it becomes immune to the effects of spells from the healing sub-school”. Interesting, this statement completely contradicts that of the one under warforged traits that specifically permits it.
Uh, yes. The rule saying that juggernauts are immune to healing spell replaces the above rule. However, the rule saying that warforged can be resurrected is
not contradicted in the PrC description.
To this you'll no doubt repeat the argument that's been so popular in this debate: "Since the healing immunity prevents the juggernaut from being raised, it
obviously remains in effect after the juggernaut's died, and
obviously replaces the rule stating that warforged can be raised. Therefore, the healing immunity prevents the juggernaut from being raised."
As you can (hopefully) see, this is a wholly circular argument.
It boils down to this: According to the living construct subtype, warforged can be raised or resurrected. There is no 50% chance of failure when you cast these spells, there are no "half-dead" resurrected warforged running about.
You insist that this rule doesn't apply to juggernauts. Fine. The burden of proof is on you.
Methos of Aundair said:
But they do. Reread both Construct Perfection and Healing Immunity. Let me post them here for you. <snip>
I'm confused. The reason normal constructs can't be raised is that they - and I quote -
were never alive.
While the juggernaut's class abilities replaces some of the living construct traits, it remains a
living construct. It is still affected by spells that target living creatures. It still has a Con score. It does not get bonus construct hit points.
Methos of Aundair said:
This, I’m not for sure. I wonder if it is their way to attempt to balance the juggernaut out. My reasoning? Simple, look at everything the juggernaut is immune to after a 5 level prestige class.
So presumably the idea is that the juggernaut is overpowered, thus making the game less fun? To counter this they force the player to make a new character against his will when the character dies, thus making the game less fun?
Somehow I don't get it.
Let me ask again:
Why would the designer not spell it out if he didn't want juggernauts to be resurrected? Didn't he think it would be a big deal?