My monthly trip to Mind Games in Melbourne netted me a few new products...
D&D
The Sinister Spire - alas, no MMV was present in the shops, so I settled for a bunch of adventures. Barrow of the Forgotten King was an interesting - if linear - dungeoncrawl, and I thought that the second in the series would be more of the same. I was delighted to find something quite different - a town in the underdark, with many dangers to challenge the PCs. There aren't really that many combat encounters in the adventure, but there is a *lot* of potential for the DM to have fun with.
Eyes of the Lich Queen - haven't really had a chance to look at it yet.
DCC #2: The Lost Vault of Tsathzar Rho - One aspect of living in Ballarat is that I really haven't seen much outside of Wizards' products; and I prefer buying things from a LGS. So, noticing the rack of DCC adventures, and being in the mood for some adventures, I settled on this one. (Hey, it's by Mike Mearls!) As I read it on the train back, I realised I'd recently been involved in a debate on EN World about this adventure - whether the ogre proved the CR system worked or not! I'm going to say this about the adventure: there aren't any dead areas. Pretty much every encounter area is a battle or trap. I'll probably use this to kick-start my next campaign after my Ulek game finishes up.
DCC #11: The Dragonfiend Pact - It was really cheap, it was ENnie-nominated. I haven't looked at it much yet. The two DCC adventures have made me interested, though, and I'll probably pick some more up in the near future.
DT4: Ruins of the Wild - my second set of these absolutely excellent wilderness tiles. I've used the first set already in the Savage Tide game, and, based on the experience, I knew I wanted to get a second set to allow large wilderness areas. I really hope Wizards bring out a second set of Wilderness tiles soon!
Board Games
Power Grid - currently ranked #3 on BoardGameGeek.com, this game has been on my "must get" list for the last 7 months, but it hasn't been in stock. It was yesterday, so I snaffled it. It isn't my favourite boardgame (yes, I've played it before), but it deserves further study.
The Lord of the Rings - Friends and Foes expansion - one of the rare co-operative games, I really wanted this expansion but haven't seen it for some time. Nice to get it finally.
Runebound: Sands of Al-Kalim - I'm not really a fan of Runebound, but I'd heard that the big expansions did good things to the game. We actually got to play it last night, and it wasn't bad.
Runebound expansions - a few small expansion sets: Crown of the Elder King; Artifacts and Allies; The Dark Forest; and Terrors of the Tomb. Just because I wanted to see how they changed the game.
Cheers!
D&D
The Sinister Spire - alas, no MMV was present in the shops, so I settled for a bunch of adventures. Barrow of the Forgotten King was an interesting - if linear - dungeoncrawl, and I thought that the second in the series would be more of the same. I was delighted to find something quite different - a town in the underdark, with many dangers to challenge the PCs. There aren't really that many combat encounters in the adventure, but there is a *lot* of potential for the DM to have fun with.
Eyes of the Lich Queen - haven't really had a chance to look at it yet.
DCC #2: The Lost Vault of Tsathzar Rho - One aspect of living in Ballarat is that I really haven't seen much outside of Wizards' products; and I prefer buying things from a LGS. So, noticing the rack of DCC adventures, and being in the mood for some adventures, I settled on this one. (Hey, it's by Mike Mearls!) As I read it on the train back, I realised I'd recently been involved in a debate on EN World about this adventure - whether the ogre proved the CR system worked or not! I'm going to say this about the adventure: there aren't any dead areas. Pretty much every encounter area is a battle or trap. I'll probably use this to kick-start my next campaign after my Ulek game finishes up.
DCC #11: The Dragonfiend Pact - It was really cheap, it was ENnie-nominated. I haven't looked at it much yet. The two DCC adventures have made me interested, though, and I'll probably pick some more up in the near future.

DT4: Ruins of the Wild - my second set of these absolutely excellent wilderness tiles. I've used the first set already in the Savage Tide game, and, based on the experience, I knew I wanted to get a second set to allow large wilderness areas. I really hope Wizards bring out a second set of Wilderness tiles soon!
Board Games
Power Grid - currently ranked #3 on BoardGameGeek.com, this game has been on my "must get" list for the last 7 months, but it hasn't been in stock. It was yesterday, so I snaffled it. It isn't my favourite boardgame (yes, I've played it before), but it deserves further study.
The Lord of the Rings - Friends and Foes expansion - one of the rare co-operative games, I really wanted this expansion but haven't seen it for some time. Nice to get it finally.

Runebound: Sands of Al-Kalim - I'm not really a fan of Runebound, but I'd heard that the big expansions did good things to the game. We actually got to play it last night, and it wasn't bad.

Runebound expansions - a few small expansion sets: Crown of the Elder King; Artifacts and Allies; The Dark Forest; and Terrors of the Tomb. Just because I wanted to see how they changed the game.
Cheers!