Unearthed Arcana June Unearthed Arcana: Druid Shepherd, Fighter Cavalier, and Paladin of Conquest

The latest Unearthed Arcana from Mearls and Crawford revisits four subclasses from earlier UA articles. "Part of the fun of playtesting is seeing how feedback and play can push a design in new directions. In this month’s Unearthed Arcana, we revisit class material that appeared in previous installments: four subclasses for various classes, along with Eldritch Invocations for the warlock. This material was all popular, and the revisions to it were driven by feedback that thousands of you provided in surveys. The updated subclasses are the druid’s Circle of the Shepherd, the fighter’s Cavalier, the paladin’s Oath of Conquest, and the warlock’s Celestial (formerly known as the Undying Light). One of the main pieces of feedback we got about the Eldritch Invocations is that most players didn’t want them exclusive to particular Otherworldly Patron options, so we’ve opened them up to more warlocks, tweaked them, and cut the least popular ones."

The latest Unearthed Arcana from Mearls and Crawford revisits four subclasses from earlier UA articles. "Part of the fun of playtesting is seeing how feedback and play can push a design in new directions. In this month’s Unearthed Arcana, we revisit class material that appeared in previous installments: four subclasses for various classes, along with Eldritch Invocations for the warlock. This material was all popular, and the revisions to it were driven by feedback that thousands of you provided in surveys. The updated subclasses are the druid’s Circle of the Shepherd, the fighter’s Cavalier, the paladin’s Oath of Conquest, and the warlock’s Celestial (formerly known as the Undying Light). One of the main pieces of feedback we got about the Eldritch Invocations is that most players didn’t want them exclusive to particular Otherworldly Patron options, so we’ve opened them up to more warlocks, tweaked them, and cut the least popular ones."

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Vulf

First Post
Warlocks should have stayed intelligence casters like in the early playtests, it would have cut down on them being the Tofu class for multiclassing.

Even Sorcerers don't learn Flaming Sphere, normally only Druids and Wizards get it. A Lay-on-hands/Channel Divinity requiring only a Bonus action that Clerics and Paladins would kill for. This is an intense expansion of what Warlocks can do with Bonus actions. I can see these characters being a big boon to a party.

All these Fighter archetypes, really they should just add extra features to the existing archetypes. Don't make us choose!

Have a few of the less used maneuvers (like the nearly useless Sweeping Attack or tanky Goading Attack) given extra rules, where it can be used once per turn without a Superiority die. Instead using a d4, at later levels a d6. Or add new maneuvers that work in that fashion.

Two Weapon fighting style, at Fighter/Ranger levels 8 and 14 - When you engage in two weapon fighting, increase the damage of the bonus action attack by one weapon die of the weapon. So at level 8, a dagger would deal 2d4 + mod, at level 14 a handaxe would deal 3d6 + mod.

A better fix than adding attacks, which would benefit too much from ability modifiers, magic weapons, or spells to remain balanced.
 
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Vulf

First Post
Pact of the Blade only allows melee weapons. There was an invocation that created a bow for Feylocks, but that seems to be gone now

Pact of the Blade works with ranged weapons if you perform the ritual to make a magic ranged weapon your pact weapon. The restriction on melee only applies to weapons you create.

You can never make a sentient weapon your pact weapon though, so don't let that Warlock run off with Hazirawn or the Sunblade that is in Curse of Strahd.

A Warlock can still gain the proficiencies to use wield those weapons from other means, but the Invocation Thirsting Blade only lets you get an extra attack while wielding your pact weapon.
 
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Pact of the Blade works with ranged weapons if you perform the ritual to make a magic ranged weapon your pact weapon. The restriction on melee only applies to weapons you create.

You can never make a sentient weapon your pact weapon though, so don't let that Warlock run off with Hazirawn or the Sunblade that is in Curse of Strahd.
You mean the sunblade in Out of the Abyss. The sunblade in CoS is just a regular lightsaber. :)
 

Vulf

First Post
Curse of Strahd, page 223:

Sentience. The Sunsword is a sentient chaotic good weapon with an intelligence of 11, a Wisdom of 17 and a Charisma of 16.

Currently being abused by the Barbarian/Rogue in my group because the Paladin already swore an Oath to use Vladimir Horngaard's greatsword to vanquish Strahd and rebuild the Order of the Silver Dragon. And no, he does not have GWM, it's all RP.
 
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