Jungle Realm of Teotlok

"We'll be wanting a copy of that there map the elf holds," says Gnarul. "If something be happening to him and the map, then we're stuffed."
 

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The sorcerer uses his charming, although dark and mysterious personality to try to get some information, deceiving people, in order to keep the location a secret. Not that Bonamius was trying to honor the agreement, he didn't want any curious searching for HIS treasure.
The next morning he wakes up early, and when the party moves into the jungle, he stands near the eloquent bard. "Perhaps..." he says, quizzically, replying the bard.

Bluff: 17
 

Camden will stop by the Circle of Cenevar, to get the location of the orchid fields, and some tips on transporting them.

Bonus!

Camden manages to locate the Circle of Cenevar through asking around. Since we are going to start pushing forward, this basically happens as a flashback:

Camden asks around and discovers that the Circle of Cenevar is a druid circle (elves and half elves) that conducts agricultural rites and healing at the edge of Sultan's Hand. They provide a map to a marshy area of the jungle, a consecrated sickle, and an example of the right kind of orchid is shown- a ghostly flower of blazing yellow and magenta, with a strange series of markings that almost look like arcane symbols. When Camden inquires over whether the area is dangerous or guarded the elven smile mysteriously and bow. "5gp per blossom. we expect no more than 20 grow there..."


The map indeed will take your group not too far away from the camp as far as Camden can tell.
 

Ok, so as far as I understand: you are travelling throuigh the jungle:

The elven guide is up front. The assassin (Hane) and Rulk are shadowing nearby, a bit off the path. The rest of you generally travel with the miners.

You set off through the jungle, and it grows increasingly hot. The elven scout (who is known as Tendril) hands off the map to Gnarul as soon as Gnarul mentions it. (Gnarul is holding the map, and he can try and make a partial copy of it). He matches one section of the map with Camden's map and see that the marsh where the orchids is, is off the beaten path, but not too far away from the destination camp. If you want to go there on the way, it will be a bit more dangerous leading 20 men off into the undergrowth, but possibly easier to hit it on the way back. It's up to you guys.

(Flint: Streetwise roll of 13 to ask about rumors, which is a moderate success)

Flint asks around about other rumors and gets a recap of the ones mentioned earlier, plus some more info on Qllan; these are tattooed wild men.. possibly human or once-human.. wielding greatswords, and seemingly possesed by some kind of demonic or chaotic spirit.

You make your way through the dense undergrowth- screaming monkeys and bird calls fill the air. It's slow going..and there's insects-- biting and stinging insects.

Everyone must make a DC 11 endurance check:
  • Rulk: (roll 27)
  • Flint: (roll 15)
  • Mikal: (roll 5) (* natural 1!) :(
  • Bonamius: (roll 23)
  • Hane: (roll 7) :(
  • Cold Gnarul: (roll 12)
  • Camden Inssbruck: (roll 20)


Mikal and Hane both lose a healing surge due to bad insect bites and rashes!
 

Ok, At just before midday, a halt is called, with several of the miners suffering from insect bites and fatigue, and Mikal and Hane also have bad insect bites.

You can recover their healing surges by successfully applying healing, nature, or.. some other idea. DC 11 if anyone wants to try the "favored" skill, DC 16 if you want to try something else. Only one person may roll (so one chance to heal Mikal and one to heal Hane).

One of the miners who is carrying provisions breaks out a basket of bread and cheese loaves and passes them around during the break.

The jungle is still loud.

Tendril, the elven scout returns during the halt and mentions there might be gibberlings in the area- he's seen footprints, but they aren't normally active during the day.
 

Flint noticing the flora of the area, breaks off a few leaves, spits into his hands and crushes them and rubs the resultant mess over Mikal and Hane (Nature).

During the rest he will spend some time fiddling with his fetishes, and mumbling to himself, while watching the area around the trail

[sblock=ooc]
Flint is attempting to read the spirits in the area, nature = 25
[/sblock]

 

Bonamius sits quietly over some creates carried by the miners. He doesn't help anyone out, although it's clear that nature and healing are not his area of expertise, one doubts if he would have used his skills in favor of the others, given that he would have possessed them.
 


During the break... Flint and Gnarul fumble around with some nearby plants, and Flint consults his totem. His sense of things (from the assisted nature check) is that the jungle is disturbed.. by an otherworldly taint.

Nobody healed Hane or Mikal (so they just lose the one healing surge).

Tendril, the elven scout, circles back and helps himself to lunch.

"I'm not sure if this is a good place to stop.. Gibberlings aren't out until dark, but there's something...else..."

Suddenly there's a shout from the rear of the clearing, and the miners can be seen scrambling away from something...a billowing greenish mist scented like sandalwood..and sulphur.

One of the miners trips and falls and seems to be dragged backwards into the mist by invisible arms.

You hear screaming..! Tendril draws his bow and begins shouting at the miners to get back into the clearing. A pair of filthy clawed humanoids- they look like bloated demons stumble out of the mist cackling and snarling.. and there's something still in the mist at the edge of the clearing.


============OOC!==============

In the interests of speed is it ok if I roll initiative for everyone? I have all the charsheets..Tendril will not be fighting, he tries to save the miners.

Bonamius=18
Mikal=16
Filthy Clawed Humanoids1d20+3=16
Hane=14
Camden=11
The Thing in the Mist1d20+6=11
Rulk=8
Cold Gnarul=6
Flint=5

Don't forget your action points! Feel free to describe more than one round of actions for your guy. Like you might start out with a missile attack and then try to close.. describe flanks and maneuvers however you like.
 
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The sorceror stands up, smiling in anticipation of the pain he was going to cause. Raising his hand over his head, black energies begin to surge from the ground around the sorceror, and spring up, coiling around his hands, as the man pronounces something not understandable. The energy concentrates and creates a sphere of black "something".
Bonamius lowers his hands aiming for one of the creatures, and the ball of dark energy shoots from his hands, and howls in the air, like a wicked creature from the deeps, magically bound to hit it's target. The creature screams as the chaotic energies attempt to turn it's body into it's basic components.
Something must have went wrong, since Bonamius curses under his breath.

OOC: Chaos Bolt 19 to hit for 10 psy dmg, fail to make secondary attack
 

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