Alzrius
The EN World kitten
Ranger REG said:I can do without phlogistons and crystal shells (representing published or homebrewed settings) but I will not do without the flying ships that can travel through space.
Bully for you, but most of the rest of the fans can't. That's why, when Erik Mona wrote his preview for the SJ mini-game and criticized the original, he got a flood of indignant mail.
I mean really, who ever thought that when they first saw Spelljammer did they think, "ooh, I hope they have phlogistons and crystal shells in it"?
Probably the same number of people who thought "Ooh, I hope they have cannibal halflings and muls!" when they bought the Dark Sun boxed set.
But like it or not, if Spelljammer is going to be re-introduced to the new audience, it needs to be re-invented.
And like it or not, you're wrong. What we saw in the mini-game wasn't SJ being reinvented, it was SJ with most of its components completely removed. You can't just get rid of the things the fans know and love.
Otherwise, catering to the same number of Spelljammer audience (last counted back in the 90's) is not going to support it for long.
Which masterfully forgets to take into account the existing audience that has never heard of SJ but would enjoy it now.
It first needs to have its own base setting to build upon that is different from Forgotten Realms, Greyhawk, Eberron, and Dragonlance.
It already has that. It's called the Rock of Bral, along with campaign specifics such as the Unhuman Wars, the Astromundi Cluster, the Vodoni Empire, and even the Spelljammer itself. What you're talking about is the classic misconception that SJ's detractors always mistakenly tout - SJ was more than just a mish-mash of the existing campaign worlds; they were the icing on the cake, not the cake itself.
It also need a novel line that DOES NOT use a character from Dragonlance as the leading iconic figure associated with Spelljammer.
Well, I would like to see new novels too, but there was nothing wrong with a character who happened to be born on Krynn. I looked at Teldin Moore's being from Krynn as something of a light jab at the Dragonlance series, given that its the world of so much epic adventure.
It has to be unique, for its own brand to flourish.
And it can be unique while still have connections to those other worlds. It's disheartening how few people seem to realize that.
Last edited: