Just how Bad R DMs?


log in or register to remove this ad


I once had a dm who was a mixture of 1, 2, 4, and 5. Now that I know what a good game is like, looking back I can tell that that entire game was terriable.

Although it did leave some amusing stories to tell later. Like the mage that tried to stabilize a dying character, with ice, or more specificly monster fighter grade spell which I think did something like 10d6 damage. Idea: B, Excution: F-
 

diaglo said:
13) I am the Volunteer by committee. No one else wanted the job.
There you go. You finally got me (and I'd come away from the first post so relieved).:D

What bothers me is that I've never experienced a Type 3 DM, which means there's one out there, looking for me.:eek:
 


13) I am a systems nut and will switch game systems from week to week without warning and never return to an old campaign or game no matter how much the players enjoyed it and request it. Who wants to play game Y when game X just came out and is so much cooler?

14) I enjoy thwarting the PCs plans. No matter what they can not win. The enemies will always be faster, stronger and better equipped. If the PCs actually kill an enemy, he will have special equipment that will either vaporize or be completely useless to the PCs. If the PCs have cool powers, I will find ways to make sure they can't use them. In fact, I'll find ways to incarcerate a character for two or three sessions at a time so that the player gets to spend those sessions sitting around doing absolutely nothing. But I won't actually kill any PCs - because that would take all the fun out of the game.
 


The adversarial GM-vs-Players GM, where everything you try doesn't work. All things are set at absurd DCs, all monsters are unhitable an always make their saves but hit you everytime, all riddles are unsolveable (except by NPCs), and all rulings go against the players.

The nondescriptive GM, where either all characters are going blind or are wandering around in some dense fog. Never describes anything. All combats start at a distance of no greater than 15 ft. You fail to notice visible huge ancient red dragons at 30ft.

The tax audit GM. You have to keep track of every little item, arrow, spell component, scrap of paper, meal or ration, piece of dirt. You spend hours calculating and recalculating encumbrance, movement, which spells you can cast, how much damage all of your items have taken, how long it's been since you slept, spell durations, ate etc. They insist on going over your sheet before and after the game to make sure you aren't wrong. Next nailing you on encumbrance, they suddenly demand the kitchen sink in the middle of the dungeon. What do you mean you don't have 100 pitons to climb this cliff.
 

So what would you guys want a DM to be?

I am in the same boat that I compared these things to me and found that I do at least some of them. Sadly, I have had a hard time making things difficult without killing. So, i kinda keep flipping between kill half of everybody and kill no one.

It also seems that you need parts of some of these things to run a good game. Are these stereotypes problems only the extremes?

Thanks for the help on improving.
 

Count me as a #12. Thankfully I only visit the other numbers from time to time :).

Now the last time I got to play, I know the dm of that game would easily have abused 4 of those as well as....

I can't tell a good story, so I'll give you a ton of booty!
 

Remove ads

Top