Just how easily does adamantine slice?


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Majere said:
IMO Its a common misconception that you should throw dc25 locks at first level people. and then let them take 20.

"Lock: The DC to open a lock with the Open Lock skill depends on the lock’s quality: simple (DC 20), average (DC 25), good (DC 30), or superior (DC 40)."

DC25 is an "average" lock. I don't think it's at all unusual for "average" locks to be commonplace.

-Hyp.
 

DarkMaster said:
In the game I played DC for traps at low level are in the low 20s...

From Disarm Device skill:

Code:
Difficult   2d4 rounds   20      Disarm a trap, reset a trap
Wicked      2d4 rounds   25      Disarm a complex trap...

From Search:

Code:
Notice a typical secret door or a simple trap 	20
Find a difficult nonmagical trap (rogue only)1 	21 or higher
Find a magic trap (rogue only)1 	        25 + ...


It looks like a regular, run-of-the-mill trap is DC 20.
 
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Hypersmurf said:
In D&D Terminology, "adamantine" is a noun, and so is "Tojanida".
And since this is a D&D rules forum, that is all that matters.

As far as adamantine being able to overcome hardness. It works for most things just fine without needing the DM to step in and clarify anything. I don't know of any group that would use its abilities to just circumvent a door and go through a wall instead... unless absolutely necessary. But in that case I would expect the DM to make plowing through an 18" stone wall a little more difficult than what is listed. I would expect it to take several hours to do that (assuming it wasn't mostly quartz). If it was iron, I would expect it to take days. If it was gypsum, it would take just 20 minutes, but I would be afraid of making the whole area collapse in on us. No need to change the rules, as someone already said, it states already that the DM should rule about the effectiveness of different tasks regarding damaging objects.
 

Hypersmurf said:
Gosh, I would.

The defined terms in D&D are adamantine, mithral, halfling.

If someone tells me their D&D character is a hobbit with a mithril shirt and adamantium bladed gauntlets, I'll want to know what the game mechanics of hobbits, mithril, and adamantium are. Are they using the mechanics for halflings, mithral, and adamantine? Or are they different?-Hyp.

And that person will undoubtedly reply, "yeah, yeah; my made-up words (or made-up meanings) mean the same thing as your made-up words, except that I'm honest enough not to pretend I'm not ripping them off (or making them up)".

The differences between these groups of words have no point other than to 1) legally permit the use of a stolen idea; 2) contrive a situation in which people get to angrily correct each other over nonsense.
 
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I agree that Hardness ought to increase with thickness for most substances; and +50% per extra inch does sound like a good house rule, better than a linear +100%/inch. The D&D Hardness & hp rules only really seem to work for man-portable objects, not for buildings.
 


Here is basically the problem that I am talking about:

Consider the time and trouble that miners go through in order to excavate an area to mine ore (or whatever). We are talking dirty, gritty, noisy, time-consuming situations with a *variety* of tools, methods and implements and a lot of man-power to borrow through solid rock.

In 3rd Edition, with either polymorph spells (turn into an Umber Hulk) or even just weapons (Adamantine), my players are assuming that they can just slice and dice their way through walls and doors. I am having a hard time just picturing this, yet the rules seem to support *them*.

B
 

Belbarrus said:
Here is basically the problem that I am talking about:

Consider the time and trouble that miners go through in order to excavate an area to mine ore (or whatever). We are talking dirty, gritty, noisy, time-consuming situations with a *variety* of tools, methods and implements and a lot of man-power to borrow through solid rock.

In 3rd Edition, with either polymorph spells (turn into an Umber Hulk) or even just weapons (Adamantine), my players are assuming that they can just slice and dice their way through walls and doors. I am having a hard time just picturing this, yet the rules seem to support *them*.

B
There is a big difference between tearing down an wall or a door and borrowing a mine shaft.
 

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