takyris said:Well, Superman pretty much follows the rules for dramatic tension. He has to get knocked around for awhile, and then he gets angry or determined and then smacks the bad guys down. This is alluded to in the fight between Supes and Grundy, and in the fight between Supes and King or Ace or whoever the strong Royal Flush guy was. He trades punches for awhile, holding back and rolling with the punch (ie, getting knocked around), and then he eventually raises the level of force used.
Didn't notice the issues with Hawkgirl on the show, but given that her mace uses electricity, I can imagine some kind of resistance to electricity on her part.
As for it getting Supes, well, it was a room made by the bad guys specifically to knock their other selves out. I'm sure that Red Sun radiation or Kryptonite was involved at some level.
Morrus said:Ah, OK. So I guess I have to see Season 2!
Klaus said:Superman in the JL cartoon in much closer in power-level to the John Byrne Superman from the 1986 Man of Steel relaunch. Since then, writers have begun increasing their powers to absurd 1950s levels for no good reason.
Villano said:And Hawkgirl may be a great character, but the fact that she's a favorite of the writers comes through in the how she's portrayed as The Tick of the team. She seems to be able to do anything the writers want her to do.
Apparently Supes doesn't realize that if he takes the guy out immediately, nobody has to take the hits...GL says "You were taking a lot of needless hits out there," and Superman flatly says something like, "We're not all created equal. I take those hits because I can, because it's one more hit that one of you doesn't have to take."
drnuncheon said:Apparently Supes doesn't realize that if he takes the guy out immediately, nobody has to take the hits...
J
Villano said:... reverse the polarity of the superframistan...
thank you very much! It was from "Doctor Who", a wonderfully cheesy TV show you may have heard about.reverse the polarity of the neutron flow

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.