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Keep on the Shadowfell Character Errata Thread

kouk

First Post
It was pointed out to me in the Gleemax forums that I had gone a bit too far with the Half-Elf Cleric's Athletics modifier.

Athletics mod should be +0 total (+1 Strength, -1 Armor), and I have changed the original post to reflect that.
 

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azigen

First Post
Here are the updated character sheets

I took the time to update and separate the character sheets for Keep on the Shadowfell to reflect errata, and to separate the sheets by level. Poof! PC's gained a level? Print out the new sheet. Looks good in color, and nice is black and white. These updated sheets aren't really meant to be written on. I recommend keeping a notes page elsewhere.

Dragonborn Paladin Lvl 1
Dragonborn Paladin Lvl 2
Dragonborn Paladin Lvl 3

Dwarf Fighter Lvl 1
Dwarf Fighter Lvl 2
Dwarf Fighter Lvl 3

Half-Elf Cleric Lvl 1
Half-Elf Cleric Lvl 2
Half-Elf Cleric Lvl 3

Halfling Rogue Lvl 1
Halfling Rogue Lvl 2
Halfling Rogue Lvl 3

Human Wizard Lvl 1
Human Wizard Lvl 2
Human Wizard Lvl 3

Tiefling Warlord Lvl 1
Tiefling Warlord Lvl 2
Tiefling Warlord Lvl 3
 
Last edited:

Mengu

First Post
Dragonborn Paladin Level 1
Dex modifier should be +0
Divine Mettle should say target makes saving throw with +3 bonus.
I would also choose the damage type for the breath weapon, say Cold.

Dragonborn Paladin Level 2
The link is pointing to the level 1 paladin
Dex modifier should be +0
On the second page, you need to add +1 to all the attack values.

Dragonborn Paladin Level 3
Dex modifier should be +0
Some attack values on page 2 are wrong.

Dwarf Fighter Level 1
Dagger attack should be +4 (+3 proficiency, +1 dex)
Dungeoneering says (Cha) should say (Wis)

Dwarf Fighter Level 2
Dagger attack should be +5 (+3 proficiency, +1 dex, +1 level)
Dungeoneering says (Cha) should say (Wis)

Dwarf Fighter Level 3
Dagger attack should be +5 (+3 proficiency, +1 dex, +1 level)
Dungeoneering says (Cha) should say (Wis)

Half-elf Cleric Level 1
Divine Fortune should not have Martial and Weapon keywords, it should have the Divine keyword
You should include the +3 from healer's lore in all relevant powers (Healing Strike, Healing Word, and Beacon of Hope).

That's all for now, I'll look at the rest later...
 

azigen

First Post
Dragonborn Paladin Level 1
Dex modifier should be +0
Divine Mettle should say target makes saving throw with +3 bonus.
I would also choose the damage type for the breath weapon, say Cold.

Dragonborn Paladin Level 2
The link is pointing to the level 1 paladin
Dex modifier should be +0
On the second page, you need to add +1 to all the attack values.

Dragonborn Paladin Level 3
Dex modifier should be +0
Some attack values on page 2 are wrong.

Dwarf Fighter Level 1
Dagger attack should be +4 (+3 proficiency, +1 dex)
Dungeoneering says (Cha) should say (Wis)

Dwarf Fighter Level 2
Dagger attack should be +5 (+3 proficiency, +1 dex, +1 level)
Dungeoneering says (Cha) should say (Wis)

Dwarf Fighter Level 3
Dagger attack should be +5 (+3 proficiency, +1 dex, +1 level)
Dungeoneering says (Cha) should say (Wis)

Half-elf Cleric Level 1
Divine Fortune should not have Martial and Weapon keywords, it should have the Divine keyword
You should include the +3 from healer's lore in all relevant powers (Healing Strike, Healing Word, and Beacon of Hope).

That's all for now, I'll look at the rest later...


Fixed
 




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