Drammattex
First Post
Hi Merric.
For me, it had to do with my evolution as a role-playing gamer. In the early days (Keep on the Borderlands, then BEMCI, and AD&D), my experience was the same as yours. We only ran away if we had one hp left, and sometimes not even then.
But by the time I went to college, I was tired of the same old progression of goblins & kobolds at 1st level, then gnolls, hobgobs, bugbears, then ogres & trolls, etc. I started introducing other creatures into the world that were just a fact of life (bullettes and aurumvoraxes, for example). You could encounter these things in the wild at 1st level. If you didn't avoid them, you were essentially telling the DM "I want to fall on my sword, please."
So for me it started as an attempt to make the world more dynamic, to say "You don't need to stab everything in front of your face." This made the game a little more complex as different challenges were presented before the PCs.
For me, it had to do with my evolution as a role-playing gamer. In the early days (Keep on the Borderlands, then BEMCI, and AD&D), my experience was the same as yours. We only ran away if we had one hp left, and sometimes not even then.
But by the time I went to college, I was tired of the same old progression of goblins & kobolds at 1st level, then gnolls, hobgobs, bugbears, then ogres & trolls, etc. I started introducing other creatures into the world that were just a fact of life (bullettes and aurumvoraxes, for example). You could encounter these things in the wild at 1st level. If you didn't avoid them, you were essentially telling the DM "I want to fall on my sword, please."
So for me it started as an attempt to make the world more dynamic, to say "You don't need to stab everything in front of your face." This made the game a little more complex as different challenges were presented before the PCs.