Snoweel
First Post
Not all all. I do believe that it exactly that type of game that WOTC is marketing 4E as, not what everyone may actually be playing.
I must vehemently disagree.
Look how elaborate skill challenges have become in 4e. The chapter on building noncombat encounters in the DMG is 24 pages.
By contrast the chapter on building combat encounters is only 18 pages.
Unless you're bemoaning the lack of deep-immersion roleplay support in 4e but that doesn't automatically make a game hack-and-slash.
Both styles of play bore me to tears to be honest. I want mysteries and skill challenges in my game with occasional abstracted combat and roleplaying encounters.
I'm just as averse to sending PCs into a hole in the ground to kill and pillage as I am to spending an hour playing amateur-community-theatre without rolling any dice.
4e suits this style of play perfectly.