Khorvarian Days & Knights [IC]


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Zook, jumps when he hears the tremendous sound. He peeks around the corner of the waystation and and tries to see what made that sound. He remembers his fathers warning being out on mission. Always watch your back!, and never let corners and shadows being uncheck. As he don’t see anything being a real danger he takes the few steps to the window and carefully peeks in.

If he sees something that could be a danger he will warn the others, if the waystation is empty he will take a low position on the corner of the waystation, load his bow, and face the stables and wait for what could come out of it.
 
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Zook: As you pop your head up into the window, you get a pretty good view of the front room of the waystation. You can see the front door in the center of the wall on your left, a window across from you on the other side of the room, and to the right a long counter that seems to cut the room in half.

A fireplace can be seen kitty-corner between the front door on the left and the window opposite, and inside it you notice that there are a few charred logs plus a lot of soot at the bottom of it. You think you can get the hint of a couple of embers still glowing amongst the soot. There are a pair of normal-looking cushioned chairs that face the fireplace, and directly underneath the window you are looking through there is a wooden table with a couple of wooden backed chairs (all of which appear normal). The only other thing of note is that the candles that sit on the sills of both the window you are looking through and the window on the opposite wall, have burned themselves down to almost nothing. Noticing how wide the candle bases are, you get the sense that they've been burning for a very long time.
 

This is too odd.

Zook looks towards Korraled and Lynx waves whit his arms at them, that he has changed to a white color so it would drag their attention, making them approach his position. When (if) they come, he will tell them “the place seems abandoned in a hurry, the food is burned and the huge candles are almost burn down, something has happened here suddenly, we sould approach the stable carefully and looking for traps, magical and non magical... the waystation seems to be empty”.


occ:Hide 9; Listen 4; Move Silently 9; Search 8
 
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the place seems abandoned in a hurry, the food is burned and the huge candles are almost burn down, something has happened here suddenly, we sould approach the stable carefully and looking for traps, magical and non magical... the waystation seems to be empty”.

Uncomfortable with leaving the security of the shadows, Lynx crouches low besides his companions, his feline eyes glancing around nervously.

'Don't know if that be a trap or not.' he growls 'but the stable doors are warded by a spell... the Common room on the other hand is not.'
((correct me pls if I got that wrong))

Eyeing the taciturn Knight head for the stables, he adds '..and we should stick together. If the food is burned and the candles spend, it can likely wait a few more minutes.'



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Koralled keeping his guard up will still go investigate the barn

Wasn't your character named Kolarred?
 
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Tyler turns to look toward the stables and takes a single step in that direction. He then decides that for now its best if he continues to hold his position guarding the rear.
 

Zook will crunch down and walk fast over to Lynx.
"Lynx, we have to see what is in the stable, maybe there is some windows on the sides, a ladder or a crack in the wall to peek in. I Want to go on the left side, are you willing to take the right?"zook sees nervous around him. "It's sure be better if a fighter followed you some meters behind, I will ask Korraled, to follow me some 6 meters behind, so I can search for traps, and persons or whatever it might be in there" Zook lowers his voice... "I can signal to Tyler to approach, if you want that is... Two more things ... Cant you send Cariosa to see the backside of the stable and give me some more fur from her?, cant be to carefull you understand" *smiles*

Zook will wait for response before taking more actions.

occ:Hide 9; Listen 4; Move Silently 9; Search 8
 

As Sir Kolarred begins striding towards the stables, Lynx falls in behind him. Zook takes a few moments trying to decide whether to open the door to the waystation and enter, or advance with the paladin and wizard towards the stables. He finally decides to follow the wizard and paladin. Lyran the cleric has remained in front of the waystation door and has not made a move to follow the others nor to enter. Du'Orien remains back further along the path keeping an eye out for anything that might be coming near.

Kolarred, Lynx & Zook: As you slowly and silently advance towards the stables, the rain continues to pour down on you. Lynx looks down and sees...

((Spot [8] + 7 = 15 / DC 10))

...numerous footprints and wheel tracks in the mud leading in and out of the stables. One set of wheel tracks especially can be seen going from the stables and then on the path heading north towards Vedykar. How long the tracks have been there you cannot yet tell without further examination. As Lynx is observing the tracks, Sir Kolarred and Zook both hear...

Kolarred ((Listen [16] + 1 = 17 / DC 13))
Zook ((Listen [10] + 4 = 14 / DC 13))

...more muffled noise from the stable. It sounds like groaning perhaps? Or at least some sort of continous irregular noise that will go up and down, stop and start, some louder than others. There is also the occasional thump.


Lyran: As you stand in front of the door to the waystation, you do not note anything different about the building than what you've already observed. You do notice Lynx concentrating upon the path and grounds near the stables. Cariosa (Lynx's cat) comes up to the two of you and meows once before speeding off towards it's master. Sir Kolerred and Zook appear to be continuing towards the stable doors.

Tyler: Back along the path to the south, you do not hear or see anything of note in your area that is different than what you've already observed. You do notice Lyran standing in front of the waystation door, trying to decide whether or not to enter, and you also think you see Lynx stopping and looking down to the ground in and around the stable area. Sir Kolerred and Zook appear to be continuing towards the stable doors. The rain is getting stronger, and you feel a chill go through your bones.

>>>>>>>>>>>>>>>>>>>>>

OOC Note: In order to help speed things up, I'm going to allow you to make your own rolls when you want to Listen, Search, Spot, Sense Motive, use Diplomacy, Intimidatation or Bluffing, etc. To do so, just write in your roleplay that you are doing *blank*, and then in a seperate line write in your roll total like so:

((Skill Name [d20 roll] + mod = TOTAL))

I know what certain DC factors are for the things you'll do. What this does is that you don't have to wait for me to respond with a die roll for you to find out what your total was for your skill check. You can just give me the total, and then I'll just write the results.

I'm always assuming that characters are "on alert" at all times, both regarding surprise factors (Listen, Spot, Search), and regarding interpersonal relations (Sense Motive). Thus you don't need to make rolls when just walking down a path but are still maintaining alertness for anything jumping out at you. However if there are SPECIFIC instances you want to be extra-aware of or believe something might occur, that's when you can make a roll for yourself. Same holds true for the interpersonal skills. I'll use what you write in your roleplays to determine most attitudes of NPCs, but if there are specific instances when you want to Bluff, Intimidate, Diplomize or Sense Motive, just go ahead and add the roll in the rp.

Hope this works for you all! Thanx!
 
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