Oh and I'd say Mysticism was too vague. Any DnD magic could be described as mystic. So if you want a word to delineate Psi/Ki/Chi from, say, Arcane magic I wouldn't use it.
How is "arcane" any less vague than "mystic"?
Oh and I'd say Mysticism was too vague. Any DnD magic could be described as mystic. So if you want a word to delineate Psi/Ki/Chi from, say, Arcane magic I wouldn't use it.
How is "arcane" any less vague than "mystic"?
Kind of hyperbolic with "never" and the "always" there. The influence of other genres show up in subtle ways, but as far as overt elements of non-fantasy-genre elements, they are pretty uncommon. Stuff like Expedition to Barrier Peaks and Spelljammer are the exceptions to the rule--which was part of their appeal.D&D has never been a game though that was solely fantasy. It has always been one that was fine with mixing it up with different genres.
Well, you kinda missed your own point there. You associate "arcane" with one specific source of magic because the game tells you to, not because the definition of the word "arcane" itself dentoes a particular brand of magic. If the game tells you that the mystic power source covers a certain source of magic, then suddenly it's not vague anymore either.To me at least, arcane is pretty much strictly wizard magic. Mystic can be wizards, clerics, shaman, druids, etc. Had I not played RPG's for 20+ years I might feel differently. Its just a broader term.