RangerWickett
Legend
As a writer, I've been told to 'kill my babies.' It means to find the things you care about most in the story, and to mess with them, to take them away or kill them. The idea is that, if you're a good writer, your audience will love those things too and will be shocked that you had such a twist; and if you're a bad writer, the audience will be glad that the one thing you loved that was actually annoying is gone.
(E.g., If George Lucas had killed Padme in the middle of Episode II, we would've been really surprised, and might have actually lamented her death a little. If he'd killed Jar-Jar, we would have cheered.)
In my modern game there's a key NPC who is pretty much necessary for the plot. Last Friday, I killed him. In fact, I had the father of one of the PCs shoot him in the face, right in front of said PC. The rest of the group, when they found out, reacted in ways I never would have expected. They were on the edge, trying to decide if the NPC was irritating and whiny, or if he was endearing because he at least tried, despite being a loser. Well, killing him martyred him. They love him now, and since they're in New Orleans on Halloween, they want to bring him back somehow.
I have another baby, but I can't talk about her right now. But I'm afraid to kill her, even though I know it would take the story down a stronger path. Do any of you have experiences to share, where killing something in a game or a story turned out particularly well or badly, from an emotional perspective? And even if people really want to, does it cheapen it to bring them back?
(E.g., If George Lucas had killed Padme in the middle of Episode II, we would've been really surprised, and might have actually lamented her death a little. If he'd killed Jar-Jar, we would have cheered.)
In my modern game there's a key NPC who is pretty much necessary for the plot. Last Friday, I killed him. In fact, I had the father of one of the PCs shoot him in the face, right in front of said PC. The rest of the group, when they found out, reacted in ways I never would have expected. They were on the edge, trying to decide if the NPC was irritating and whiny, or if he was endearing because he at least tried, despite being a loser. Well, killing him martyred him. They love him now, and since they're in New Orleans on Halloween, they want to bring him back somehow.
I have another baby, but I can't talk about her right now. But I'm afraid to kill her, even though I know it would take the story down a stronger path. Do any of you have experiences to share, where killing something in a game or a story turned out particularly well or badly, from an emotional perspective? And even if people really want to, does it cheapen it to bring them back?