Heathen72
Explorer
In a way, I am asking the same question as this thread but inquiring paradoxically - i.e, studying what we do badly in order to do better.
So... What kills the sense of wonder in your games?
The GM? The Players? The ruleset? The lawnmower outside the window?
Some examples of things that have destroyed the sense of wonder in games I have played in:
What are you examples?
So... What kills the sense of wonder in your games?
The GM? The Players? The ruleset? The lawnmower outside the window?
Some examples of things that have destroyed the sense of wonder in games I have played in:
- The GM just using a monsters name the players meet, instead of describing it, because he know the players have all read the monster manual
- The players describing the unsettling way a possessed child has just crawled across the ceiling as "Spiderclimb"
- The players watching the TV instead of the GM
- The players munching on popcorn all the way through a description of bloodcurdling horror before saying "What's so scary about that?"
- Someone killing the moment with a poorly timed joke (guilty, you honour)
What are you examples?