Anthropomorphic Swamplight Lynx (Swalynx)
Medium-size Monstrous Humanoid
Hit Dice: 2d8+2 (11 hp)
Initiative: +6 (Dex, Improved Initiative)
Speed: 40 ft.
AC: 15 (+2 Dex, +3 natural)
Attacks: 2 claws +3 melee, bite -2 melee; or longsword +3 melee; or longbow +4 ranged
Damage: Claw 1d4+1, bite 1d6; or longsword 1d8+1; longbow 1d8
Face/Reach: 5 ft. / 5ft.
Special Attacks: Improved grab, pounce, spell-like abilities
Special Qualities: Darkvision 60 ft., low-light vision, marsh move, scent
Saves: Fort +1, Ref +5, Will +6
Abilities: Str 12 (+1), Dex 15 (+2), Con 13 (+1), Int 11 (+0), Wis 17 (+3), Cha 18 (+4)
Skills: Hide +4*, Jump +3, Listen +5, Move Silently +4, Spot +5
Feats: Improved Initiative
Climate/Terrain: Any marsh
Organization: Solitary, pair, or pride (5–10 plus 1–4 swamplight lynxes)
Challenge Rating: 3
Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class
Level Adjustment: +4
Swalynxes are a race of anthropomorphic lynxes that have spell-like abilities and are well adapted to life in the marshlands of the D&D world. They feline bodies are sleek and their coats are any shade from dark yellow to olive, which allows them to bend in with their swampy surroundings.
Swalynxes are fond of eating humanoid prey, and they especially enjoy the taste of elven flesh. Swalynxes are obviously an advanced humanoid form of swamplight lynxes but how they came to walk upright is unknown. A swalynx pride is always accompanied by a few swamplight lynxes, which they treat as equals.
Swalynxes speak Sylvan.
Combat
Swalynxes tend to attack first, devour any elves, and talk later.
Pounce (Ex): If a swalynx charges, it can make a full attack even though it has moved.
Improved Grab (Ex): If a swalynx hits an opponent of up to one size category larger than itself with a bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +3). Thereafter, it has the option to conduct the grapple normally, or simply use its jaws to hold the opponent (-20 penalty on grapple check, but the swalynx is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals bite damage.
Marsh Move (Ex): Swalynxes take no movement penalties for moving in marshes or mud.
Scent (Ex): A swalynx can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft.
Spell-like Abilities: At will – blur, daze, faerie fire, light. Caster level 6th; save DC 12 + spell level.
Skills: *A swalynx receives a +4 bonus on Hide checks when in marshlands.
Swalynx Characters
Swalynxes favor the sorcerer class.
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Swamplight Lynx is from Monster Manual II.