D&D 3E/3.5 Knightfall's "Humanoids + Templates = Fun" Thread (Retired)

LoneWolf23 said:
Been playing the computer RPG Black and White for a while now, and it just hit me...

Animal + Anthropomorphic Animal + Kaiju + Proxy (Deities and Demigods) = Black and White's Divine Creature.

Add the Celestial or Fiendish templates (or leave as is) depending on the creature's Alignment, and you have a Colossal creature that serves a Deity as it's agent in the mortal realms..

I already treat kaiju as gods for all intents and purposes, check out the Animals and Vermin + templates thread. :D
 

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Krishnath said:
There's a Proxy template in Deities and Demigods? On what page?

Page 54. Basically, the deity invests 1 Divine Rank into a divine minion. While so invested, the proxy gains any salient divine abilities held by the patron deity as well as the powers and abilities of a rank 1 demigod. Without the requisite ability scores or divine ranks, the proxy may not be able to use all those powers and abilities.
 


Buddha the DM said:
Are you sure that it has the same stats as the anthro black bear?

That's what I would say. The panda has about the same size and weight as the black bear.

The giant panda superficially resembles a bear. The body is chiefly white, and the limbs are brownish black, with the dark color extending up over the shoulder. The ears and eye patches are black. Adults weigh from 200 to 300 lb (90–140 kg) and are from 4.5 to 5 ft (140–150 cm) long with a 5-in. (13-cm) tail. Giant pandas live in restricted areas of the high mountain bamboo forests of central China; their diet consists almost entirely of bamboo shoots.

Oh, and Krishnath, you will!
 
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Yeesh, I've created enough bizarre furry species for a comic of their own. O_o

Half-Human from AEG Monsters, Desert from Dragon 306

Scarchok (Dire Ape + Half Human + Desert)
Medium Monstrous Humanoid
Hit Dice: 5d8+5 (29)
Initiative: +1 (Dex)
Speed: 30 Ft, Climb 5 Ft.
AC: 13 (+1 Dex, +2 Natural)
Attacks: Longsword +5 melee, Bite +0 Melee; or 2 claws +5 melee, Bite +0 melee
Damage: Longsword 1d6+3; Claw 1d4+3, Bite 1d4+1
Face/Reach: 5 Ft. By 5ft/5ft
Special Attacks: Rend 2d4+5
Special Qualities: Scent
Saves: Fort: +5, Ref: +5, Will: +4
Abilities: Str:16, Dex:12, Con:12, Int:10, Wis:11, Cha:10
Skills: Bluff +5, Climb +11, Diplomacy +5, Hide +6, Intuit Direction +2,
Knowledge (Planes) +10, Knowledge (Space) +8, Move Silently +9, Listen +8, Spot +8, Wilderness Lore +2
Feats: Skill Focus (Knowledge (Planes))
Climate/Terrain: Warm Forests and Mountains
Organization: Solitary or Colony (2-12)
Challenge Rating: 1
Treasure: None
Alignment: Always Neutral
Advancement: By Class (Ranger)

The Scarchok are a race of desert dwelling ape men from a dying world. They were among the first species to create Planar Drives, magical devices that allow a ship to travel between planes. They have used this to devestating effect, taking over numerous worlds.

This ended when the Scarchok met the Loktar, a race of extremely intelligent, evolved ogres. The Loktar took the planar drives, took the top sorcerers and mages among the Scarchok, and have since managed to conquer a vast portion of the multiverse.

Now the Scarchok live only for vengeance, they plot the downfall of the Loktar empire, and are gathering other races to them. They have made a tentative alliance with the Kil’terak, who despise the Loktar.

Combat

The Scarchok tend to avoid combat, while formidable they are nothing against a Loktar or other stronger species.

Rend (Ex): If a Scarchok hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d4+5 points of damage.

Save adjustment: +1 racial saving throw bonus against fire effects and –1 against cold effects. Magical or mundane.

Spell-Like abilities (Su): Create Water 1/day as a 5th level Sorcerer.

Skills: A Scarchok gains a +2 racial bonus Wilderness lore and Intuit Direction checks.
 

Heh guys, I'm still taking a break from creature creation, as I don't want to burn out the good ideas I have. I'll probably get back to doing more next week.

In the meantime, check out my new World of Kulan Character Thread!
http://enworld.cyberstreet.com/showthread.php?s=&postid=953786#post953786

I'll be posting my campaign's PCs and NPCs to this new thread. Let me know what you think of the characters (but please don't post any of your own characters to the thread).

Of course, if you have a cool NPC you want to share with me that I can incorporate into my world then feel free to email it to me, and I'll rework it to fit Kulan and post it to the thread.

Cheers!

KF72
 

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