Knights of the Old Republic - OCC

Are we traveling incognito? I honestly hadn't even thought about that. Under normal circumstances, Jarec wouldn't carry a blaster, but if it were part of a disguise, he might. I guess I'll raise that IC.

As for here, let's start with basic equipment. Environmental protections, communications gear, binoculars, food, etc.
 

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Brother Allard said:
Are we traveling incognito? I honestly hadn't even thought about that. Under normal circumstances, Jarec wouldn't carry a blaster, but if it were part of a disguise, he might. I guess I'll raise that IC.

As for here, let's start with basic equipment. Environmental protections, communications gear, binoculars, food, etc.

One of the simplest ways to get a lot of that stuff is with a Utility belt for 500 credits. It contains 3 days of rations, medpack, tool kit, power pack, energy cell, glow rod, comlink, and liquid cable dispenser with grappling hook. Plus a couple of big pockets. It doesn't save you any money (or waste any, really), but it is a quick add.

Serrana (and Arro, I suspect) carry 'sporting' blasters (Serrana's pistol, Arros rifle) because they're cheaper, accurate (meaning all range penalties are treated as one category less), and legal to carry in most places with a simple license. They do less damage than the standard variants (and the standard blaster rifle has an autofire mode), though.
 

I'll take one!

As for the blaster, traveling in disguise isn't probably something Jarec would think of. And, indeed, someone would probably have to convince him that it was a good idea.
 

Brother Allard said:
I'll take one!

As for the blaster, traveling in disguise isn't probably something Jarec would think of. And, indeed, someone would probably have to convince him that it was a good idea.

Remember you have 3,000 creds, but of course what more could a Jedi want then his or her robes and a lightsaber :)
 

It depends, there are places we would want to appear as Jedi, and places we wouldn't. I figure Serrana and Jade would probably spilt off to do the information gathering since they are the more worldly students, and the most able to pass for non-jedi among the charismatic crew.

I wasn't really planning on bringing much with Jade, her possessions are mostly on the ship (her wardrobe), and she'd expect to live of the ships stores or eat at resturants. She just doesn't seem the type to carry a utility belt or a lot of supplies on her, expecting to be able to buy what she needs.
 


SHould we have that strategy discussion? There seemed to be a few different plans.

Shouldn't be too difficult to figure out what to do. We seem to want to cover the same areas, it should be just a matter of figuring out who goes where.

I'm okay with accompanying either group, if we agree on splitting the party

:)

Maeglin
 

Maeglin said:
SHould we have that strategy discussion? There seemed to be a few different plans.

Shouldn't be too difficult to figure out what to do. We seem to want to cover the same areas, it should be just a matter of figuring out who goes where.

I'm okay with accompanying either group, if we agree on splitting the party

:)

Maeglin


That's all good and I encourage you to 'hash it out'... Master Nomi did not give you any directions, only goals... it is part of your 'test to being Jedi' to work together and with others :)
 

Some NOTES about Star-ships in the office FAQ that I noticed…

Unique Starship Crews (Clarification)
You determine the following vehicle stats in the following ways (in order of stat-block appearance):

Vehicle Initiative = Your Initiative modifier (or Pilot modifier if you are trained) + Vehicle Size Modifier + Vehicle Dexterity Modifier.
Perception = Your Perception modifier. [NOTE that I am not sure about this one, you just looking out the ships ports or what?]
Reflex Defense = 10 + your character level (or vehicle's armor bonus) + vehicle's Dexterity modifier + vehicle's size modifier.
Attack Rolls = Your base attack bonus + vehicle's Intelligence modifier + miscellaneous bonuses (point blank shot, weapon focus, etc.) + 2 (if trained in Pilot and firing Pilot controlled weapons from the Pilot's position). [note – that I am probably going to houserule that firing ‘vehicle-class weapons’ at non-vehicles imposes the vehicle’s size modifier or -10 in this case. Yes Capital Ships are -20 to firing again ‘people’… just as an FYI]
Base Attack Bonus = Your base attack bonus.
Grapple = Your base attack bonus + vehicle's size modifier + vehicle's Strength modifier.
Skills = Your appropriate skill modifiers ( + vehicle size modifier + vehicle Dexterity modifier in the case of Initiative and Pilot checks).

If it is not listed above, than it is not changed by having a unique crew or is otherwise explicitly spelled out in the book.



So some notes then for the Star Jewel
Size = Colossal (modifier -10)
If Jade is piloting the ship and Serrana “manning” one of the gun turrets, although she should be acting Mechanic as she is the only one with the skill…

the Star Jewel
Starwind-class pleasure yacht
Colossal space yacht
Init +1; Senses Perception +10
----------
Defense Reflex 12 (flat-footed 12), Fort 26; +12 armor
hp 120; DR 15; SR: 20; Threshold 76
----------
Speed fly 14 squares (max. velocity 1,200km/h), fly 4 squares (starship scale)
Ranged laser cannon +6 (see below)
Fighting Space 12x12 or 1 square (starship scale); Cover total
Base Atk +5; Grp +31
----------
Abilities Str 42, Dex 10, Con --, Int 14
Skills Initiative +1, Mechanics +n/a (Serrana +10), Perception +10, Pilot +1, Use Computers +11
----------
Crew 2 (can be operated with 1, but -5 to all skill/attack rolls); Passengers 6
Cargo 10 metric tons; Consumables 1 month; Carried Craft none
Hyperdrive x4 (backup x15)
Availability Licensed; Cost 150,000

Two rotating quad-laser cannon turrets (pilot or turret gunner)
Atk
+6 (+2 autofire), Dmg 4d10 x3
 

Karl Green said:
If Jade is piloting the ship and Serrana “manning” one of the gun turrets, although she should be acting Mechanic as she is the only one with the skill…

I'm not sure what's the mechanically optimal crew arrangement, as Serrana's really the best at almost everything starship combat related (of course, she has no Force Powers at all, and is kind of mediocre with a lightsaber), and she can only be in one place at a time.

Serrana (+16) and Jade (+11) are only characters who are trained pilots.
Serrana (+10), Jade (+10), and Nicholas (+9) are trained in Use Computer.
Serrana (+10) and Arro (+9) are trained in Mechanics.

Serrana is proficient with any weapon on a starship (due to the spacehound talent), has the Vehicular Combat feat, and has some ranged combat feats.
Arro has some ranged combat feats, and the best ranged attack bonus.

So I'd suggest the best combat layout is Serrana as pilot and Arro as turret-gunner; if repairs need to be made during a firefight, Elan or Jarec replaces Arro.
 
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