Some NOTES about Star-ships in the office FAQ that I noticed…
Unique Starship Crews (Clarification)
You determine the following vehicle stats in the following ways (in order of stat-block appearance):
• Vehicle Initiative = Your Initiative modifier (or Pilot modifier if you are trained) + Vehicle Size Modifier + Vehicle Dexterity Modifier.
• Perception = Your Perception modifier. [NOTE that I am not sure about this one, you just looking out the ships ports or what?]
• Reflex Defense = 10 + your character level (or vehicle's armor bonus) + vehicle's Dexterity modifier + vehicle's size modifier.
• Attack Rolls = Your base attack bonus + vehicle's Intelligence modifier + miscellaneous bonuses (point blank shot, weapon focus, etc.) + 2 (if trained in Pilot and firing Pilot controlled weapons from the Pilot's position). [note – that I am probably going to houserule that firing ‘vehicle-class weapons’ at non-vehicles imposes the vehicle’s size modifier or -10 in this case. Yes Capital Ships are -20 to firing again ‘people’… just as an FYI]
• Base Attack Bonus = Your base attack bonus.
• Grapple = Your base attack bonus + vehicle's size modifier + vehicle's Strength modifier.
• Skills = Your appropriate skill modifiers ( + vehicle size modifier + vehicle Dexterity modifier in the case of Initiative and Pilot checks).
If it is not listed above, than it is not changed by having a unique crew or is otherwise explicitly spelled out in the book.
So some notes then for the Star Jewel…
Size = Colossal (modifier -10)
If Jade is piloting the ship and Serrana “manning” one of the gun turrets, although she should be acting Mechanic as she is the only one with the skill…
the Star Jewel
Starwind-class pleasure yacht
Colossal space yacht
Init +1; Senses Perception +10
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Defense Reflex 12 (flat-footed 12), Fort 26; +12 armor
hp 120; DR 15; SR: 20; Threshold 76
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Speed fly 14 squares (max. velocity 1,200km/h), fly 4 squares (starship scale)
Ranged laser cannon +6 (see below)
Fighting Space 12x12 or 1 square (starship scale); Cover total
Base Atk +5; Grp +31
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Abilities Str 42, Dex 10, Con --, Int 14
Skills Initiative +1, Mechanics +n/a (Serrana +10), Perception +10, Pilot +1, Use Computers +11
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Crew 2 (can be operated with 1, but -5 to all skill/attack rolls); Passengers 6
Cargo 10 metric tons; Consumables 1 month; Carried Craft none
Hyperdrive x4 (backup x15)
Availability Licensed; Cost 150,000
Two rotating quad-laser cannon turrets (pilot or turret gunner)
Atk +6 (+2 autofire), Dmg 4d10 x3