Knights of the Old Republic - OCC

I don't really have a problem with leaving all combat dice rolling (and any other GM-initiated dice rolling) to the GM. Of course, when I do this for my own games I tend to use actual dice.
 

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I clarified my auto-fire bit--My droid carries two rifles, one is mounted on a reinforced 3rd arm he has, the other he has to draw normally. Since the one is always "held" in the gun-hand, he had it ready to switch to autofire mode and open up, he still has a move-action to draw his other rifle.

This is how he hopes to keep up with Jedi-becoming a riflely blossom of death--also how he runs some mean deflection drills.
 

Brother Allard said:
Frowning, Jarec swiftly draws his emerald lightsaber and waits.

[sblock=ooc -Move action: draws saber. Swift action: ignites saber. Holds an action to wait for one of the attackers to approach within range. /sblock]


Remember you can roll your own Attack and Damage rolls off Invisible Castle but for this round I will roll them for you. If you want me to roll that cool also.

I will update in a bit here... have to go into a meeting right now :(
 


ValenarJaeldira said:
This is how he hopes to keep up with Jedi-becoming a riflely blossom of death--also how he runs some mean deflection drills.

Hmm... Serrana's probably by far the worst of the PCs in the 'mobbed on the ground by mooks' scenario we're (probably) in. She doesn't have area of effect force powers, 3733T lightsaber skills, or grenades and/or autofire weapons. Needless to say, she's trying to keep melee types between her and spear-chuckers, and picking off anyone she can with her pistol.
 

I see now why force slam is considered so powerful. Jade rolls her Use the Force (+16) to beat her opponent's damage threshold, if she does (and I rolled 31, only 2 less then Yoda's 33) its auto-knockdown and 4d6(6d6) with a force point. I had to have missed something, right?
 

Shalimar said:
I see now why force slam is considered so powerful. Jade rolls her Use the Force (+16) to beat her opponent's damage threshold, if she does (and I rolled 31, only 2 less then Yoda's 33) its auto-knockdown and 4d6(6d6) with a force point. I had to have missed something, right?

Nope it is powerful... but is only with 6 squares and line-of-sight. Reading charge last night I saw you can only move up to your Speed... which is why the Hiss'agoth could not rush any more then they did... it tough being a mook ;)
 

drothgery said:
OOC: I think withdrawing is a move action; if it's not, I'll need to revise this.

Serrana 'withdraws' 1 square to the spot 'south' of Telesa (move action), and lines up (swift action to Aim and use the Deadeye feat), then takes another shot, this time making a good try at stunning His'agoth #8. sporting blaster pistol stun attack; dmg (1d20+8=21, 4d4+4=12)

I think I made a mistake last round (2) because I noted that you were Aiming before you attacked and know that it would provoke an Attack of Opportunity, but forgot that you also provoke one when you move out of a threatened square... live and learn. Serrana is now outside of the threatened square though so she can move without provoking one now...
 

Nicolas should have gotten a block check against the attack on him. Use The Force check (1D20+16) vs the 21 the Hiss'agoth got for his attack, even on a 5 he'd block the attack so an 80% of blocking it.
 

Shalimar said:
Nicolas should have gotten a block check against the attack on him. Use The Force check (1D20+16) vs the 21 the Hiss'agoth got for his attack, even on a 5 he'd block the attack so an 80% of blocking it.

Ah, yep... I will edit and post, good catch
 

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