Knights of the Old Republic - OCC

drothgery said:
It might be metagaming a bit, but on shalimar's Talessa as noble 1/Jedi 5 build, I think I'd give her perception as a trained skill (yes, technically she 'sees' through the Force, but her other senses are normal and her wisdom is higher than her Cha), ditch the Force Perception talent and the pilot skill (since we've got plenty of pilots and the player mentioned doing that anyway), and use the freed spot for another talent.

Thanks to the Skill Focus on use the Force her Perception via force Perception is +16 as opposed to +11. The fact that all her ability to perceive comes through the force just makes it a bit more fitting.
 

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Karl Green said:
Anyway, if you wanted to go towards a ‘Healer’ type here would be my idea (again 100% subject to change by you)

Talesa Nell, Jedi Healer

Medium Miraluka Female Noble 1/Jedi 5, CL6

***SNIP***
Few errors on your Rewrite Karl:

By going Noble 1/Jedi 5 the BAB goes down from 6 to 5, meaning:
Base Attack Bonus +5, Grapple +4
Melee Light Saber +6 (2D8 + 2)
Ranged +6 [Although she is blind]

As a Noble 1/Jedi 5 Talessa should have 4 talents, I would suggest another force talent so that at next level she can take the Force Adept Prestige class and gain the Force Treatment Talent since that would fit the concept. (She needs a noble or a Force talent)
Talents: Deflect (Jedi 3), Force Focus (Jedi 5), Force Perception (Jedi 1)
 

Brother Allard said:
I've been thinking about Jarec, and I'm not sure that the dual lightsaber is really right for him - it seems a bit too finesse. I see him as much more direct, relying on sheer physical power. So power attack and cleave are spot on. How does mighty swing work? Or running attack? Or acrobatic attack?


Sure some options... drop Dual Weapon Master I and instead take one of the following...

Acrobatic Strike (prereq - trained in acrobatics) gain a +5 to your next melee attack bonus for anyone you have tumbled past in the round.
Double Strike (prereq - base atk +6, weapon prof) take a -5 to your attack roll, and make two attacks in a round (i.e. pretty much the same as Dual Weapon, just you are using one weapon to make both attacks)
Rapid Strike (prereq - Dex13, base atk +1, melee weapon prof) take a -2 to your melee attack roll, if you hit add +1dx to the damage (so with a Lightsaber you would have +8 to attack, damage 3d8+6... if you used the lightsaber two-handed the damage would be 3d8+9... with the Power Attack feat you double the damage that you minus when using two-handed i.e. If you go for a -5 to your attack roll you would add +10 damage if you were using the weapon two-handed).
Running Attack (prereq -Dex13) you can move before and after you attack
 

Shalimar said:
Few errors on your Rewrite Karl:

By going Noble 1/Jedi 5 the BAB goes down from 6 to 5, meaning:
Base Attack Bonus +5, Grapple +4
Melee Light Saber +6 (2D8 + 2)
Ranged +6 [Although she is blind]

As a Noble 1/Jedi 5 Talessa should have 4 talents, I would suggest another force talent so that at next level she can take the Force Adept Prestige class and gain the Force Treatment Talent since that would fit the concept. (She needs a noble or a Force talent)
Talents: Deflect (Jedi 3), Force Focus (Jedi 5), Force Perception (Jedi 1)

Yep see what happens when I try to do this at work! :o
 

Karl Green said:
Double Strike (prereq - base atk +6, weapon prof) take a -5 to your attack roll, and make two attacks in a round (i.e. pretty much the same as Dual Weapon, just you are using one weapon to make both attacks)
Let's go with this. I realize that crunch-wise, it's the same, but thematically, it makes much more sense to me.
 

Brother Allard said:
Let's go with this. I realize that crunch-wise, it's the same, but thematically, it makes much more sense to me.

Nitpickery again, it's Double Attack, not Double Strike. If you go down the double attack/triple attack route, you'll probably be using Jedi Knight talents to buy off the penalties; the nice thing about the Dual Weapon Mastery path is that, although it only works with a double weapon or two weapons and never gets beyond two, you can finish the path more quickly, and it costs feats rather than talents.
 

I see your point. I'm thinking of the dual attack, though, more as a technique for attacking multiple non-heroic combatants rather than making multiple strikes in single combat. In single combat, he'd probably rely more on power attack with the damage bonus for wielding the lightsaber two-handed. I don't have the book yet, obviously, but I'm not sure I'm planning on following the multiple attack chain any farther.

Is this wrong-headed?
 

ValenarJaeldira said:
I know I already have a character approved and all...but I thought I'd throw this slightly wierd idea out, and see what you though of it Karl.


"Arro" or "Sarge" R0-T4 Military Training and Tactical Analysis Droid

If you have any interest in diversifying the characters in the party, I think Arro would be a blast to play. He would have a very clear "Destiny" as a droid meant to help unifiy these Jedi into a cohesive unit so that they can complete whatever it is the Force has in store for them. Also, he can shoot stuff. Long-term I would see him taking levels in Soldier until he can take levels in either Elite Trooper or even Officer, taking his Tactical Analysis and directive abilities to a whole new level.

That said, I'd still have fun with Jamin if you are set on an All-Jedi, All-the-time group. Whatever you are thinking!

Hmm if you want to go this way I am totally cool with it... I want a reason why a 'combat' droid might be at a Jedi training center (EDIT: yes I am totally happy if it is a training droid that has developed a personality as Nomi has not memory wiped it for some time), but otherwise I am happy with that...

Also, I am shooting for tomorrow morning to start the game... hope we are more or less final with the characters by then.
 
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drothgery said:
Nitpickery again, it's Double Attack, not Double Strike.

arg...sorry again doing this at work between breaks and trying to go to fast... needs to slow down :)

Also unlike a lot of feats you have to choise a single exotic weapon, lightsabers, advanced melee weapons, etc so it does not apply to all weapons
 


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