Knights of the Old Republic - OCC

Brother Allard said:
I see your point. I'm thinking of the dual attack, though, more as a technique for attacking multiple non-heroic combatants rather than making multiple strikes in single combat. In single combat, he'd probably rely more on power attack with the damage bonus for wielding the lightsaber two-handed. I don't have the book yet, obviously, but I'm not sure I'm planning on following the multiple attack chain any farther.

Is this wrong-headed?

A little bit, largely because unlike other d20 games, your base defense bonus goes up as fast as a good BAB. So Power Attacking for more than two or three points on any real threat is probably not a good idea; Power Attack/Cleave is just a mook-swatting strategy (and, like double attack/triple attack or dual weapon mastery with a melee weapon, is kind of limitted by the lack of 5 foot, err, 2m, err, 1.5m, err, one-square steps in Saga). On the other hand, a two point Power Attack for +4 damage (due to weilding a weapon two-handed) and an extra d8 from Rapid Strike are about a wash.
 

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A lot of stuff going on today. A shame I can't get on ENWorld at work.

Karl Green said:
Anyway, if you wanted to go towards a ‘Healer’ type here would be my idea (again 100% subject to change by you)

Talesa Nell, Jedi Healer

Looks good, though I really want to focus Talesa on force powers as opposed to hand to hand combat. Would it be more beneficial if she took another force training feat at sixth level instead of melee defense to give her more force powers?
 

Falkus said:
A lot of stuff going on today. A shame I can't get on ENWorld at work.



Looks good, though I really want to focus Talesa on force powers as opposed to hand to hand combat. Would it be more beneficial if she took another force training feat at sixth level instead of melee defense to give her more force powers?

Melee Defense just lets you trade off BAB for additional Reflex Save (Defense) like power attack does for damage. Its a good feat, but you would certainly get a ton of benifit from taking another force Training. Each Force Training gives you 1+Wis Bonus force powers. For you that means you get 5 powers every time you take it.
 


This is the Talesa that Karl made above with the errors fixed (ie 1 more talent, BAB fixed) and with the Melee defense replaced by another force training. I gave her Surge so she can make a Jedi jump, Move Object, Mind Trick, Battle Strike, and a 2nd use of the Force Stun power. Powers refresh once per minute outside combat so it can be good to buy the same power a few times so you always have it if you need it. The Equilibrium talent lets you spend a force point to take away all your negative conditions like wound penalties, radiation, poison, fatigue, etc. Taking equilibrium will also mean you qualify for Force Adept prestige class at next level so you can buy the Force Treatment talent that lets you use your Use The Force skill(Higher) in place of treat injury and also means you don't need a medical kit to do so.

Talesa Nell, Jedi Healer

Medium Miraluka Female Noble 1/Jedi 5, CL6
Destiny 1; Force Points 8
Init +9 (can re-roll); Perception +16, (blind +7); Use the Force: +16
Languages (Linguist): Miralukese, Basic, Bothese, Cerean, Ithorese, Mon Calamarian, Ryl
–––––––––––––––––––––––––
Defense Reflex: 18 (flat-footed 17); Fortitude: 17; Will: 21; Deflect
Hit Points: (18+5d10); Threshold: 17
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Speed 6 squares
Base Attack Bonus +5, Grapple +4
Melee Light Saber +6 (2D8 + 2)
Ranged +6 (BLIND)
Attack Options: Force Disarm, Force Stun, Rebuke
Special Abilities: Deflect, Force Perception
Force Powers Known (Use the Force +16): Battle Strike, Farseeing, Force Disarm, Force Stun (2), Mind Trick, Move Object, Rebuke, Surge, Vital Transfer
Force Secrets: none
Force Techniques: none
–––––––––––––––––––––––––
Abilities: Str 8, Dex 12, Con 10, Int 14, Wis 19*, Cha 16* (* +1 at level 4)
Talents: Force Perception (Noble 1), Deflect (Jedi 1), Force Focus (Jedi 3), Equilibrium (Jedi 5)
Feats: Weapon Proficiency [lightsaber, pistols, simple weapons] (base Noble, Jedi), Force Sensitive (free racial), Linguist (free Noble), Improved Defenses (1st Level), Skill Focus: Use the Force (Jedi 2),Force Training (3rd Level), Weapon Finesse (Jedi 4),Force Training (6th level),
Skills:Gather Information (+11), Initiative (+9), Knowledge [galactic lore] (+10), Knowledge [life sciences] (+11), Persuasion (+11), Ride (+9), Treat Injury (+12), Use the Force (+16)
Possessions: Light Saber, Robe
–––––––––––––––––––––––––

Blindness: Miraluka cannot see normally. Unless they are able to use Force Sight (see below), all targets effectively have total concealment from them.
Force Sight: Miraluka have the ability to see through the Force despite being blind. This functions as the Force technique Improved Sense Surroundings (SECR p.103).
Quick Reactions: Miraluka may reroll Initiative checks, but they must keep the second result even if it is worse.
 

Shalimar said:
Talesa Nell, Jedi Healer

Medium Miraluka Female Noble 1/Jedi 5, CL6

She does indeed look good... a TON of Force Powers for sure... but I think I would suggest maybe one more non-combat ones for a Healer type (but the ones listed here are really good also). Mostly I would replace Battle Strike with Sever Force (Light Side power)
 

Please post your finalized (or close to) character Here

Then you can change and modify them there so I can keep track of them.

I am just about done with the intro now so I will post it in the morning for you and we will being...
 

What does sever force do? From the name, I'm guessing it's a way of suppressing the use of the force in other force users, right?

As for equipment, a medpac and five binder cuffs should do it. How much would she have left after purchasing that?
 

Karl Green said:
She does indeed look good... a TON of Force Powers for sure... but I think I would suggest maybe one more non-combat ones for a Healer type (but the ones listed here are really good also). Mostly I would replace Battle Strike with Sever Force (Light Side power)

Even the lowest level of that power is insanely over powered. No force points means that a lot of abilities wont work, and if sprung in a battle the opponent is cut off from recharging their powers. The fact that it lasts for hours is really unimportant since the opponent will be dead within a few rounds.

Battle strike is really her only offensive power, I see disarm and stun as defensive like a blaster set to stun would be as opposed to one set to kill. How about another Vital Transfer instead?
 

Falkus said:
What does sever force do? From the name, I'm guessing it's a way of suppressing the use of the force in other force users, right?

As for equipment, a medpac and five binder cuffs should do it. How much would she have left after purchasing that?

Sever Force at its lowest setting stops the opponent from spending Force points for a number of hours equal to its darkside score. Each Skill DC level higher inflicts condition track penalties, either a -1 to all actions or a -2. Those penalties would be worse if their condition track has already been hit. The condition track goes -1,-2,-5,-10, disabled I believe.

The Med Kit costs 600 credits, a Med Pac is expended after a single use, it costs 100 credits. You need one or the other depending on the specific aspect of the skill you are trying to use. I'd Suggest 1 Med Kit and 6 Med Pacs since the Med Kit has slots for 6 med Pacs but that is up to you.

Talessa has 4800 credits
Med Kit + 6 Med Packs = 1200 credits [26 Kilograms]
5 Binder Cuffs = 250 credits [2.5 Kilograms]

Anyone is welcome to leave things in the Star Jewel if they want, with the way it works out we each have a suite in it, its a pleasure yacht after all.
 

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