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Knockback and Exit Wound

javcs

First Post
What would be the effect of a bow with the knockback and exit wound properties?
This is something that I am uncertain about - Would the projectile push the initial target back as far as possible then go on the second target (if there is any range left available)?
 

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From pages 134-135 of Complete Warrior
Exit Wound: Weapons with the exit wound ability propel their ammunition entirely through living targets they hit. This effect deals an extra 1d6 points of damage. The weapon or projectile continues in a straight line beyond the original target. Targets in that path are attacked using the same attack roll as the original target; these additional targets gain a +4 bonus to AC for each previous target in the path. When an exit wound weapon or projectile hits an object, it stops. The exit wound can be applied to any ranged weapon; projectile weapons so enhanced bestow the ability on their ammunition.
Knockback: Knockback weapons often emit a low, almost inaudible hum when drawn. Whenever a knockback weapon hits its target, it initiates a bull rush attempt in addition to dealing normal damage. To resolve the bull rush attempt, treat the projectile as a Medium creature with a +8 Strength bonus. The projectile doesn't provoke attacks of opportunity, and it always tries to push the target as far back as possible. Only ranged weapons can have the knockback ability and they bestow it on their ammunition.
 

Hah! Give it the ability to grant long-range blindsense to its wielder and that would make for a Great Crossbow straight out of "Eraser"!

Now, as for what would happen: If the arrow hits the target, the bullrush pushes the target back as far as possible, meaning it will push that target until it runs into another "something", then the arrow passes through the target and strikes whatever it ran into. If that "something" is an object, the arrow's damage is likely ignored by hardness, and nothing else happens. Even if the arrow manages to damage the object, it still stops. If the "something" is another living target, then the arrow carries that living target backward, leaving the first target back where it collided. The second target gets the +4 bonus to see if the arrow hit, and the cycle starts back at the beginning.
 


Actually, wonder how the Returning property would work with the Harpoon...
Come Here!
Scorpionkjpg.jpg
 

Nice pic, exactly what I was thinking...

But as far as Returning, would that make the opponent return with the weapon? Would the weapon deal double damage as if it was removed by the opponent as a full round action?
 

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