Saeviomagy
Adventurer
OK, we all know that the new uses for knowledge skills are really quite good.
However - does anyone else think that the exact things a knowledge check should reveal should be more specific?
I note that in the shackled city story hour, a player was upset that on a successful knowledge(religion) check on some oddball zombie things the DM gave "they have fasthealing 5", when the player would have been far more interested in "if their maggots hit you, you die in 5 rounds and reanimate as one of them".
In my group, I'm certainly getting sick of being told that (for instance) a vampire spawn is undead, and has 4 hit dice, but NOT being told that when they die, you have to hunt down their sarcophagus and decapitate them.
Basically the wording means that if the DM so wishes, he could totally deny me any information from a knowledge check - he could go through, give out type, subtype, hitdice, wisdom score, charisma score, ac vs touch attacks, will save, for a knowledge DC of 35 above the base and that's even BEFORE he decides that information on their mating habits is something I'd know.
Anyone else had this problem with knowledge skills used like this?
However - does anyone else think that the exact things a knowledge check should reveal should be more specific?
I note that in the shackled city story hour, a player was upset that on a successful knowledge(religion) check on some oddball zombie things the DM gave "they have fasthealing 5", when the player would have been far more interested in "if their maggots hit you, you die in 5 rounds and reanimate as one of them".
In my group, I'm certainly getting sick of being told that (for instance) a vampire spawn is undead, and has 4 hit dice, but NOT being told that when they die, you have to hunt down their sarcophagus and decapitate them.
Basically the wording means that if the DM so wishes, he could totally deny me any information from a knowledge check - he could go through, give out type, subtype, hitdice, wisdom score, charisma score, ac vs touch attacks, will save, for a knowledge DC of 35 above the base and that's even BEFORE he decides that information on their mating habits is something I'd know.
Anyone else had this problem with knowledge skills used like this?