D&D General Kobold Press Going Down a Dark Road

Micah Sweet

Level Up & OSR Enthusiast
So they are not using Xanathar’s or Tasha’s subclasses? Or Tasha’s +1/+2 rule over race specific ones? Or do they just not own the books but use the content?

Even if people you know stick to PHB options, there are plenty of people who use them and expect to also see them in the next PHB iteration
So we're at the stage of dueling anecdotes again. Just like always.
 

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BrokenTwin

Biological Disaster
that's the thing... new players didn't know to look out for traps or ivory tower desgin... that is why it worked better with new players then some older ones...
Oh yeah, out of all of the editions of D&D I've played, 4E was by far the easiest to teach newcomers, and probably the hardest to teach 3.x-ers.

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Despite my personal lack of interest in the current edition, I do hope that Kobold Press finds success with Black Flag. Between it, Level Up, and 1DD, it's going to be really interesting seeing what direction D&D as a system goes in over the next few years.
 

False. It says to choose one method or the other, if your race has ASIs built in.
really? I have to go back I could of sworse it said to go with the new one... but you may be right
You can’t use the new revised dwarf with one pre-revision trait, because that would be like mixing in Trance onto your dwarf, or using only part of the errata to a race. A race is a rules package. You use the whole thing.

That doesn’t make it different games.
no one race cahnge... not a new game...
concept of race (even the word race) alone might not... concept of backgrounrd and the background feature by itself being turned into a feat may not... heck the race/background togather but alone I would problably say you can suint and make it through.

the idea that all cassters are prep casters on it's own is most likely bigger of a stand alone change (and god I hope warlock doesn't get this treatment) but even it, stand alone maybe not.

changeing actions from "use a bonus action to free with an attack" for two weapon fighting with light weapons in and of it self is somewhere between the spell casting and the race/background more important then the least but less then the most.


changing a bunch of spells (depending on number of them it ends up changing) could fall not only into anywhere on that spectrum if it is 1 or 2 it would be less then either race/background let alone both, if it ends up being a dozen or more it might alone be more then the caster prep thing... but stand alone enough spell changes would feel like a new game to some


adding conditions would not... ever even if we added 10. It may be annoying depending on how it interacted but adding wont make it feel like a new game... changing WILL, and we have seen a few of those (exhaustion being the biggest)


changing the order/level you get somethngs (like rogue) in classes is pushing the limit but I doubt if they reprinted the 2014 class race feats spells stats BUT had the new unified progrsion of subclass you would get less pushback... but not none, that alrready makes issues for back compatability.


changing MECHANICs of a class (like bard and cleric to a lesser extent) is much bigger then race/background and can be bigger then almost anything here... depending I would say the cleric is pushing it but alone isn't (where the rogue is probably fine) but the bard with new inspiration mechanic feels like a whole new class... so alone this would be a maybe



rewriting every feat in the PHB+ alone is up there with rewriting every spell... it's pretty clear a new version, a new game... but if it was the ONLY change maybe you could argue errata.


now some of these changes are small and in and of themselves are not 'making it a new game' some are big and are boarder line themselves (and some we don't know how big they will be is it 10 spells being rewritten or 40?) but you add them all togather and you get 1e/2e and 3e/3.5
 

mamba

Legend
So we're at the stage of dueling anecdotes again. Just like always.
Yes, this is a recurring theme. You always complain about how you do not like the direction D&D is taking, ignoring that you are one out of many players with a wide array of opinions / preferences. So WotC can still improve the game for most while making it worse for you.

That is what the playtest is about, improving the game for its players, otherwise they could just ask you what you want ;)
 

Bolares

Hero
I feel errata is needlessly confusing in a relatively expensive product people might not want to re-buy. I know I don't want someone trying to trump me by showing me a web page on their phone, or a ' shudder' Tweet from Chris Perkins.
Okay, I can relate to this. Just, I don’t think the tweets from designers that were a trend before the pandemic are really errata, eotc certainly doesn’t treat them like that.

About the errata bejng needlessly confusong, I agree it’s confusing, that’s the nature of catching mistakes in printed material, you choose to live with the mistake or correct it in a clunky way. But I don’t really see an alternative (beyond being perfect) for this.
 


Yes, this is a recurring theme. You always complain about how you do not like the direction D&D is taking, ignoring that you are one out of many players with a wide array of opinions / preferences. So WotC can still improve the game for most while making it worse for you.

That is what the playtest is about, improving the game for its players, otherwise they could just ask you what you want ;)
you know as much as my antidote vs your antidote is all we have, we can try to be poliot about it and address the argument not the poster. Once upon a time that was the rule here after all.

Yes something can be good for WotC bottom line and not good for some or even all of us
Yes sometimes we are each in the minority (I have no misunderstanding of my HD as HS and front load but then odd level only EVER getting 80% approval)
but no, we can't know even with a HUGE pool of playtesters even with the largest survey ever even with wotc being the most trusted and transparitn company ever (and lets be honest that last part is a joke) if any or all of the changes will work long term.
 

Micah Sweet

Level Up & OSR Enthusiast
Okay, I can relate to this. Just, I don’t think the tweets from designers that were a trend before the pandemic are really errata, eotc certainly doesn’t treat them like that.

About the errata bejng needlessly confusong, I agree it’s confusing, that’s the nature of catching mistakes in printed material, you choose to live with the mistake or correct it in a clunky way. But I don’t really see an alternative (beyond being perfect) for this.
I would generally choose to live with the mistake (or make my own correction) until a proper new edition can be made. But maybe that's just me. I don't need Word of God for printing errors.
 

Reef

Hero
I'm concerned because it seems to be prioritized over making the game as good as it can be. Removing or obscuring content,, pushing online play really hard, making game decisions based almost solely on a popularity contest, marketing an entirely new set of corebooks as basically the same while simultaneously pushing their customers to re-buy those "basically the same" books". Going half-way on an edition change for the 50th when they could easily have released a real new edition, that works the way they think modern gamers want, with a new setting to match, that doesn't trade on cheap nostalgia while simultaneously messing with it, either in lore or just lack of content.

The resulting game would likely not be one I'd like, but it would have been an honest attempt to make a better game that suits the needs of a new audience. Instead they went for the easy cash.

I understand not everyone agrees, but that doesn't change how I feel.

Why would they release a whole new edition? This one is still selling strong. People are buying it. Presumably because they are enjoying it. You seem to be implying we are all only buying them because we are sheep following the crowd, and if we were only as discerning as you are, we would realize the game was substandard and they were selling us a pig in a poke.

You don't like their work. You've jumped ship for Level Up. Which is great! I'm honestly glad you've found a game that does things the way you want. It's the wonderful thing about this time...there's more games out there than there ever has been before. But not everyone wants a Level Up. And while you keep using 'popular' as an insult, it makes perfects sense for WoTC to make the game that the largest number of their customers seem to want.

And while I don't have concrete proof that the majority of their customers are happy, and not agreeing with you, the fact that it does as well as it does after all this time means someone is buying these books. And unless we're all just 'hate buying', it must mean something.
 

EzekielRaiden

Follower of the Way
didn’t they provide new cleric/fighter/… classes in the essentials, thereby theoretically replacing the 4e ones (unless you let them exist side by side).
They provided new subclasses (indeed, this is where the term "subclass" got started in D&D.) These subclasses could be played right alongside the original ones. Those with altered roles were especially ripe for such a thing. Certainly, you could mix and match to your heart's content: a Slayer Fighter next to an original Paladin in the front, with an Arcanist (aka original) Wizard next to an Elementalist Sorcerer in the back. Or what-have-you.

So essentials should be as much a departure from 4e as 1DD is from 5e, wherever you land on this
No. Because from everything I've seen, it is intended that the "One D&D" way is intended to truly replace the old. You are not supposed to use unmodified backgrounds, for example, because backgrounds now provide key parts of your starting resources (a feat, for instance.) Sure, you can convert them, but you still need to convert them. Likewise races, or "species," will require conversion. Not a ton of it, but some. It is significantly more like 3.5 vs 3.0: the two games have mostly the same mathematical structure, so you can use adventures from "5.0" in "5.5" as you like, and most options can be converted pretty easily or swapped out cleanly (e.g. Ranger will now be getting Expertise, backgrounds will require some adaptation), but the player-facing resources are not meant to be mixed together exactly as they are. With 4e, that was always 100% the intent and results of Essentials: alternate takes that were fully inter-compatible with existing player content.

pretty sure I have seen that argument made
That someone makes the argument does not say much. People make a lot of arguments... especially when it comes to edition warring. That said, it's not an argument I've ever seen made, and would certainly muck up the clean alternation between "N.0 = brand new game, N.5 = just a minor update."

Beyond that: I don't see the changes to things like Skill Challenges, or even Stealth, to be indicative of an edition change, not even a half edition. The thing that pissed people off about 3.5, the thing that made it a "revised edition," was that it was intended to replace, not complement. Content that wasn't given the rubber stamp was implicitly suspect (and that was honestly a good thing, 3.0 actually IS worse for balance than 3.5, if you can believe it.) Players were expected to adopt the new, tweaked rules and not mix the two together, though effort was made to make it so prior adventures could still be run with minimal changes.

That's always been my standard for a "N.5e" change. Does it ask players to use replacements for the mechanics they've been using, e.g. races and classes and spells, rather than offering alternatives to those things? If you are replacing the core player experience, even if that replacement is just a bit of conversion, it's an N.5e. If players and DMs can keep using exactly what they've been using and add in stuff from the new material or use new material and add in old stuff at their leisure with little to no conversion, then it's still the same game, it just got a big supplement.

Hence, even though it's a ton of stuff, Incarnum+Bo9S+all the extra base classes like Hexblade and Binder do not constitute a "half-edition" or "revised edition." Because they are just opt-in new options for the same game. Skills & Powers, from everything I've heard, is also not a revised edition, it's just a ton more options. The original Unearthed Arcana is not a revised edition. Etc.

By this metric, I could in fact actually see an argument that 2e was effectively a "revised edition" as I use the term: it preserved much of the continuity, but did in fact make changes large and small that meant you probably shouldn't mix and match player-facing materials together. It wasn't a major departure like the differences between 1e, 3e, 4e, or 5e, but it was still a shift and players really were expected to learn a modified set of rules, even if much of it would be very familiar.

For 4e, RC, MM3, and MV were useful expansions of existing material. Errata had been official rules updates from day 1, so a book officially collecting errata up to that point was simply a convenience. No class fundamentally gained or lost any mechanics. The recommended math for skill challenges changed, but the actual process of doing one remained pretty much identical; it had less effect on player experience than the 1e->2e shift from attack matrices to THAC0. Likewise, there is nothing really wrong with using unmodified MM1/2 monsters in any 4e game. They're just likely to be not quite as exciting, and to take longer to defeat; the "updated" math is simply there to make the monsters offer faster, riskier combat. I have personally had DMs who mixed the two together freely without any adaptation at all.

Did 4e change across its run? Yes and no. Stealth changed, skill challenges changed a bit, all classes got errata over time (mostly just preventing obviously problematic stuff, like infinite damage if you could consistently hit an enemy with a certain Ranger power.) That is change. But it's not change any different from getting supplements and patching up little problems, something every edition and half-edition has done. So those changes, while certainly change, aren't on the same level. There were a lot of VERY upset people in the wake of 3.5e's launch, accusing WotC of fleecing their customers by forcing everyone to buy new books after only a couple of years. That criticism never occurred with 4e and Essentials, despite all the misinformation people spread (and continue to spread) about 4e, because Essentials didn't do that.

Hence why I care about this distinction. "Half-edition," "revised," whatever we want to call it, there is a meaningful gap that occurs here. And we can see this logic in a perfect test case: Pathfinder. It is not, despite what Paizo claimed, 1:1 compatible with 3.5e. Many classes work differently. Many classes got new features or significant reworks. And what did people call it? "3.75e," the analogy being "if 3.5e was only half an edition, this is the same process happening a second time, so we add half of a half, bringing it to 3.75." If you want to play PF1e, you do need to do some conversion. It isn't a ton of conversion, because the underlying math remains the same (which is why PF2e exists), but the classes and their features are different and need to be relearned.

It is useful to draw a distinction between on the one hand the kinds of slow, iterative, piecemeal change that literally all editions (and pretty much all descendants) of D&D go through; and on the other hand, the sharp, conversion-inducing, feature-rewriting, fundamental-rule-tweaking changes that "revised" editions specifically bring to the table. Why enforce weird new vocabulary or jargon when we have a perfectly useful term already applied in exactly this way, the "half-edition" concept? Why dilute a useful term by making it mean "any time anything's added"?

Now, if someone wants to argue that Essentials represents something similar to a half-edition, well sure, make that argument. Recognize where the similarities break down. Potentially, propose your own terms, e.g. "Essentials, and other things like it such as Unearthed Arcana, Skills and Powers, or Bo9S, are a smaller step than a revision, but a bigger step than most supplements, united by their large scope and often tinkering with how players get into the game. I say we call these 'N.1e': it recognizes that a meaningful change has occurred, but one that remains pretty much the same game with more stuff." That's a perfectly cromulent position and proposes a potentially useful new bit of terminology. We could say, for instance, that Pathfinder's "Ultimate" effort was PF1.1e, not an edition revision, but providing alternate takes on existing classes. Likewise, one might argue that the 13 True Ways supplement for 13th Age is "13A 1.1," since it added a ton of major new options without contradicting anything that came before.

And this can be applied to 5e as well. Many folks talk about "2014 5e," which is pretty clearly synonymous with "5.0e" in the above taxonomy. Things have changed and grown over the past almost-nine years, and many folks recognized a shift in structure and approach around the time of Tasha's. (Really it started earlier but Tasha's was when it became obvious to most folks.) We can think of Tasha's as being 5.1e: it's still the same game, but we're getting new, alternate options. Like the different types of dragonborn, which do not replace the original, just providing alternate options. (Though you absolutely should use gem/metallic/chromatic, because PHB dragonborn mechanically suck.) Or the shift from short-rest abilities to Prof-per-long-rest abilities. It's not enough to make any kind of real break, you can totally still mix and match stuff from "5.0e" and "5.1e," but it's definitely some kind of change. "One D&D" is very clearly shaping up to be very, very similar to 3.5e: classes will be reworked, spells will be changed, some common subsystems will require at least a little conversion (e.g. backgrounds.) Consider, for example, the proposed changes to Magical Secrets; under the new rules, how could one even begin to make sense of picking lists from a single class when there is no such thing in "One D&D"? Instead, you'd have to either just use the new Bard, or do some conversion work, or just...not actually use the "One D&D" classes at all, which defeats the whole purpose of trying to use the new material. It doesn't all play nice together, but it can be adjusted to do so with a little effort. Hence, "One D&D" in its current playtest form looks very much like a "5.5e": a revision of 5e, that keeps the same overall rules structure while making pervasive updates that players must learn to use and must perform a few conversions to adapt to.
 

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