D&D (2024) Kobold Press posts 2024 DMG Hit Piece


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Much like TOTV, backwards compatibility subclasses is something the D&D community ravesabout vocally but doesn't really want to buy and are mostly driven by sunken cost fallacy.
not sure I understand this sentence… 2024 has backwards compatible subclasses and people are buying it

I can see the sunk cost fallacy for why their progression stayed the same instead of being harmonized, but changing it would be the opposite of backwards compatible subclasses

I get the gist, but something is phrased wrong / missing a ‘not’
 
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not sure I understand this sentence… 2024 has backwards compatible subclasses and people are buying it

I can see the sunk cost fallacy for why their progression stayed the same instead of being harmonized, but changing it would be the opposite of backwards compatible subclasses
Nah, they had the systems in place in those early UA that would have allowed old Subclasses to work with the new progression...heck, it's in the final PHB, because they do it for Clerics, Sorcerer, Warlock, Wizards, and Druids at 2st and 2nd anyways!

I do personally think greater Subclass standardization, and allowing Classes in the same group to share Subclasses (Fiend Sorcerer, Dragon Warlock, why not?) would have been neat...but folks didn't want it.
 

yep, hope we seen that soon, now that they should have gotten ToV out of the way
Unless something has changed dramatically since their last statements on the matter, Brilliant East is permanently dead. I think it was due to kickstart about the time when those youtube vids with Asian gamers reading (and shredding) Oriental Adventures came out, and KP did a bit of a rethink in that light and decided that a heavily Asian-influenced setting written largely by white guys was perhaps not in the zeitgeist.

I was hoping that they'd hired on some more writers from those parts of the world and done a re-work, but they put out a statement saying something like 'we're not going to keep exploiting other people's cultures as game settings any more', which sounded to me a lot like a stake through the heart of the project.

But that was several years ago now, I'd love if it got resurrected.
 

I do personally think greater Subclass standardization, and allowing Classes in the same group to share Subclasses (Fiend Sorcerer, Dragon Warlock, why not?) would have been neat...but folks didn't want it.
yeah, folks rejected a lot of good ideas and instead we got stuck in the mud of minimal changes, no thanks

2024 moved (slightly) further away from my sweet spot and has nothing to get me interested outside of a better organization and higher art budget, that is not enough
 


yeah, folks rejected a lot of good ideas and instead we got stuck in the mud of minimal changes, no thanks

2024 moved (slightly) further away from my sweet spot and has nothing to get me interested outside of a better organization and higher art budget, that is not enough
The art and organization have been easily worth the cost, and the tweaking of just Spells in particular will make a big difference in practice, I reckon.

Not the revision I would have made, but better than if the designers had just gone off without soliciting input and acting on it.
 

Unless something has changed dramatically since their last statements on the matter, Brilliant East is permanently dead. I think it was due to kickstart about the time when those youtube vids with Asian gamers reading (and shredding) Oriental Adventures came out, and KP did a bit of a rethink in that light and decided that a heavily Asian-influenced setting written largely by white guys was perhaps not in the zeitgeist.

I was hoping that they'd hired on some more writers from those parts of the world and done a re-work, but they put out a statement saying something like 'we're not going to keep exploiting other people's cultures as game settings any more', which sounded to me a lot like a stake through the heart of the project.

But that was several years ago now, I'd love if it got resurrected.
I think it would be very doable if they hired the right designers who could do it justice, which is what Paizo has just done in a gairly big way and WotC has done a bit of.
 

I thought they said something vague about maybe a year ago that to me sounded like something is in the works rather than it being permanently dead
I'd love it, but I'm not holding my breath. I get the feeling they're trending a bit in the direction of more generic toolkit/supplement books rather than Midgard-specific stuff now, anyway. Hell, their spokesperson here on ENWorld said at the start of the year that they were planning a lot of Midgard stuff in 2024, and we saw absolutely zip. Maybe TotV derailed that plan to later, or maybe they've just re-oriented their strategy, but fact of the matter is there was nothing. I'd have to go back and look at the kickstarters, but I believe their magic and magic item books (and probably their monster books) make significantly more money than the setting books anyway, despite (in my opinion) not living up to the setting material in quality.
 

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