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D&D 5E Kobolds are also from the Feywild now?

Not really no. It just has the gods and from there with the Dawn war… otherwise It’s pretty different. What seems 4e is carried over to 5e from what I can tell. I never got the impression that the Dawn War was written out in 5e honestly. They just never addressed it and now seem to be leaning into a “multiple stories” model.

by not really I’m saying it’s not Nerath so the assumptions shouldn’t be implied. Especially Wildemount, grossly different and Tal’dorei is not really a Points of Light world like Nerath.
See, the First World story explicitly says they are creating a new origin, which applies to everything, making every campaign setting's origin tales basically false.
 

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Right, the Nentir Vale/Dawn War cosmology is pretty cool, objectively. The problem is that they also made it and its tropes apply to older, established settings, resulting in changes that alienated some veteran fans.
Which, again: never update settings or support them again after an update tot he system.

The perfect solution for everyone!

Tighten up the copyright enforcement too to prevent third parties from supporting and possibly sullying the perfection that is those settings at the moment of conception.

Fetch me my Kralge! Everything will be awesome forever!

(Basically D&D fans need to calm down)
 

Not really no. It just has the gods and from there with the Dawn war… otherwise It’s pretty different. What seems 4e is carried over to 5e from what I can tell. I never got the impression that the Dawn War was written out in 5e honestly. They just never addressed it and now seem to be leaning into a “multiple stories” model.

by not really I’m saying it’s not Nerath so the assumptions shouldn’t be implied. Especially Wildemount, grossly different and Tal’dorei is not really a Points of Light world like Nerath.
It began as a Points if Light campaign, and yeah, Tal'dorei prior to the antics of Vox Machina was very Points of Light...admittedly they made the Points larger.

All of the assumptions of the 4E core books implied Setting are present and accounted for, so...
 

There is other reason to tell there is at least a subrace living in the Feywild. If they are hostile they can't survive as raiders in zones with a high level of civilitation and authority. Even they should to fight against other groups for the "hunting zones". But if they live in the Feywild, then they can travel to the material planed and come back with the loot, and the law forces couldn't find their lairs.
 

Which, again: never update settings or support them again after an update tot he system.
Well, the interesting thing is that the 2E Realms did make changes to the 1E setting (as dramatized in the Time of Troubles). And the 3E Realms also made some changes to the setting (most notably the cosmology overhaul). It's the 4E Realms that apparently took things too far and changed too much.

So it seems many fans of a setting are cool with changes over time... just not ones beyond a certain point. Presumably ones that change a setting's feel in significant ways, rather than being evolutions of existing elements.
 

Well, the interesting thing is that the 2E Realms did make changes to the 1E setting (as dramatized in the Time of Troubles). And the 3E Realms also made some changes to the setting (most notably the cosmology overhaul). It's the 4E Realms that apparently took things too far and changed too much.
That's my point.

The Realms explodes as often as Gotham City does in a year of publication and there's sadness every time, but every big change is totally the first time and HOW DARE THEY. It's a cycle and everyone things they're at the start of a new thing because they can't see the curvature of the loop.
 


Right, the Nentir Vale/Dawn War cosmology is pretty cool, objectively. The problem is that they also made it and its tropes apply to older, established settings, resulting in changes that alienated some veteran fans. Which is why I wonder if things would have turned out better had they not done that, and instead made Nentir Vale core but just one of many supported cosmology options (like in 3E). Then, when the Realms returned in 4E, it could have continued to use either its own unique 3E cosmology, or gone back to the Great Wheel, and players would have felt old and new were equally supported. Might not have made a difference for 4E's success, might have made a lot of difference.

Oddly enough, I think this one-size-fits-all approach worked best with Dark Sun, because it was almost entirely irrelevant to the present of the setting (and the typical game played in it), didn't gratuitously rewrite big chunks of it, and just provided a reason for why there were no gods and why arcane magic was messed up.
 

Well, the interesting thing is that the 2E Realms did make changes to the 1E setting (as dramatized in the Time of Troubles). And the 3E Realms also made some changes to the setting (most notably the cosmology overhaul). It's the 4E Realms that apparently took things too far and changed too much.

So it seems many fans of a setting are cool with changes over time... just not ones beyond a certain point. Presumably ones that change a setting's feel in significant ways, rather than being evolutions of existing elements.
The cosmology shifts overall in 1e to 2e, and 2e to 3e, was part of the larger story of the D&D worlds and did not change history; whether you like the changes or not, they happened in universe. The 4e cosmology shift straight up rewrote the universe, and the stuff they're doing now is doing that too.

I'm not saying that everyone else's issue, but it is mine.
 


Into the Woods

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