Kobolds Are Supposed To Be Pathetic Combatants


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[MENTION=762]Mort[/MENTION] When we were talking earlier about "nearly dead" what did you mean?

I meant that they shouldn't have just a few HP left and that someone should be knocking on deaths door. If they are in negative HP then I consider that dying and therefore good enough for me.

I assumed, however, that you were saying that everyone made it out of the encounter with positive HP to spare and that they were able to keep fighting, or were able to walk out under their own power at least.

If you were saying that they were "nearly dead" in the same way that I mean, that they were possibly negatives but they didn't actually expire, then I think we are possibly closer than I first thought.
 

[MENTION=762]Mort[/MENTION] When we were talking earlier about "nearly dead" what did you mean?

I meant that they shouldn't have just a few HP left and that someone should be knocking on deaths door. If they are in negative HP then I consider that dying and therefore good enough for me.

I assumed, however, that you were saying that everyone made it out of the encounter with positive HP to spare and that they were able to keep fighting, or were able to walk out under their own power at least.

If you were saying that they were "nearly dead" in the same way that I mean, that they were possibly negatives but they didn't actually expire, then I think we are possibly closer than I first thought.

The slayer fell into negative HPs twice but was brought positive both times by the cleric (The playtest healing rules are very forgiving in that regard as they mirror 4e's start from 0 and add the HPs).

So yes he walked away under his own power but only because the cleric wasted all of his non 0 level spells to make that happen.

I count that as nearly died since he would have but-for the cleric (not to mention, the kobolds would have no compunction about hitting him while he was down to ensure death).
 

Two examples we had while I was DMing:

The slayer swings at the goblin who raises his sword and parries, and the goblin gets hurled into the wall due to the sheer momentum of the blow.

The slayer throws the javelin back at the goblin, which raises its shield - and the spear punched straight through the shield.
 





You guys/girls are preaching to the converted, I know what HP are/mean.
So do I. But I'm not sure that what you think they mean is what I think they mean.

Two basic camps - and this split I'm told goes right the way back.

The Gygaxian: Hit points represent a mix of skill, fatigue, luck, and damage, with fights like Erroll Flynn swashbuckling movies and hits that are scratches until near the end. Dominant in 1e and 4e.

The Arnesonian: Hit points represent damage (never mind how) and only damage. Combat is consistent but becomes absurd at high levels as you beat the tar out of each other. Dominant in 2e.
 

So do I. But I'm not sure that what you think they mean is what I think they mean.

Two basic camps - and this split I'm told goes right the way back.

The Gygaxian: Hit points represent a mix of skill, fatigue, luck, and damage, with fights like Erroll Flynn swashbuckling movies and hits that are scratches until near the end. Dominant in 1e and 4e.

The Arnesonian: Hit points represent damage (never mind how) and only damage. Combat is consistent but becomes absurd at high levels as you beat the tar out of each other. Dominant in 2e.

I guess I'm Gygaxian...until an event clearly fits into Arnesonion. :D




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