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KotS - Spoiler Kobold ability - question...

moticon

First Post
Spoiler alert - don't read further if you are a player in KotS...




the dragonshield kobolds have the ability to shift 1 square as an immediate reaction whenever an adjacent enemy shifts away or moves adjacent to them.

How are you handling this situation when a PC moves next to the kobold but isn't finished with it's entire move. For example, the folllowing situations can occur.

Cleric is going to move next to kobold and uses 2 of its 6 move to accomplish this. The kobold shifts away. Can the cleric use more of it's move? Does the kobold get to shift again?

we played it this way. Cleric can adjust its path and move again, but the kobold can continue to shift b/c the ability/power doesn't limit it to once/player/round.

Thoughts?
 

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Markn

First Post
moticon said:
Spoiler alert - don't read further if you are a player in KotS...




the dragonshield kobolds have the ability to shift 1 square as an immediate reaction whenever an adjacent enemy shifts away or moves adjacent to them.

How are you handling this situation when a PC moves next to the kobold but isn't finished with it's entire move. For example, the folllowing situations can occur.

Cleric is going to move next to kobold and uses 2 of its 6 move to accomplish this. The kobold shifts away. Can the cleric use more of it's move? Does the kobold get to shift again?

we played it this way. Cleric can adjust its path and move again, but the kobold can continue to shift b/c the ability/power doesn't limit it to once/player/round.

Thoughts?

Here is how it works:

Once the cleric is done moving next to the Dragonshield and no longer wants to move, his move action is over. It's at this point that the Dragonshield can then shift. Basically, the triggering action has to completely resolve before the immediate reaction can take place. So in this case, the cleric moves, chooses not to move any further and declares that action done. Then the Dragonshield shifts. At this point, the cleric chooses to either change his remaining standard action to a move action so he can adjacent to the Dragonshield (but forgoes his attack as he gave it up to move again) or chooses to attack with a range weapon.

The other important thing to keep in mind, is that the Dragonshield can only do this once per round. So if he does it on the clerics turn and someone else approaches him, he is out of luck. This is because you can only perfrom one immediate action per turn.

Hope that helps.
 

t3nk3n

First Post
It's not in any supported by the rules, but we've been allowing the dragonshields to shift and allowed the cleric to move into the square the kobold was in previously, but no further
 

Saitou

First Post
The secret is in the trigger. Immediate Reaction. A reaction occurs after the triggering action is completed.

A PC's move action can't be split, so he must use it all at once. After he finished his move, if he passed near the Kobold, the Kobold can now shift. If the PC has additional actions left, he proceeds to use them.
 

Vendark

First Post
Saitou said:
The secret is in the trigger. Immediate Reaction. A reaction occurs after the triggering action is completed.

The rules on immediate actions also say that the triggering action is defined by the power, and Dragonshield Tactics defines the triggering action as when "an enemy moves adjacent."

So the enemy moves adjacent, and Dragonshield Tactics triggers as a reaction. The fact that it's a reaction instead of an interrupt just means Dragonshield Tactics can't prevent the enemy's move from taking place.
 
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Terramotus

First Post
Markn said:
Here is how it works:

Once the cleric is done moving next to the Dragonshield and no longer wants to move, his move action is over. It's at this point that the Dragonshield can then shift. Basically, the triggering action has to completely resolve before the immediate reaction can take place. So in this case, the cleric moves, chooses not to move any further and declares that action done. Then the Dragonshield shifts. At this point, the cleric chooses to either change his remaining standard action to a move action so he can adjacent to the Dragonshield (but forgoes his attack as he gave it up to move again) or chooses to attack with a range weapon.

The other important thing to keep in mind, is that the Dragonshield can only do this once per round. So if he does it on the clerics turn and someone else approaches him, he is out of luck. This is because you can only perfrom one immediate action per turn.

Hope that helps.
We read it the same way. It seems freaky powerful to me, but any other reading seems to go against what the rules say. Paladin couldn't even get a mark on them, since he couldn't manage to end his turn adjacent. And, of course, on the other side of the coin, if the attacker was allowed to continue his move, the ability wouldn't be worth much for the kobold. It makes sense. They're skirmishers.

We didn't get a chance to pull it off, but the Warlord's Viper Strike power seems tailor made for stopping this kind of nonsense. The Fighter (who we didn't have with us) can also trigger an opportunity attack when an opponent adjacent to him shifts. In the final version of the game, this may include the ability to stop the move, either through an additional character choice or as part of the ability that was left out, judging from the D&DXP character.
 

Markn

First Post
Also keep in mind, the limiting factor is that the Dragonshield can only do this once until his turn comes up again. That means if he shifts because of PC1, then he can't shift for PC2-5 until his turn happens again.
 

moticon

First Post
Markn said:
Also keep in mind, the limiting factor is that the Dragonshield can only do this once until his turn comes up again. That means if he shifts because of PC1, then he can't shift for PC2-5 until his turn happens again.

Where does it say that the dragonsield can only do this once until his turn comes up again. Is this a limit on immediate reactions?
 


Nytmare

David Jose
moticon said:
Where does it say that the dragonsield can only do this once until his turn comes up again. Is this a limit on immediate reactions?
I don't see "till his turns comes up again, but on page 9 under "Immediate Action".

You can only take one immediate action per round...

I'd argue that a round starts once you hit the top of the initiative order again, however.
 
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