D&D 5E Krynn's Free Feats: setting-specific or the future of the game?

What's the future of free feats at levels 1 and 4?

  • It's setting-specific

    Votes: 17 13.5%
  • It's in 5.5 for sure

    Votes: 98 77.8%
  • It's something else

    Votes: 11 8.7%

And yet, despite that, Regenerate remains a spell in the game, "just in case"...
Sure, but some of us don't have high level casters hanging around the middle of the wilderness or in small towns, just waiting to cast regenerate on messed up heroes.

I get that there are some people who want this level of grittiness and don't mind having to hop at 1/4 speed for weeks or months of game time, unable to attack effectively due to balance loss, but I've found that the vast majority of folks find these types of wounds to be unfun.
 

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The 5e rules for Lingering Wounds.

EDIT: I knew the instant I read my own post that I didn't specify, but then I was like, "surely, anyone who sees what I'm replying to will know what I mean..." LOL.
On the internet? The internet has this almost irresistible power to cause whoever reads something to if at all possible(and sometimes even when not possible), come to the wrong conclusion. :p
 

On the internet? The internet has this almost irresistible power to cause whoever reads something to if at all possible(and sometimes even when not possible), come to the wrong conclusion. :p
Yes I forget sometimes, I blame it on the fact that I didn't get those mental ability bonuses D&D promised I'd get for aging.
 

The 5e rules for Lingering Wounds.

EDIT: I knew the instant I read my own post that I didn't specify, but then I was like, "surely, anyone who sees what I'm replying to will know what I mean..." LOL.
but you complained that 5e didn't have the ability to have lingering damage like older editions did. However when shown that there WERE rules you said they were optional and hidden in the DMG... then when pressed for an AD&D rule you found an optional one hidden in the DMG.
 





didn't this start with you calling all 1st level 5e adventurers immortal superheroes who regenerate all damage overnight? (maybe I am confusing you with another poster)
Not unless it was my evil alternate persona...you put on one unidentified magic item, and you suffer from random alignment changes all the time...

I mean, I'm not 100% a fan of how the game handles out of combat healing, but if having them be fresh after a long rest (as opposed to the 4 weeks of AD&D natural healing) bothered me, I'd use one of those strange variants to make rests take longer.
 

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