James Gasik
We don't talk about Pun-Pun
Personally I like hit points better than damage tracks or wounds that slowly whittle your character down to uselessness, thus creating the infamous "death spiral" (as seen in Shadowrun, World of Darkness, or Star Wars: Saga Edition).
Even though those kinds of rules make combat healing more important, the idea that getting damaged makes it easier to take more damage really only works if the game supports you fleeing in terror with minimal reprisals- which is often not the case (and can be immersion-breaking when it is).
Even though those kinds of rules make combat healing more important, the idea that getting damaged makes it easier to take more damage really only works if the game supports you fleeing in terror with minimal reprisals- which is often not the case (and can be immersion-breaking when it is).