In the Shop:
Vinccenzo breathes a sigh of relief when the Loyalist falls, but he's not out of danger yet. He can feel the poison spreading through his body and he feels sick. He wishes he had some antivenom or a potion that would cure the poison, but he does have two potions that can help him. He ponders for a second and then digs one of them out of his pack on the floor and drinks it down. That will have to do for now.
He checks to see how Tuck is doing. The urban ranger is fighting hard against the Loyalist. He also sees the thug behind the counter looking at the ruins of his hand crossbow. At least, he can't poison Tuck with it.
OOC:
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Will confirm with @ScottDeWar_jr which potion he wants Vinny to drink.
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Outside the Shop:
Up on the wall, the Regular reloads his crossbow and fires again. Rhumyr easily avoids the bolt and rushes towards the Regular. Luckily, he can't charge up the stairs but he quickly closes the gap.
"You cannot win," Rhumyr says. "There are more of us than devils in the hells."
On the street below, Oakfirst moves and fires his bow. He targets one of the cowering thugs and the arrows sinks in deep to the roguish Loyalist. The male Elite, Burchard, reloads his heavy crossbow. The female Elite, Emelia, moves up the side street with Oakfirst to go to find Big Tim.
Captain Camburn sees the commander target the thug and he uses his hasted movement to rush forward to attack that same foe. He near trips on the cobblestones but his blade still manages to sink deep into the man's leg. The thug gasps in pain, but cannot yell out due to the fear that Akos inflicted.
The captain leaves himself open to a counterstrike from the Loyalist standing next to his grappling ally who is trying to hold Akos down. The Loyalist's sword strike doesn't even come close to hitting Captain Camburn.
Tim tries to cross the area of the
Grease spell, but is unable to; he almost loses his balance and falls. But not quite. Instead, he steadies himself, and ceases moving, in order to regain his equalibrium.
OOC:
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1d20+1 = 8; Failed DC 10 by 2 pts. Five point failure required to fall. Tim does NOT fall, but is unable to move for the remainder of the round.
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Tim calls out, desperate to pursue the villain, "Falen! Release your Grease spell! The Butcher is getting away!"
As he says this, he retrieves a potion from his belt pouch, preparing to drink it.
OOC:
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Potion of Cure Moderate Wounds, 2d8+10. I will roll for it next round, when Tim actually drinks it.
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Tim steadies his footing over the two dead foes under his feet as he digs out one of the healing potions.