Kulan: Knightfall's Crisis in Bluffside Game [OOC]

Since Big Tim doesn't have to move, he simply attacks with his sword. He doesn't try to dual wield with the shield, since it doesn't seem to be very effective. He simply concentrates on using his blade to flay the flesh of the beast.

Attacks: Hit AC 22, 33, and 33. (If beast has cover, then Tim hits AC 18, 28, and 28.)
Damage: 14, 15, and 20.

All rolls have been submitted via Facebook Messenger.
Cover increases the creature's AC. It doesn't decrease Tim's attacks.

Your first attack is a miss, but the other two are hits.

1st Sword Attack vs Beast: 1D20+19 = [3]+19 = 22 (miss)
Second Sword Attack vs The Beast: 1D20+19 = [14]+19 = 33 (hit)
Third Sword Attack vs The Beast: 1D20+14 = [19]+14 = 33 (hit)
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Damage vs The Beast Sword Attack Two: 2D6+10 = [3, 2]+10 = 15
Damage vs The Beast Sword Attack Three: 2D6+10 = [4, 6]+10 = 20

Oh wait, if Rockhorn is flanking, then even with cover, Tim hits AC 20, 30, and 30.
Rockhorn is making sure he is beyond the creature's reach, so he isn't threatening The Beast. He and his mount are flying high above the creature. While flying he and Spritewing must continue to move forward while attacking. I don't think Spritewing has Hover.
 

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Since Tim holds his ground, Burchard decides to move around to the other side of the shop to stand next to Captain Camburn.

The Beast moves 20 feet and breathes fire with its primary head and all its secondary tentacle maws. The attack is a standard action and does not require an attack roll. Each breath weapon is 10 ft. high, 10 ft. wide, and 20 ft. long. The beast aims 4 towards Big Tim and Breva and three at Emelia.

Emelia has cover but Big Tim and Breva do not.

Characters must save vs. each breath weapon, so that is four DC 24 Reflex saves for both Big Tim and Breva and three DC 24 Reflex saves for Emelia.

Each jet of flame does 3d6 fire damage or half damage on a successful save. Protection from Fire absorbs 12 damage/caster level, so Tim has protection up to 72 points of fire damage until the spell is discharged.

Breva and Emelia aren't protected.

@Tellerian Hawke, I need four separate Reflex saves for Big Tim.
Big Time (Protection from Fire): 72/72
 






Bluffside Regular (on tower): Moves and fires light crossbow. Firing into melee.
Bluffside Regular (crossbow) vs The Beast: 1D20+6-4 = [7]+6-4 = 9 (miss)
1D8 = [7] = 7

Custodio (hasted): Moves and unsuccessfully casts guiding light.
The lights grant a +2 circumstance bonus on ranged attack rolls against any highlighted target. If a creature gains total cover or total concealment relative to you, or if it leaves the area, the spell ends for that target.

EDIT: Forgot to roll for SR.
Custodio - Caster Level Check vs. The Beast: 1D20+5 = [9]+5 = 14 (failed)



End of Round 20
 

Battle of the Crossed Candles: Warehouse/Tunnels (Round 21)
Tuck (bless, mass resist fire): 21 (drinks potion; 5-ft step)
Mutt (bless, magic fang): 21 (readied action [bite])
Brelish Thug (underground): 21 (unconscious/dying)
Brelish Thug (underground): 21 (delays; 5 ft. step, fires hand crossbow at Sobla)
Falen (bless, cat's grace, mass resist fire): 21
Maena, Bluffside Regular (bless; slightly wounded): 9 (moves into warehouse)
Zenpher Stillcloak [Elite] (bless; wounded): 9 (moves into warehouse)
Sobla (bless): 6 ⬅️
 
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Battle of the Crossed Candles: vs. The Beast (Round 21)
Vincenzo (on wall; aid, barkskin, bear's endurance, bless, blessed aim, mass resist fire): 18 (moves onto gated wall; attacks)
Ela de la Camoys [Sectarian Captain] (slightly wounded): 16 (runs to find Akos [x4])
Rockhorn Mosswood [and Spritewing] (flying above The Beast; bless, blessed aim): 15
Brelish Thug [Loyalist] (on street): 13 (unconscious/dying)
Emelia [Oakfirst's Elite] (bless, blessed aim): 12 (moves to stand by Custodio; fires heavy crossbow)
Captain Camburn (bless, blessed aim; wounded): 12 (double move; including DC 15 tumble)
Commander Oakfirst (bless, blessed aim): 9 (5-ft. step; full attack with composite longbow)
Breva (bless, blessed aim; severely wounded): 8 (withdraws)
Petronille [Elite] (on wall; wounded): 8 (reloads crossbow and shoots)
Tower Guard Elite (on wall; wounded): 8 (moves & shoots bow this round)
Bluffside Regular (on tower; wounded): 8 (5 ft. step; reloads crossbow; shoots)
Tower Guard Wizard (on tower; wounded): 8 (casts magic missile)
Akos (bless, blessed aim, protection from fire): 7
Big Tim (bear's endurance, bless, blessed aim, magic circle against evil, mass resist fire): 4

Burchard [Oakfirst's Elite] (bless, blessed aim; wounded): 4
The Beast: 4
Unglar Whitefang [Elite] (bless, blessed aim): 4 (flees in terror)
Bluffside Regular (on tower): 3 (flees into the tower)
Custodio (bless, blessed aim): 3 ⬅️
 
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